Dragon Hunter's Warpick
Dragon Hunter's Warpick
Dragon Hunter's Warpick Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Dragon Hunter's Stance Stability 65~80
Skill FP Cost -(30/75) Durability 50
Spell Buff N/A Weight 16.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 182.6 Physical Absorption 60~100
Magic Damage 0 Magic Absorption 40~75
Fire Damage 0 Fire Absorption 35~40
Lightning Damage 0 Lightning Absorption 40~65
Dark Damage 0 Dark Absorption 45~65
Requirements
Strength Requirement 16 Dexterity Requirement 32
Intelligence Requirement 0 Faith Requirement 0

Lore

An extremely sturdy pitch-black warpick.

Dragon Hunter Karstark was rumoured to once have been member of a sacred order of guardians, pledged to defend an Ancient Dragon.

Alas, the order is no more, and in an ultimate twist of irony weapons once used to defend a dragon are now used for hunting them.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Dragon Hunter's Stance
Assume the stance of the Dragon Hunter's, follow up with a light attack for a fierce spinning attack, or heavy attack to slam the pick into the ground with great force.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
+1 187.58 0 0 0 0 0 0 0 0 30 140 0 0 0
+2 192.56 0 0 0 0 0 0 0 0 30 140 0 0 0
+3 197.54 0 0 0 0 0 0 0 0 30 140 0 0 0
+4 202.52 0 0 0 0 0 0 0 0 30 140 0 0 0
+5 207.5 0 0 0 0 0 0 0 0 30 140 0 0 0
+6 212.48 0 0 0 0 0 0 0 0 30 140 0 0 0
+7 217.46 0 0 0 0 0 0 0 0 30 140 0 0 0
+8 222.44 0 0 0 0 0 0 0 0 30 140 0 0 0
+9 227.42 0 0 0 0 0 0 0 0 30 140 0 0 0
+10 232.4 0 0 0 0 0 0 0 0 30 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 182.6 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.05`
+1 187.58 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.07`
+2 192.56 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.09`
+3 197.54 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.11`
+4 202.52 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.13`
+5 207.5 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.15`
+6 212.48 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.17`
+7 217.46 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.19`
+8 222.44 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.21`
+9 227.42 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.23`
+10 232.4 0 0 0 0 30 140 0 0 0 60~100 syntax error near `~75+10)*1.` 35~40 40~65 45~65 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 182.6 0 0 0 0 0 0 0 0 37.5 175 0 0 0
Other Infusions 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 90.2 182.6 0 0 0 0 0 0 0 30 140 180 0 0
+1 92.66 187.58 0 0 0 0 0 0 0 30 140 180 0 0
+2 95.12 192.56 0 0 0 0 0 0 0 30 140 180 0 0
+3 97.58 197.54 0 0 0 0 0 0 0 30 140 180 0 0
+4 100.04 202.52 0 0 0 0 0 0 0 30 140 180 0 0
+5 102.5 207.5 0 0 0 0 0 0 0 30 140 180 0 0
+6 104.96 212.48 0 0 0 0 0 0 0 30 140 180 0 0
+7 107.42 217.46 0 0 0 0 0 0 0 30 140 180 0 0
+8 109.88 222.44 0 0 0 0 0 0 0 30 140 180 0 0
+9 112.34 227.42 0 0 0 0 0 0 0 30 140 180 0 0
+10 114.8 232.4 0 0 0 0 0 0 0 30 140 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
+1 187.58 0 0 0 0 0 0 0 0 30 140 0 0 0
+2 192.56 0 0 0 0 0 0 0 0 30 140 0 0 0
+3 197.54 0 0 0 0 0 0 0 0 30 140 0 0 0
+4 202.52 0 0 0 0 0 0 0 0 30 140 0 0 0
+5 207.5 0 0 0 0 0 0 0 0 30 140 0 0 0
+6 212.48 0 0 0 0 0 0 0 0 30 140 0 0 0
+7 217.46 0 0 0 0 0 0 0 0 30 140 0 0 0
+8 222.44 0 0 0 0 0 0 0 0 30 140 0 0 0
+9 227.42 0 0 0 0 0 0 0 0 30 140 0 0 0
+10 232.4 0 0 0 0 0 0 0 0 30 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
+1 187.58 0 0 0 0 0 0 0 0 30 140 0 0 0
+2 192.56 0 0 0 0 0 0 0 0 30 140 0 0 0
+3 197.54 0 0 0 0 0 0 0 0 30 140 0 0 0
+4 202.52 0 0 0 0 0 0 0 0 30 140 0 0 0
+5 207.5 0 0 0 0 0 0 0 0 30 140 0 0 0
+6 212.48 0 0 0 0 0 0 0 0 30 140 0 0 0
+7 217.46 0 0 0 0 0 0 0 0 30 140 0 0 0
+8 222.44 0 0 0 0 0 0 0 0 30 140 0 0 0
+9 227.42 0 0 0 0 0 0 0 0 30 140 0 0 0
+10 232.4 0 0 0 0 0 0 0 0 30 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 182.6 0 0 0 0 0 0 0 0 30 140 0 0 0
+1 187.58 0 0 0 0 0 0 0 0 30 140 0 0 0
+2 192.56 0 0 0 0 0 0 0 0 30 140 0 0 0
+3 197.54 0 0 0 0 0 0 0 0 30 140 0 0 0
+4 202.52 0 0 0 0 0 0 0 0 30 140 0 0 0
+5 207.5 0 0 0 0 0 0 0 0 30 140 0 0 0
+6 212.48 0 0 0 0 0 0 0 0 30 140 0 0 0
+7 217.46 0 0 0 0 0 0 0 0 30 140 0 0 0
+8 222.44 0 0 0 0 0 0 0 0 30 140 0 0 0
+9 227.42 0 0 0 0 0 0 0 0 30 140 0 0 0
+10 232.4 0 0 0 0 0 0 0 0 30 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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