Demon's Scar
Demon's Scar | |||
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General | Aux Effects | ||
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Slash | ![]() |
0 |
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0 | ||
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1,500 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Slash (5) | ![]() |
50 |
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30(-/60) | ![]() |
20 |
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300 | ![]() |
1.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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0 | ![]() |
25 |
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0 | ![]() |
35 |
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99 | ![]() |
65 |
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0 | ![]() |
30 |
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0 | ![]() |
35 |
Requirements | |||
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0 | ![]() |
15 |
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0 | ![]() |
0 |
Lore
This chaotic thing, the last flame kindled by the demon prince, is shaped like the claw marks of a demon.
Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.
Effect: Reduces Fire absorption by 1% for 5 seconds. Stacks.
Skill: Spin Slash
Spin to stoke a fierce chaos flame, and use momentum to transition into a spinning strong attack, creating an short-lived lava pool.
Availability
Merchants
- Firelink Shrine - Transposed from the Soul of the Demon Prince.
Treasure
- Starting equipment of Conjurator.
Moveset
Notes
- Has Affinity for Fire damage.
- Can cast Pyromancies.
- The Soft caps of this tool start at lower stat values than other spell tools.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 0 | 99 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 49.5 | 65 | 30 | 35 | syntax error near `.*1.05` |
+1 | 0 | 0 | 101.7 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 50.4 | 65 | 30 | 35 | syntax error near `.*1.07` |
+2 | 0 | 0 | 104.4 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 51.3 | 65 | 30 | 35 | syntax error near `.*1.09` |
+3 | 0 | 0 | 107.1 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 52.2 | 65 | 30 | 35 | syntax error near `.*1.11` |
+4 | 0 | 0 | 109.8 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 53.1 | 65 | 30 | 35 | syntax error near `.*1.13` |
+5 | 0 | 0 | 112.5 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 54 | 65 | 30 | 35 | syntax error near `.*1.15` |
+6 | 0 | 0 | 115.2 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 54.9 | 65 | 30 | 35 | syntax error near `.*1.17` |
+7 | 0 | 0 | 117.9 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 55.8 | 65 | 30 | 35 | syntax error near `.*1.19` |
+8 | 0 | 0 | 120.6 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 56.7 | 65 | 30 | 35 | syntax error near `.*1.21` |
+9 | 0 | 0 | 123.3 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 57.6 | 65 | 30 | 35 | syntax error near `.*1.23` |
+10 | 0 | 0 | 126 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 58.5 | 65 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
Laughing | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 200 |
Unstable | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 125 | 125 | 0 |
Other Infusions | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
+10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 117, last edited: 26 Jan 2022 00:12