Demon's Scar
Demon's Scar
Demon's Scar Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (5) Stability 50
Skill FP Cost 30(-/60) Durability 20
Spell Buff 300 Weight 1.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption 25
Magic Damage 0 Magic Absorption 35
Fire Damage 99 Fire Absorption 65
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 0 Dexterity Requirement 15
Intelligence Requirement 0 Faith Requirement 0

Lore

This chaotic thing, the last flame kindled by the demon prince, is shaped like the claw marks of a demon.

Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.

Effect: Reduces Fire absorption by 1% for 5 seconds. Stacks.

Skill: Spin Slash
Spin to stoke a fierce chaos flame, and use momentum to transition into a spinning strong attack, creating an short-lived lava pool.

Effect

  • Reduces Fire absorption by 1% for 5 seconds. Stacks.
  • Removes Bleed maggots.

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 30 30 100 100 0
+1 0 0 101.7 0 0 0 0 0 0 30 30 100 100 0
+2 0 0 104.4 0 0 0 0 0 0 30 30 100 100 0
+3 0 0 107.1 0 0 0 0 0 0 30 30 100 100 0
+4 0 0 109.8 0 0 0 0 0 0 30 30 100 100 0
+5 0 0 112.5 0 0 0 0 0 0 30 30 100 100 0
+6 0 0 115.2 0 0 0 0 0 0 30 30 100 100 0
+7 0 0 117.9 0 0 0 0 0 0 30 30 100 100 0
+8 0 0 120.6 0 0 0 0 0 0 30 30 100 100 0
+9 0 0 123.3 0 0 0 0 0 0 30 30 100 100 0
+10 0 0 126 0 0 0 0 0 0 30 30 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 0 99 0 0 30 30 100 100 0 25 49.5 65 30 35 syntax error near `.*1.05`
+1 0 0 101.7 0 0 30 30 100 100 0 25 50.4 65 30 35 syntax error near `.*1.07`
+2 0 0 104.4 0 0 30 30 100 100 0 25 51.3 65 30 35 syntax error near `.*1.09`
+3 0 0 107.1 0 0 30 30 100 100 0 25 52.2 65 30 35 syntax error near `.*1.11`
+4 0 0 109.8 0 0 30 30 100 100 0 25 53.1 65 30 35 syntax error near `.*1.13`
+5 0 0 112.5 0 0 30 30 100 100 0 25 54 65 30 35 syntax error near `.*1.15`
+6 0 0 115.2 0 0 30 30 100 100 0 25 54.9 65 30 35 syntax error near `.*1.17`
+7 0 0 117.9 0 0 30 30 100 100 0 25 55.8 65 30 35 syntax error near `.*1.19`
+8 0 0 120.6 0 0 30 30 100 100 0 25 56.7 65 30 35 syntax error near `.*1.21`
+9 0 0 123.3 0 0 30 30 100 100 0 25 57.6 65 30 35 syntax error near `.*1.23`
+10 0 0 126 0 0 30 30 100 100 0 25 58.5 65 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 0 99 0 0 0 0 0 0 30 30 100 100 0
Laughing 0 0 99 0 0 0 0 0 0 30 30 0 0 200
Unstable 0 0 99 0 0 0 0 0 0 37.5 37.5 125 125 0
Other Infusions 0 0 99 0 0 0 0 0 0 30 30 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 30 30 100 100 0
+1 0 0 101.7 0 0 0 0 0 0 30 30 100 100 0
+2 0 0 104.4 0 0 0 0 0 0 30 30 100 100 0
+3 0 0 107.1 0 0 0 0 0 0 30 30 100 100 0
+4 0 0 109.8 0 0 0 0 0 0 30 30 100 100 0
+5 0 0 112.5 0 0 0 0 0 0 30 30 100 100 0
+6 0 0 115.2 0 0 0 0 0 0 30 30 100 100 0
+7 0 0 117.9 0 0 0 0 0 0 30 30 100 100 0
+8 0 0 120.6 0 0 0 0 0 0 30 30 100 100 0
+9 0 0 123.3 0 0 0 0 0 0 30 30 100 100 0
+10 0 0 126 0 0 0 0 0 0 30 30 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 30 30 100 100 0
+1 0 0 101.7 0 0 0 0 0 0 30 30 100 100 0
+2 0 0 104.4 0 0 0 0 0 0 30 30 100 100 0
+3 0 0 107.1 0 0 0 0 0 0 30 30 100 100 0
+4 0 0 109.8 0 0 0 0 0 0 30 30 100 100 0
+5 0 0 112.5 0 0 0 0 0 0 30 30 100 100 0
+6 0 0 115.2 0 0 0 0 0 0 30 30 100 100 0
+7 0 0 117.9 0 0 0 0 0 0 30 30 100 100 0
+8 0 0 120.6 0 0 0 0 0 0 30 30 100 100 0
+9 0 0 123.3 0 0 0 0 0 0 30 30 100 100 0
+10 0 0 126 0 0 0 0 0 0 30 30 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 99 0 0 0 0 0 0 30 30 100 100 0
+1 0 0 101.7 0 0 0 0 0 0 30 30 100 100 0
+2 0 0 104.4 0 0 0 0 0 0 30 30 100 100 0
+3 0 0 107.1 0 0 0 0 0 0 30 30 100 100 0
+4 0 0 109.8 0 0 0 0 0 0 30 30 100 100 0
+5 0 0 112.5 0 0 0 0 0 0 30 30 100 100 0
+6 0 0 115.2 0 0 0 0 0 0 30 30 100 100 0
+7 0 0 117.9 0 0 0 0 0 0 30 30 100 100 0
+8 0 0 120.6 0 0 0 0 0 0 30 30 100 100 0
+9 0 0 123.3 0 0 0 0 0 0 30 30 100 100 0
+10 0 0 126 0 0 0 0 0 0 30 30 100 100 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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