Crystal Ring Shield
| Crystal Ring Shield | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 500 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Unleash Moonlight | 57 | ||
| 150 | 30 | ||
| N/A | 6.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 88 | 100 | ||
| 66 | 100 | ||
| 0 | 70 | ||
| 0 | 70 | ||
| 0 | 70 | ||
| Requirements | |||
| 10 | 0 | ||
| 20 | 0 | ||
Lore
Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.
Imbued with a powerful crystal power, like the butterfly created by Seath the Scaleless.
Effect: increases Magic absorption by 5%.
Skill: Unleash Moonlight
Strike forward with the shield, unleashing a moonlight wave. Targets hit suffer reduced magic absorption temporarily.
Effect
- Increases Magic absorption by 5%.
Availability
Merchants
- Vinheim Scholars transposition in exchange for 10 Crystal Fragment and 7,000 Souls.
Treasure
- Starting equipment of the Hermit class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 88 | 66 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 121 | 70 | 70 | 70 | 57.75 |
| +1 | 90.4 | 67.8 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 123.2 | 70 | 70 | 70 | 58.85 |
| +2 | 92.8 | 69.6 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 125.4 | 70 | 70 | 70 | 59.95 |
| +3 | 95.2 | 71.4 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 127.6 | 70 | 70 | 70 | 61.05 |
| +4 | 97.6 | 73.2 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 129.8 | 70 | 70 | 70 | 62.15 |
| +5 | 100 | 75 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 132 | 70 | 70 | 70 | 63.25 |
| +6 | 102.4 | 76.8 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 134.2 | 70 | 70 | 70 | 64.35 |
| +7 | 104.8 | 78.6 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 136.4 | 70 | 70 | 70 | 65.45 |
| +8 | 107.2 | 80.4 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 138.6 | 70 | 70 | 70 | 66.55 |
| +9 | 109.6 | 82.2 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 140.8 | 70 | 70 | 70 | 67.65 |
| +10 | 112 | 84 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 | 100 | 143 | 70 | 70 | 70 | 68.75 |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | 150 | 0 | 0 |
| Other Infusions | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 88 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +1 | 90.4 | 67.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +2 | 92.8 | 69.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +3 | 95.2 | 71.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +4 | 97.6 | 73.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +5 | 100 | 75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +6 | 102.4 | 76.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +7 | 104.8 | 78.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +8 | 107.2 | 80.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +9 | 109.6 | 82.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
| +10 | 112 | 84 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 44, last edited: 14 Feb 2022 18:19
