Dagger
Dagger | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 50 | ||
30 | 20 | ||
N/A | 1.5 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
60.5 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 10 | ||
0 | 0 |
Lore
Standard small dagger.
Small daggers lack power or reach, but can deal quick consecutive hits due to their light weight.
Highly effective when used for critical hits, such as after parrying or attacking from behind.
Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 300 Souls.
Treasure
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+1 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+2 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+3 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+4 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+5 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+6 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+7 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+8 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+9 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+10 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 60.5 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 62.15 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 63.8 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 65.45 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 67.1 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 68.75 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 70.4 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 72.05 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 73.7 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 75.35 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 77 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 200 | 0 | 0 | 0 |
Other Infusions | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 30.8 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+1 | 31.64 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+2 | 32.48 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+3 | 33.32 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+4 | 34.16 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+5 | 35 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+6 | 35.84 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+7 | 36.68 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+8 | 37.52 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+9 | 38.36 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
+10 | 39.2 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+1 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+2 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+3 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+4 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+5 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+6 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+7 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+8 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+9 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+10 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+1 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+2 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+3 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+4 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+5 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+6 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+7 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+8 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+9 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+10 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 60.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+1 | 62.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+2 | 63.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+3 | 65.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+4 | 67.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+5 | 68.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+6 | 70.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+7 | 72.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+8 | 73.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+9 | 75.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
+10 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:19