Disc Chime
Disc Chime
Disc Chime Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spell Cast Stability 52
Skill FP Cost - Durability 25
Spell Buff 250 Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 71.5 Physical Absorption 90
Magic Damage 0 Magic Absorption 70
Fire Damage 0 Fire Absorption 60
Lightning Damage 49.5 Lightning Absorption 90
Dark Damage 0 Dark Absorption 50
Requirements
Strength Requirement 10 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 30

Lore

A rare sacred chime of unknown origin. Can be used as a shield.

This chime, likely brought here by a visiting saint, slightly augments the effects of miracles.

Effect: increases max FP by 5%.

Can cast Miracles.
Spell Buff is determined by FTH.
Affinity for Lightning damage. Presence of other catalysts in hand will nullify affinity.

Skill: Spell Cast
Allows spell casting.

Effect

  • Increases max FP by 5%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
+1 73.45 0 0 50.85 0 0 0 0 0 42 0 0 150 0
+2 75.4 0 0 52.2 0 0 0 0 0 42 0 0 150 0
+3 77.35 0 0 53.55 0 0 0 0 0 42 0 0 150 0
+4 79.3 0 0 54.9 0 0 0 0 0 42 0 0 150 0
+5 81.25 0 0 56.25 0 0 0 0 0 42 0 0 150 0
+6 83.2 0 0 57.6 0 0 0 0 0 42 0 0 150 0
+7 85.15 0 0 58.95 0 0 0 0 0 42 0 0 150 0
+8 87.1 0 0 60.3 0 0 0 0 0 42 0 0 150 0
+9 89.05 0 0 61.65 0 0 0 0 0 42 0 0 150 0
+10 91 0 0 63 0 0 0 0 0 42 0 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 71.5 0 0 49.5 0 42 0 0 150 0 90 88 60 90 50 52.5
+1 73.45 0 0 50.85 0 42 0 0 150 0 90 89.6 60 90 50 53.5
+2 75.4 0 0 52.2 0 42 0 0 150 0 90 91.2 60 90 50 54.5
+3 77.35 0 0 53.55 0 42 0 0 150 0 90 92.8 60 90 50 55.5
+4 79.3 0 0 54.9 0 42 0 0 150 0 90 94.4 60 90 50 56.5
+5 81.25 0 0 56.25 0 42 0 0 150 0 90 96 60 90 50 57.5
+6 83.2 0 0 57.6 0 42 0 0 150 0 90 97.6 60 90 50 58.5
+7 85.15 0 0 58.95 0 42 0 0 150 0 90 99.2 60 90 50 59.5
+8 87.1 0 0 60.3 0 42 0 0 150 0 90 100.8 60 90 50 60.5
+9 89.05 0 0 61.65 0 42 0 0 150 0 90 102.4 60 90 50 61.5
+10 91 0 0 63 0 42 0 0 150 0 90 104 60 90 50 62.5
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 71.5 0 0 49.5 0 0 0 0 0 52.5 0 0 187.5 0
Other Infusions 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
+1 73.45 0 0 50.85 0 0 0 0 0 42 0 0 150 0
+2 75.4 0 0 52.2 0 0 0 0 0 42 0 0 150 0
+3 77.35 0 0 53.55 0 0 0 0 0 42 0 0 150 0
+4 79.3 0 0 54.9 0 0 0 0 0 42 0 0 150 0
+5 81.25 0 0 56.25 0 0 0 0 0 42 0 0 150 0
+6 83.2 0 0 57.6 0 0 0 0 0 42 0 0 150 0
+7 85.15 0 0 58.95 0 0 0 0 0 42 0 0 150 0
+8 87.1 0 0 60.3 0 0 0 0 0 42 0 0 150 0
+9 89.05 0 0 61.65 0 0 0 0 0 42 0 0 150 0
+10 91 0 0 63 0 0 0 0 0 42 0 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
+1 73.45 0 0 50.85 0 0 0 0 0 42 0 0 150 0
+2 75.4 0 0 52.2 0 0 0 0 0 42 0 0 150 0
+3 77.35 0 0 53.55 0 0 0 0 0 42 0 0 150 0
+4 79.3 0 0 54.9 0 0 0 0 0 42 0 0 150 0
+5 81.25 0 0 56.25 0 0 0 0 0 42 0 0 150 0
+6 83.2 0 0 57.6 0 0 0 0 0 42 0 0 150 0
+7 85.15 0 0 58.95 0 0 0 0 0 42 0 0 150 0
+8 87.1 0 0 60.3 0 0 0 0 0 42 0 0 150 0
+9 89.05 0 0 61.65 0 0 0 0 0 42 0 0 150 0
+10 91 0 0 63 0 0 0 0 0 42 0 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 0 0 49.5 0 0 0 0 0 42 0 0 150 0
+1 73.45 0 0 50.85 0 0 0 0 0 42 0 0 150 0
+2 75.4 0 0 52.2 0 0 0 0 0 42 0 0 150 0
+3 77.35 0 0 53.55 0 0 0 0 0 42 0 0 150 0
+4 79.3 0 0 54.9 0 0 0 0 0 42 0 0 150 0
+5 81.25 0 0 56.25 0 0 0 0 0 42 0 0 150 0
+6 83.2 0 0 57.6 0 0 0 0 0 42 0 0 150 0
+7 85.15 0 0 58.95 0 0 0 0 0 42 0 0 150 0
+8 87.1 0 0 60.3 0 0 0 0 0 42 0 0 150 0
+9 89.05 0 0 61.65 0 0 0 0 0 42 0 0 150 0
+10 91 0 0 63 0 0 0 0 0 42 0 0 150 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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