Dragon Bone Smasher
Dragon Bone Smasher
Dragon Bone Smasher Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (3) Stability 65~85
Skill FP Cost 50(-/80) Durability 50
Spell Buff N/A Weight 22.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 176 Physical Absorption 80~100
Magic Damage 0 Magic Absorption 55~90
Fire Damage 0 Fire Absorption 65~100
Lightning Damage 0 Lightning Absorption 60~80
Dark Damage 0 Dark Absorption 65~90
Requirements
Strength Requirement 40 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A bladeless, thick mass of iron used for smashing.

According to the ancestors of a forgotten mine, it's said this weapon was created to face dragons, and is imbued with magic to protect the wielder from fire.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: increases Fire absorption by 5%.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with a crushing strong attack.

Effect

  • Increases Fire absorption by 5%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 180 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 180 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 180 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 176 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.05`
+1 180.8 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.07`
+2 185.6 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.09`
+3 190.4 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.11`
+4 195.2 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.13`
+5 200 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.15`
+6 204.8 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.17`
+7 209.6 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.19`
+8 214.4 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.21`
+9 219.2 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.23`
+10 224 0 0 0 0 180 0 0 0 0 80~100 syntax error near `~90+10)*1.` 65~100 60~80 65~90 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 176 0 0 0 0 0 0 0 0 180 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 176 0 0 0 0 0 0 0 0 225 0 0 0 0
Other Infusions 176 0 0 0 0 0 0 0 0 180 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 176 0 0 0 0 0 0 0 180 0 220 0 0
+1 90.4 180.8 0 0 0 0 0 0 0 180 0 220 0 0
+2 92.8 185.6 0 0 0 0 0 0 0 180 0 220 0 0
+3 95.2 190.4 0 0 0 0 0 0 0 180 0 220 0 0
+4 97.6 195.2 0 0 0 0 0 0 0 180 0 220 0 0
+5 100 200 0 0 0 0 0 0 0 180 0 220 0 0
+6 102.4 204.8 0 0 0 0 0 0 0 180 0 220 0 0
+7 104.8 209.6 0 0 0 0 0 0 0 180 0 220 0 0
+8 107.2 214.4 0 0 0 0 0 0 0 180 0 220 0 0
+9 109.6 219.2 0 0 0 0 0 0 0 180 0 220 0 0
+10 112 224 0 0 0 0 0 0 0 180 0 220 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 180 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 180 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 180 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 180 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 180 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 180 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 176 0 0 0 0 0 0 0 0 180 0 0 0 0
+1 180.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+2 185.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+3 190.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+4 195.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+5 200 0 0 0 0 0 0 0 0 180 0 0 0 0
+6 204.8 0 0 0 0 0 0 0 0 180 0 0 0 0
+7 209.6 0 0 0 0 0 0 0 0 180 0 0 0 0
+8 214.4 0 0 0 0 0 0 0 0 180 0 0 0 0
+9 219.2 0 0 0 0 0 0 0 0 180 0 0 0 0
+10 224 0 0 0 0 0 0 0 0 180 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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