Crystal Ring Shield
Crystal Ring Shield | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Unleash Moonlight | 57 | ||
150 | 30 | ||
N/A | 6.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 100 | ||
66 | 100 | ||
0 | 70 | ||
0 | 70 | ||
0 | 70 | ||
Requirements | |||
10 | 0 | ||
20 | 0 |
Lore
Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.
Imbued with a powerful crystal power, like the butterfly created by Seath the Scaleless.
Effect: increases Magic absorption by 5%.
Skill: Unleash Moonlight
Strike forward with the shield, unleashing a moonlight wave. Targets hit suffer reduced magic absorption temporarily.
Effect
- Increases Magic absorption by 5%.
Availability
Merchants
- Vinheim Scholars transposition in exchange for 10 Crystal Fragment and 7,000 Souls.
Treasure
- Starting equipment of the Hermit class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 66 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 121 | 70 | 70 | 70 | 57.75 |
+1 | 90.4 | 67.8 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 123.2 | 70 | 70 | 70 | 58.85 |
+2 | 92.8 | 69.6 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 125.4 | 70 | 70 | 70 | 59.95 |
+3 | 95.2 | 71.4 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 127.6 | 70 | 70 | 70 | 61.05 |
+4 | 97.6 | 73.2 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 129.8 | 70 | 70 | 70 | 62.15 |
+5 | 100 | 75 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 132 | 70 | 70 | 70 | 63.25 |
+6 | 102.4 | 76.8 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 134.2 | 70 | 70 | 70 | 64.35 |
+7 | 104.8 | 78.6 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 136.4 | 70 | 70 | 70 | 65.45 |
+8 | 107.2 | 80.4 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 138.6 | 70 | 70 | 70 | 66.55 |
+9 | 109.6 | 82.2 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 140.8 | 70 | 70 | 70 | 67.65 |
+10 | 112 | 84 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 143 | 70 | 70 | 70 | 68.75 |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | 150 | 0 | 0 |
Other Infusions | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
+10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 44, last edited: 14 Feb 2022 18:19