Crystalline Shield
Crystalline Shield
Crystalline Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 75 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spell Parry Stability 52
Skill FP Cost - Durability 5
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 100
Magic Damage 0 Magic Absorption 90
Fire Damage 0 Fire Absorption 90
Lightning Damage 0 Lightning Absorption 90
Dark Damage 0 Dark Absorption 90
Requirements
Strength Requirement 5 Dexterity Requirement 0
Intelligence Requirement 10 Faith Requirement 0

Lore

A fully crystallized shield.

How such a weapon was created is entirely unknown.
The crystallization boosts its defense, but
makes the shield brittle.

Skill: Parry
Repel an attack at the right time to follow up with a critical hit.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 80 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 80 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 80 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 0 0 0 80 0 0 0 0 100 110 90 90 90 52.5
+1 90.4 0 0 0 0 80 0 0 0 0 100 112 90 90 90 53.5
+2 92.8 0 0 0 0 80 0 0 0 0 100 114 90 90 90 54.5
+3 95.2 0 0 0 0 80 0 0 0 0 100 116 90 90 90 55.5
+4 97.6 0 0 0 0 80 0 0 0 0 100 118 90 90 90 56.5
+5 100 0 0 0 0 80 0 0 0 0 100 120 90 90 90 57.5
+6 102.4 0 0 0 0 80 0 0 0 0 100 122 90 90 90 58.5
+7 104.8 0 0 0 0 80 0 0 0 0 100 124 90 90 90 59.5
+8 107.2 0 0 0 0 80 0 0 0 0 100 126 90 90 90 60.5
+9 109.6 0 0 0 0 80 0 0 0 0 100 128 90 90 90 61.5
+10 112 0 0 0 0 80 0 0 0 0 100 130 90 90 90 62.5
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 0 0 0 0 0 0 0 80 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 0 0 0 0 0 0 0 0 100 0 0 0 0
Other Infusions 88 0 0 0 0 0 0 0 0 80 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 80 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 80 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 80 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 80 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 80 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 80 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 0 0 0 0 0 0 0 80 0 0 0 0
+1 90.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+2 92.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+3 95.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+4 97.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+5 100 0 0 0 0 0 0 0 0 80 0 0 0 0
+6 102.4 0 0 0 0 0 0 0 0 80 0 0 0 0
+7 104.8 0 0 0 0 0 0 0 0 80 0 0 0 0
+8 107.2 0 0 0 0 0 0 0 0 80 0 0 0 0
+9 109.6 0 0 0 0 0 0 0 0 80 0 0 0 0
+10 112 0 0 0 0 0 0 0 0 80 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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