Crystal Chime
Crystal Chime | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Crystalline Storm | 50 | ||
150 | 20 | ||
300 | 0.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
0 | 25 | ||
88 | 20 | ||
0 | 10 | ||
0 | 15 | ||
0 | 15 | ||
Requirements | |||
0 | 0 | ||
50 | 0 |
Lore
A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives. The power of crystals granted the scholars a degree of success.
Can cast Sorceries and Miracles.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Crystalline Storm
Emits crystal explosions around the caster.
Effect
Availability
Treasure
- Found in the Grand Archives.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+1 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+2 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+3 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+4 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+6 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+7 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+8 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+9 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+10 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 0 | 88 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 33 | 10 | 15 | 15 | syntax error near `.*1.05` |
+1 | 0 | 90.4 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 33.6 | 10 | 15 | 15 | syntax error near `.*1.07` |
+2 | 0 | 92.8 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 34.2 | 10 | 15 | 15 | syntax error near `.*1.09` |
+3 | 0 | 95.2 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 34.8 | 10 | 15 | 15 | syntax error near `.*1.11` |
+4 | 0 | 97.6 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 35.4 | 10 | 15 | 15 | syntax error near `.*1.13` |
+5 | 0 | 100 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 36 | 10 | 15 | 15 | syntax error near `.*1.15` |
+6 | 0 | 102.4 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 36.6 | 10 | 15 | 15 | syntax error near `.*1.17` |
+7 | 0 | 104.8 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 37.2 | 10 | 15 | 15 | syntax error near `.*1.19` |
+8 | 0 | 107.2 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 37.8 | 10 | 15 | 15 | syntax error near `.*1.21` |
+9 | 0 | 109.6 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 38.4 | 10 | 15 | 15 | syntax error near `.*1.23` |
+10 | 0 | 112 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 | 25 | 39 | 10 | 15 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
Laughing | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 200 |
Unstable | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 250 | 0 | 0 |
Other Infusions | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+1 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+2 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+3 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+4 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+6 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+7 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+8 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+9 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+10 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+1 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+2 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+3 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+4 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+6 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+7 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+8 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+9 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+10 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+1 | 0 | 90.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+2 | 0 | 92.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+3 | 0 | 95.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+4 | 0 | 97.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+5 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+6 | 0 | 102.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+7 | 0 | 104.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+8 | 0 | 107.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+9 | 0 | 109.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
+10 | 0 | 112 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 108, last edited: 14 Feb 2022 18:31