Dark Hand
Dark Hand | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 30 | ||
Combat | |||
Lifedrain | 50 | ||
200 | 40 | ||
N/A | 1.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
0 | 80~100 | ||
0 | 90~100 | ||
0 | 90~100 | ||
0 | 90~100 | ||
110 | 90~100 | ||
Requirements | |||
0 | 0 | ||
16 | 16 |
Lore
Weapon that allows its wielder to evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent. The Dark Hand mercilessly saps the essence of its victims, and can also double as a special shield.
The Guard Absorption of this weapon scales with Dexterity.
Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans.
Effect
Availability
Merchants
- Sold by Yuria of Londor for 12,000 souls.
Treasure
- Dropped by a Darkwraith found in Farron Keep.
Moveset
Notes
- The Guard Absorption of this weapon scales with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+1 | 0 | 0 | 0 | 0 | 113 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+2 | 0 | 0 | 0 | 0 | 116 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+3 | 0 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+4 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+5 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+6 | 0 | 0 | 0 | 0 | 128 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+7 | 0 | 0 | 0 | 0 | 131 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+8 | 0 | 0 | 0 | 0 | 134 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+9 | 0 | 0 | 0 | 0 | 137 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+10 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.05` |
+1 | 0 | 0 | 0 | 0 | 113 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.07` |
+2 | 0 | 0 | 0 | 0 | 116 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.09` |
+3 | 0 | 0 | 0 | 0 | 119 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.11` |
+4 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.13` |
+5 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.15` |
+6 | 0 | 0 | 0 | 0 | 128 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.17` |
+7 | 0 | 0 | 0 | 0 | 131 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.19` |
+8 | 0 | 0 | 0 | 0 | 134 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.21` |
+9 | 0 | 0 | 0 | 0 | 137 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.23` |
+10 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 80 | 80 | 0 | 80~100 | syntax error near `~100+10)*1` | 90~100 | 90~100 | 90~100 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 |
Unstable | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 100 | 100 | 0 |
Other Infusions | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+1 | 0 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+2 | 0 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+3 | 0 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+4 | 0 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+5 | 0 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+6 | 0 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+7 | 0 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+8 | 0 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+9 | 0 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
+10 | 0 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 172 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+1 | 0 | 0 | 0 | 0 | 113 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+2 | 0 | 0 | 0 | 0 | 116 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+3 | 0 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+4 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+5 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+6 | 0 | 0 | 0 | 0 | 128 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+7 | 0 | 0 | 0 | 0 | 131 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+8 | 0 | 0 | 0 | 0 | 134 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+9 | 0 | 0 | 0 | 0 | 137 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+10 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+1 | 0 | 0 | 0 | 0 | 113 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+2 | 0 | 0 | 0 | 0 | 116 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+3 | 0 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+4 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+5 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+6 | 0 | 0 | 0 | 0 | 128 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+7 | 0 | 0 | 0 | 0 | 131 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+8 | 0 | 0 | 0 | 0 | 134 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+9 | 0 | 0 | 0 | 0 | 137 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+10 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+1 | 0 | 0 | 0 | 0 | 113 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+2 | 0 | 0 | 0 | 0 | 116 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+3 | 0 | 0 | 0 | 0 | 119 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+4 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+5 | 0 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+6 | 0 | 0 | 0 | 0 | 128 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+7 | 0 | 0 | 0 | 0 | 131 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+8 | 0 | 0 | 0 | 0 | 134 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+9 | 0 | 0 | 0 | 0 | 137 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
+10 | 0 | 0 | 0 | 0 | 140 | 0 | 0 | 0 | 30 | 0 | 0 | 80 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 83, last edited: 14 Feb 2022 17:23