Dragon Hunter's Great Hammer
Dragon Hunter's Great Hammer | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Dragon Hunter's Wrath | 65~80 | ||
30(-/75) | 50 | ||
N/A | 15.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
189.2 | 60~100 | ||
0 | 40~70 | ||
0 | 35~40 | ||
0 | 40~70 | ||
0 | 45~60 | ||
Requirements | |||
45 | 0 | ||
0 | 0 |
Lore
An extremely sturdy pitch-black great hammer.
Dragon Hunter Karstark was rumoured to once have been member of a sacred order of guardians, pledged to defend an Ancient Dragon.
Alas, the order is no more, and in an ultimate twist of irony weapons once used to defend a dragon are now used for hunting them.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Dragon Hunter's Wrath
Charge at foes with great wrath, use heavy attack while charging to slam down on top of foes with great force.
Effect
Availability
Merchants
- Sold by the Crestfallen Merchant for 42,000 Souls.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 189.2 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.05` |
+1 | 194.36 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.07` |
+2 | 199.52 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.09` |
+3 | 204.68 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.11` |
+4 | 209.84 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.13` |
+5 | 215 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.15` |
+6 | 220.16 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.17` |
+7 | 225.32 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.19` |
+8 | 230.48 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.21` |
+9 | 235.64 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.23` |
+10 | 240.8 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 | 60~100 | syntax error near `~70+10)*1.` | 35~40 | 40~70 | 45~60 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | 0 |
Other Infusions | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 96.8 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+1 | 99.44 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+2 | 102.08 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+3 | 104.72 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+4 | 107.36 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+5 | 110 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+6 | 112.64 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+7 | 115.28 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+8 | 117.92 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+9 | 120.56 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
+10 | 123.2 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 189.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+1 | 194.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+2 | 199.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+3 | 204.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+4 | 209.84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+5 | 215 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+6 | 220.16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+7 | 225.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+8 | 230.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+9 | 235.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
+10 | 240.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 12, last edited: 14 Feb 2022 17:27