Darkdrift
Darkdrift
Darkdrift Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 30
Combat
Skill Darkdrift Stability 55
Skill FP Cost 100 Durability 25
Spell Buff N/A Weight 3.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 55 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 15 Faith Requirement 15

Lore

A cursed sword with an unseen blade,
the choice weapon of Yuria of Londor.

Yuria, a mentor of the Sable Church and accomplished swordswoman, is said to have claimed a hundred lives with this weapon.

Skill: Darkdrift
Aim carefully, and pierce with a large forward lunge. The unseen blade penetrates straight through shields, for nothing can defend from Darkdrift.

Effect

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 55 15 0 0 30 20 100 40 40 0
+1 113 0 0 0 56.5 15 0 0 30 20 100 40 40 0
+2 116 0 0 0 58 15 0 0 30 20 100 40 40 0
+3 119 0 0 0 59.5 15 0 0 30 20 100 40 40 0
+4 122 0 0 0 61 15 0 0 30 20 100 40 40 0
+5 125 0 0 0 62.5 15 0 0 30 20 100 40 40 0
+6 128 0 0 0 64 15 0 0 30 20 100 40 40 0
+7 131 0 0 0 65.5 15 0 0 30 20 100 40 40 0
+8 134 0 0 0 67 15 0 0 30 20 100 40 40 0
+9 137 0 0 0 68.5 15 0 0 30 20 100 40 40 0
+10 140 0 0 0 70 15 0 0 30 20 100 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 55 20 100 40 40 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 113 0 0 0 56.5 20 100 40 40 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 116 0 0 0 58 20 100 40 40 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 119 0 0 0 59.5 20 100 40 40 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 122 0 0 0 61 20 100 40 40 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 125 0 0 0 62.5 20 100 40 40 0 40 42 20 20 25 syntax error near `.*1.15`
+6 128 0 0 0 64 20 100 40 40 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 131 0 0 0 65.5 20 100 40 40 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 134 0 0 0 67 20 100 40 40 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 137 0 0 0 68.5 20 100 40 40 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 140 0 0 0 70 20 100 40 40 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 55 15 0 0 30 20 100 40 40 0
Laughing 0 0 0 0 0 15 0 0 30 0 0 0 0 0
Unstable 110 0 0 0 55 15 0 0 30 25 125 50 50 0
Other Infusions 110 0 0 0 55 15 0 0 30 20 100 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 143 0 0 0 15 0 0 30 20 100 200 0 0
+1 56.5 146.9 0 0 0 15 0 0 30 20 100 200 0 0
+2 58 150.8 0 0 0 15 0 0 30 20 100 200 0 0
+3 59.5 154.7 0 0 0 15 0 0 30 20 100 200 0 0
+4 61 158.6 0 0 0 15 0 0 30 20 100 200 0 0
+5 62.5 162.5 0 0 0 15 0 0 30 20 100 200 0 0
+6 64 166.4 0 0 0 15 0 0 30 20 100 200 0 0
+7 65.5 170.3 0 0 0 15 0 0 30 20 100 200 0 0
+8 67 174.2 0 0 0 15 0 0 30 20 100 200 0 0
+9 68.5 178.1 0 0 0 15 0 0 30 20 100 200 0 0
+10 70 182 0 0 0 15 0 0 30 20 100 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 55 15 0 0 30 20 100 40 40 0
+1 113 0 0 0 56.5 15 0 0 30 20 100 40 40 0
+2 116 0 0 0 58 15 0 0 30 20 100 40 40 0
+3 119 0 0 0 59.5 15 0 0 30 20 100 40 40 0
+4 122 0 0 0 61 15 0 0 30 20 100 40 40 0
+5 125 0 0 0 62.5 15 0 0 30 20 100 40 40 0
+6 128 0 0 0 64 15 0 0 30 20 100 40 40 0
+7 131 0 0 0 65.5 15 0 0 30 20 100 40 40 0
+8 134 0 0 0 67 15 0 0 30 20 100 40 40 0
+9 137 0 0 0 68.5 15 0 0 30 20 100 40 40 0
+10 140 0 0 0 70 15 0 0 30 20 100 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 55 15 0 0 30 20 100 40 40 0
+1 113 0 0 0 56.5 15 0 0 30 20 100 40 40 0
+2 116 0 0 0 58 15 0 0 30 20 100 40 40 0
+3 119 0 0 0 59.5 15 0 0 30 20 100 40 40 0
+4 122 0 0 0 61 15 0 0 30 20 100 40 40 0
+5 125 0 0 0 62.5 15 0 0 30 20 100 40 40 0
+6 128 0 0 0 64 15 0 0 30 20 100 40 40 0
+7 131 0 0 0 65.5 15 0 0 30 20 100 40 40 0
+8 134 0 0 0 67 15 0 0 30 20 100 40 40 0
+9 137 0 0 0 68.5 15 0 0 30 20 100 40 40 0
+10 140 0 0 0 70 15 0 0 30 20 100 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 55 15 0 0 30 20 100 40 40 0
+1 113 0 0 0 56.5 15 0 0 30 20 100 40 40 0
+2 116 0 0 0 58 15 0 0 30 20 100 40 40 0
+3 119 0 0 0 59.5 15 0 0 30 20 100 40 40 0
+4 122 0 0 0 61 15 0 0 30 20 100 40 40 0
+5 125 0 0 0 62.5 15 0 0 30 20 100 40 40 0
+6 128 0 0 0 64 15 0 0 30 20 100 40 40 0
+7 131 0 0 0 65.5 15 0 0 30 20 100 40 40 0
+8 134 0 0 0 67 15 0 0 30 20 100 40 40 0
+9 137 0 0 0 68.5 15 0 0 30 20 100 40 40 0
+10 140 0 0 0 70 15 0 0 30 20 100 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.13.

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