Dancer's Enchanted Swords
Dancer's Enchanted Swords
Dancer's Enchanted Swords Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Dancer's Grace Stability 50
Skill FP Cost 50(-/50) Durability 30
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 77 Physical Absorption 50
Magic Damage 33 Magic Absorption 40
Fire Damage 33 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 26
Intelligence Requirement 10 Faith Requirement 10

Lore

Paired enchanted swords that Pontiff Sulyvahn bestowed upon the Dancer of the Boreal Valley.
These blades, symbolic of the Dancer's vows, are enchanted by dark magic in the right-hand, and fire in the left, mirroring the Pontiff.

Skill: Dancer's Grace
Unleash the fury of both blades in a dancing spin motion and use strong attack to continue the performance until stamina is exhausted.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 33 33 0 0 0 0 0 0 20 60 20 20 0
+1 79.1 33.9 33.9 0 0 0 0 0 0 20 60 20 20 0
+2 81.2 34.8 34.8 0 0 0 0 0 0 20 60 20 20 0
+3 83.3 35.7 35.7 0 0 0 0 0 0 20 60 20 20 0
+4 85.4 36.6 36.6 0 0 0 0 0 0 20 60 20 20 0
+5 87.5 37.5 37.5 0 0 0 0 0 0 20 60 20 20 0
+6 89.6 38.4 38.4 0 0 0 0 0 0 20 60 20 20 0
+7 91.7 39.3 39.3 0 0 0 0 0 0 20 60 20 20 0
+8 93.8 40.2 40.2 0 0 0 0 0 0 20 60 20 20 0
+9 95.9 41.1 41.1 0 0 0 0 0 0 20 60 20 20 0
+10 98 42 42 0 0 0 0 0 0 20 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 77 33 33 0 0 20 60 20 20 0 50 55 35 25 30 syntax error near `.*1.05`
+1 79.1 33.9 33.9 0 0 20 60 20 20 0 50 56 35 25 30 syntax error near `.*1.07`
+2 81.2 34.8 34.8 0 0 20 60 20 20 0 50 57 35 25 30 syntax error near `.*1.09`
+3 83.3 35.7 35.7 0 0 20 60 20 20 0 50 58 35 25 30 syntax error near `.*1.11`
+4 85.4 36.6 36.6 0 0 20 60 20 20 0 50 59 35 25 30 syntax error near `.*1.13`
+5 87.5 37.5 37.5 0 0 20 60 20 20 0 50 60 35 25 30 syntax error near `.*1.15`
+6 89.6 38.4 38.4 0 0 20 60 20 20 0 50 61 35 25 30 syntax error near `.*1.17`
+7 91.7 39.3 39.3 0 0 20 60 20 20 0 50 62 35 25 30 syntax error near `.*1.19`
+8 93.8 40.2 40.2 0 0 20 60 20 20 0 50 63 35 25 30 syntax error near `.*1.21`
+9 95.9 41.1 41.1 0 0 20 60 20 20 0 50 64 35 25 30 syntax error near `.*1.23`
+10 98 42 42 0 0 20 60 20 20 0 50 65 35 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 77 33 33 0 0 0 0 0 0 15 45 15 15 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 77 33 33 0 0 0 0 0 0 15 45 15 15 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 38.5 110 0 0 0 0 0 0 0 20 60 180 0 0
+1 39.55 113 0 0 0 0 0 0 0 20 60 180 0 0
+2 40.6 116 0 0 0 0 0 0 0 20 60 180 0 0
+3 41.65 119 0 0 0 0 0 0 0 20 60 180 0 0
+4 42.7 122 0 0 0 0 0 0 0 20 60 180 0 0
+5 43.75 125 0 0 0 0 0 0 0 20 60 180 0 0
+6 44.8 128 0 0 0 0 0 0 0 20 60 180 0 0
+7 45.85 131 0 0 0 0 0 0 0 20 60 180 0 0
+8 46.9 134 0 0 0 0 0 0 0 20 60 180 0 0
+9 47.95 137 0 0 0 0 0 0 0 20 60 180 0 0
+10 49 140 0 0 0 0 0 0 0 20 60 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 33 33 0 0 0 0 0 0 20 60 20 20 0
+1 79.1 33.9 33.9 0 0 0 0 0 0 20 60 20 20 0
+2 81.2 34.8 34.8 0 0 0 0 0 0 20 60 20 20 0
+3 83.3 35.7 35.7 0 0 0 0 0 0 20 60 20 20 0
+4 85.4 36.6 36.6 0 0 0 0 0 0 20 60 20 20 0
+5 87.5 37.5 37.5 0 0 0 0 0 0 20 60 20 20 0
+6 89.6 38.4 38.4 0 0 0 0 0 0 20 60 20 20 0
+7 91.7 39.3 39.3 0 0 0 0 0 0 20 60 20 20 0
+8 93.8 40.2 40.2 0 0 0 0 0 0 20 60 20 20 0
+9 95.9 41.1 41.1 0 0 0 0 0 0 20 60 20 20 0
+10 98 42 42 0 0 0 0 0 0 20 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 33 33 0 0 0 0 0 0 20 60 20 20 0
+1 79.1 33.9 33.9 0 0 0 0 0 0 20 60 20 20 0
+2 81.2 34.8 34.8 0 0 0 0 0 0 20 60 20 20 0
+3 83.3 35.7 35.7 0 0 0 0 0 0 20 60 20 20 0
+4 85.4 36.6 36.6 0 0 0 0 0 0 20 60 20 20 0
+5 87.5 37.5 37.5 0 0 0 0 0 0 20 60 20 20 0
+6 89.6 38.4 38.4 0 0 0 0 0 0 20 60 20 20 0
+7 91.7 39.3 39.3 0 0 0 0 0 0 20 60 20 20 0
+8 93.8 40.2 40.2 0 0 0 0 0 0 20 60 20 20 0
+9 95.9 41.1 41.1 0 0 0 0 0 0 20 60 20 20 0
+10 98 42 42 0 0 0 0 0 0 20 60 20 20 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 77 33 33 0 0 0 0 0 0 15 45 15 15 0
+1 79.1 33.9 33.9 0 0 0 0 0 0 15 45 15 15 0
+2 81.2 34.8 34.8 0 0 0 0 0 0 15 45 15 15 0
+3 83.3 35.7 35.7 0 0 0 0 0 0 15 45 15 15 0
+4 85.4 36.6 36.6 0 0 0 0 0 0 15 45 15 15 0
+5 87.5 37.5 37.5 0 0 0 0 0 0 15 45 15 15 0
+6 89.6 38.4 38.4 0 0 0 0 0 0 15 45 15 15 0
+7 91.7 39.3 39.3 0 0 0 0 0 0 15 45 15 15 0
+8 93.8 40.2 40.2 0 0 0 0 0 0 15 45 15 15 0
+9 95.9 41.1 41.1 0 0 0 0 0 0 15 45 15 15 0
+10 98 42 42 0 0 0 0 0 0 15 45 15 15 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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