Demon's Scar
| Demon's Scar | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash | 0 | ||
| 0 | |||
| 1,500 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Spin Slash (5) | 50 | ||
| 30(-/60) | 20 | ||
| 300 | 1.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 0 | 25 | ||
| 0 | 35 | ||
| 99 | 65 | ||
| 0 | 30 | ||
| 0 | 35 | ||
| Requirements | |||
| 0 | 15 | ||
| 0 | 0 | ||
Lore
This chaotic thing, the last flame kindled by the demon prince, is shaped like the claw marks of a demon.
Can cast Pyromancies.
Spell Buff is determined by INT and FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.
Effect: Reduces Fire absorption by 1% for 5 seconds. Stacks.
Skill: Spin Slash
Spin to stoke a fierce chaos flame, and use momentum to transition into a spinning strong attack, creating an short-lived lava pool.
Availability
Merchants
- Firelink Shrine - Transposed from the Soul of the Demon Prince.
Treasure
- Starting equipment of Conjurator.
Moveset
Notes
- Has Affinity for Fire damage.
- Can cast Pyromancies.
- The Soft caps of this tool start at lower stat values than other spell tools.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 0 | 0 | 99 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 49.5 | 65 | 30 | 35 | syntax error near `.*1.05` |
| +1 | 0 | 0 | 101.7 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 50.4 | 65 | 30 | 35 | syntax error near `.*1.07` |
| +2 | 0 | 0 | 104.4 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 51.3 | 65 | 30 | 35 | syntax error near `.*1.09` |
| +3 | 0 | 0 | 107.1 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 52.2 | 65 | 30 | 35 | syntax error near `.*1.11` |
| +4 | 0 | 0 | 109.8 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 53.1 | 65 | 30 | 35 | syntax error near `.*1.13` |
| +5 | 0 | 0 | 112.5 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 54 | 65 | 30 | 35 | syntax error near `.*1.15` |
| +6 | 0 | 0 | 115.2 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 54.9 | 65 | 30 | 35 | syntax error near `.*1.17` |
| +7 | 0 | 0 | 117.9 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 55.8 | 65 | 30 | 35 | syntax error near `.*1.19` |
| +8 | 0 | 0 | 120.6 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 56.7 | 65 | 30 | 35 | syntax error near `.*1.21` |
| +9 | 0 | 0 | 123.3 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 57.6 | 65 | 30 | 35 | syntax error near `.*1.23` |
| +10 | 0 | 0 | 126 | 0 | 0 | 30 | 30 | 100 | 100 | 0 | 25 | 58.5 | 65 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| Laughing | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 200 |
| Unstable | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 125 | 125 | 0 |
| Other Infusions | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +1 | 0 | 0 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +2 | 0 | 0 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +3 | 0 | 0 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +4 | 0 | 0 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +5 | 0 | 0 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +6 | 0 | 0 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +7 | 0 | 0 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +8 | 0 | 0 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +9 | 0 | 0 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
| +10 | 0 | 0 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 100 | 100 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 117, last edited: 26 Jan 2022 00:12
