Crystal Sage's Rapier
Crystal Sage's Rapier | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance (3) | 50 | ||
-(25/75) | 15 | ||
N/A | 2.5 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
0 | 40 | ||
93.5 | 30 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
0 | 20 | ||
40 | 0 |
Lore
Thrusting sword with tiny crystals scattered across its blade, used by the Crystal Sages for self-defense.
Effect: increases Item Discovery by 25.
Skill: Stance
From stance, use normal attack to back step and execute a surprise attack, or strong attack for consecutive thrusting.
Effect
- Increases Item Discovery by 25.
Availability
- Firelink Shrine - Transposed from the Soul of a Crystal Sage.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 44 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 0 | 96.05 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 44.8 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 0 | 98.6 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 45.6 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 0 | 101.15 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 46.4 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 0 | 103.7 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 47.2 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 0 | 106.25 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 48 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 0 | 108.8 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 48.8 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 0 | 111.35 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 49.6 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 0 | 113.9 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 50.4 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 0 | 116.45 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 51.2 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 0 | 119 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 40 | 52 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 250 | 0 | 0 |
Other Infusions | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+1 | 0 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+2 | 0 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+3 | 0 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+4 | 0 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+5 | 0 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+6 | 0 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+7 | 0 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+8 | 0 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+9 | 0 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
+10 | 0 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 260 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+1 | 0 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+2 | 0 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+3 | 0 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+4 | 0 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+5 | 0 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+6 | 0 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+7 | 0 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+8 | 0 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+9 | 0 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
+10 | 0 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 62, last edited: 14 Feb 2022 18:05