Crystal Ring Shield
Crystal Ring Shield
Crystal Ring Shield Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Unleash Moonlight Stability 57
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 100
Magic Damage 66 Magic Absorption 100
Fire Damage 0 Fire Absorption 70
Lightning Damage 0 Lightning Absorption 70
Dark Damage 0 Dark Absorption 70
Requirements
Strength Requirement 10 Dexterity Requirement 0
Intelligence Requirement 20 Faith Requirement 0

Lore

Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.

Imbued with a powerful crystal power, like the butterfly created by Seath the Scaleless.

Effect: increases Magic absorption by 5%.

Skill: Unleash Moonlight
Strike forward with the shield, unleashing a moonlight wave. Targets hit suffer reduced magic absorption temporarily.

Effect

  • Increases Magic absorption by 5%.

Availability

Merchants

Treasure

  • Starting equipment of the Hermit class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 66 0 0 0 0 0 0 0 40 0 120 0 0
+1 90.4 67.8 0 0 0 0 0 0 0 40 0 120 0 0
+2 92.8 69.6 0 0 0 0 0 0 0 40 0 120 0 0
+3 95.2 71.4 0 0 0 0 0 0 0 40 0 120 0 0
+4 97.6 73.2 0 0 0 0 0 0 0 40 0 120 0 0
+5 100 75 0 0 0 0 0 0 0 40 0 120 0 0
+6 102.4 76.8 0 0 0 0 0 0 0 40 0 120 0 0
+7 104.8 78.6 0 0 0 0 0 0 0 40 0 120 0 0
+8 107.2 80.4 0 0 0 0 0 0 0 40 0 120 0 0
+9 109.6 82.2 0 0 0 0 0 0 0 40 0 120 0 0
+10 112 84 0 0 0 0 0 0 0 40 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 66 0 0 0 40 0 120 0 0 100 121 70 70 70 57.75
+1 90.4 67.8 0 0 0 40 0 120 0 0 100 123.2 70 70 70 58.85
+2 92.8 69.6 0 0 0 40 0 120 0 0 100 125.4 70 70 70 59.95
+3 95.2 71.4 0 0 0 40 0 120 0 0 100 127.6 70 70 70 61.05
+4 97.6 73.2 0 0 0 40 0 120 0 0 100 129.8 70 70 70 62.15
+5 100 75 0 0 0 40 0 120 0 0 100 132 70 70 70 63.25
+6 102.4 76.8 0 0 0 40 0 120 0 0 100 134.2 70 70 70 64.35
+7 104.8 78.6 0 0 0 40 0 120 0 0 100 136.4 70 70 70 65.45
+8 107.2 80.4 0 0 0 40 0 120 0 0 100 138.6 70 70 70 66.55
+9 109.6 82.2 0 0 0 40 0 120 0 0 100 140.8 70 70 70 67.65
+10 112 84 0 0 0 40 0 120 0 0 100 143 70 70 70 68.75
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 66 0 0 0 0 0 0 0 40 0 120 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 66 0 0 0 0 0 0 0 50 0 150 0 0
Other Infusions 88 66 0 0 0 0 0 0 0 40 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 66 0 0 0 0 0 0 0 40 0 120 0 0
+1 90.4 67.8 0 0 0 0 0 0 0 40 0 120 0 0
+2 92.8 69.6 0 0 0 0 0 0 0 40 0 120 0 0
+3 95.2 71.4 0 0 0 0 0 0 0 40 0 120 0 0
+4 97.6 73.2 0 0 0 0 0 0 0 40 0 120 0 0
+5 100 75 0 0 0 0 0 0 0 40 0 120 0 0
+6 102.4 76.8 0 0 0 0 0 0 0 40 0 120 0 0
+7 104.8 78.6 0 0 0 0 0 0 0 40 0 120 0 0
+8 107.2 80.4 0 0 0 0 0 0 0 40 0 120 0 0
+9 109.6 82.2 0 0 0 0 0 0 0 40 0 120 0 0
+10 112 84 0 0 0 0 0 0 0 40 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 66 0 0 0 0 0 0 0 40 0 120 0 0
+1 90.4 67.8 0 0 0 0 0 0 0 40 0 120 0 0
+2 92.8 69.6 0 0 0 0 0 0 0 40 0 120 0 0
+3 95.2 71.4 0 0 0 0 0 0 0 40 0 120 0 0
+4 97.6 73.2 0 0 0 0 0 0 0 40 0 120 0 0
+5 100 75 0 0 0 0 0 0 0 40 0 120 0 0
+6 102.4 76.8 0 0 0 0 0 0 0 40 0 120 0 0
+7 104.8 78.6 0 0 0 0 0 0 0 40 0 120 0 0
+8 107.2 80.4 0 0 0 0 0 0 0 40 0 120 0 0
+9 109.6 82.2 0 0 0 0 0 0 0 40 0 120 0 0
+10 112 84 0 0 0 0 0 0 0 40 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 66 0 0 0 0 0 0 0 40 0 120 0 0
+1 90.4 67.8 0 0 0 0 0 0 0 40 0 120 0 0
+2 92.8 69.6 0 0 0 0 0 0 0 40 0 120 0 0
+3 95.2 71.4 0 0 0 0 0 0 0 40 0 120 0 0
+4 97.6 73.2 0 0 0 0 0 0 0 40 0 120 0 0
+5 100 75 0 0 0 0 0 0 0 40 0 120 0 0
+6 102.4 76.8 0 0 0 0 0 0 0 40 0 120 0 0
+7 104.8 78.6 0 0 0 0 0 0 0 40 0 120 0 0
+8 107.2 80.4 0 0 0 0 0 0 0 40 0 120 0 0
+9 109.6 82.2 0 0 0 0 0 0 0 40 0 120 0 0
+10 112 84 0 0 0 0 0 0 0 40 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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