Darkmoon Longbow
Darkmoon Longbow | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Projectile | 0 | ||
0 | |||
1,000 | 0 | ||
No | 0 | ||
Combat | |||
Darkmoon Arrow | - | ||
-(100/100) | 40 | ||
N/A | 4.5 | ||
50 | 100 | ||
Damage | Guard Absorption | ||
88 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
10 | 18 | ||
32 | 0 |
Lore
Longbow of Darkmoon Gwyndolin, who was gradually devoured by Aldrich.
This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.
Skill: Darkmoon Arrow
Unleash a powerful magical arrow, piercing through all enemies in its path.
Effect
Availability
- Firelink Shrine - Transposed from the Soul of Aldrich.
Moveset
Notes
- Considered an Enchanted Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 90.4 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 92.8 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 95.2 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 97.6 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 100 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 102.4 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 104.8 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 107.2 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 109.6 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 112 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 100 | 200 | 0 | 0 |
Other Infusions | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+1 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+2 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+3 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+4 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+5 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+6 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+7 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+8 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+9 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
+10 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 80 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 16 Jan 2022 20:29