Dark Hand
Dark Hand
Dark Hand Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 30
Combat
Skill Lifedrain Stability 50
Skill FP Cost 200 Durability 40
Spell Buff N/A Weight 1.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption 80~100
Magic Damage 0 Magic Absorption 90~100
Fire Damage 0 Fire Absorption 90~100
Lightning Damage 0 Lightning Absorption 90~100
Dark Damage 110 Dark Absorption 90~100
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 16 Faith Requirement 16

Lore

Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent. The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield.

The Guard Absorption of this weapon scales with Dexterity.

Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 110 0 0 0 30 0 0 80 80 0
+1 0 0 0 0 113 0 0 0 30 0 0 80 80 0
+2 0 0 0 0 116 0 0 0 30 0 0 80 80 0
+3 0 0 0 0 119 0 0 0 30 0 0 80 80 0
+4 0 0 0 0 122 0 0 0 30 0 0 80 80 0
+5 0 0 0 0 125 0 0 0 30 0 0 80 80 0
+6 0 0 0 0 128 0 0 0 30 0 0 80 80 0
+7 0 0 0 0 131 0 0 0 30 0 0 80 80 0
+8 0 0 0 0 134 0 0 0 30 0 0 80 80 0
+9 0 0 0 0 137 0 0 0 30 0 0 80 80 0
+10 0 0 0 0 140 0 0 0 30 0 0 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 0 0 0 110 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.05`
+1 0 0 0 0 113 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.07`
+2 0 0 0 0 116 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.09`
+3 0 0 0 0 119 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.11`
+4 0 0 0 0 122 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.13`
+5 0 0 0 0 125 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.15`
+6 0 0 0 0 128 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.17`
+7 0 0 0 0 131 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.19`
+8 0 0 0 0 134 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.21`
+9 0 0 0 0 137 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.23`
+10 0 0 0 0 140 0 0 80 80 0 80~100 syntax error near `~100+10)*1` 90~100 90~100 90~100 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 0 0 0 110 0 0 0 30 0 0 80 80 0
Laughing 0 0 0 0 0 0 0 0 30 0 0 0 0 0
Unstable 0 0 0 0 110 0 0 0 30 0 0 100 100 0
Other Infusions 0 0 0 0 110 0 0 0 30 0 0 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 165 0 0 0 0 0 0 30 0 0 172 0 0
+1 0 169.5 0 0 0 0 0 0 30 0 0 172 0 0
+2 0 174 0 0 0 0 0 0 30 0 0 172 0 0
+3 0 178.5 0 0 0 0 0 0 30 0 0 172 0 0
+4 0 183 0 0 0 0 0 0 30 0 0 172 0 0
+5 0 187.5 0 0 0 0 0 0 30 0 0 172 0 0
+6 0 192 0 0 0 0 0 0 30 0 0 172 0 0
+7 0 196.5 0 0 0 0 0 0 30 0 0 172 0 0
+8 0 201 0 0 0 0 0 0 30 0 0 172 0 0
+9 0 205.5 0 0 0 0 0 0 30 0 0 172 0 0
+10 0 210 0 0 0 0 0 0 30 0 0 172 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 110 0 0 0 30 0 0 80 80 0
+1 0 0 0 0 113 0 0 0 30 0 0 80 80 0
+2 0 0 0 0 116 0 0 0 30 0 0 80 80 0
+3 0 0 0 0 119 0 0 0 30 0 0 80 80 0
+4 0 0 0 0 122 0 0 0 30 0 0 80 80 0
+5 0 0 0 0 125 0 0 0 30 0 0 80 80 0
+6 0 0 0 0 128 0 0 0 30 0 0 80 80 0
+7 0 0 0 0 131 0 0 0 30 0 0 80 80 0
+8 0 0 0 0 134 0 0 0 30 0 0 80 80 0
+9 0 0 0 0 137 0 0 0 30 0 0 80 80 0
+10 0 0 0 0 140 0 0 0 30 0 0 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 110 0 0 0 30 0 0 80 80 0
+1 0 0 0 0 113 0 0 0 30 0 0 80 80 0
+2 0 0 0 0 116 0 0 0 30 0 0 80 80 0
+3 0 0 0 0 119 0 0 0 30 0 0 80 80 0
+4 0 0 0 0 122 0 0 0 30 0 0 80 80 0
+5 0 0 0 0 125 0 0 0 30 0 0 80 80 0
+6 0 0 0 0 128 0 0 0 30 0 0 80 80 0
+7 0 0 0 0 131 0 0 0 30 0 0 80 80 0
+8 0 0 0 0 134 0 0 0 30 0 0 80 80 0
+9 0 0 0 0 137 0 0 0 30 0 0 80 80 0
+10 0 0 0 0 140 0 0 0 30 0 0 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 110 0 0 0 30 0 0 80 80 0
+1 0 0 0 0 113 0 0 0 30 0 0 80 80 0
+2 0 0 0 0 116 0 0 0 30 0 0 80 80 0
+3 0 0 0 0 119 0 0 0 30 0 0 80 80 0
+4 0 0 0 0 122 0 0 0 30 0 0 80 80 0
+5 0 0 0 0 125 0 0 0 30 0 0 80 80 0
+6 0 0 0 0 128 0 0 0 30 0 0 80 80 0
+7 0 0 0 0 131 0 0 0 30 0 0 80 80 0
+8 0 0 0 0 134 0 0 0 30 0 0 80 80 0
+9 0 0 0 0 137 0 0 0 30 0 0 80 80 0
+10 0 0 0 0 140 0 0 0 30 0 0 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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