Crystal Chime
Crystal Chime
Crystal Chime Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Crystalline Storm Stability 50
Skill FP Cost 50 Durability 20
Spell Buff 300 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 0 Physical Absorption 25
Magic Damage 88 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 15
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 30
Dexterity Requirement 0 Base Dexterity Scaling 30
Intelligence Requirement 50 Base Intelligence Scaling 200
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A sacred chime, once the possession of Gertrude, the Heavenly Daughter, and defiled by the scholars of the Grand Archives. The power of crystals granted the scholars a degree of success.

Can cast Sorceries, Miracles, Hex Sorceries and Hex Miracles.
Spell Buff is determined by INT.

Skill: Crystalline Storm
Emits crystal explosions around the caster.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 88 0 0 0 0 0 0 0 30 30 200 0 0
+1 0 90.4 0 0 0 0 0 0 0 30 30 200 0 0
+2 0 92.8 0 0 0 0 0 0 0 30 30 200 0 0
+3 0 95.2 0 0 0 0 0 0 0 30 30 200 0 0
+4 0 97.6 0 0 0 0 0 0 0 30 30 200 0 0
+5 0 100 0 0 0 0 0 0 0 30 30 200 0 0
+6 0 102.4 0 0 0 0 0 0 0 30 30 200 0 0
+7 0 104.8 0 0 0 0 0 0 0 30 30 200 0 0
+8 0 107.2 0 0 0 0 0 0 0 30 30 200 0 0
+9 0 109.6 0 0 0 0 0 0 0 30 30 200 0 0
+10 0 112 0 0 0 0 0 0 0 30 30 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 0 88 0 0 0 30 30 200 0 0 25 33 10 15 15 syntax error near `.*1.05`
+1 0 90.4 0 0 0 30 30 200 0 0 25 33.6 10 15 15 syntax error near `.*1.07`
+2 0 92.8 0 0 0 30 30 200 0 0 25 34.2 10 15 15 syntax error near `.*1.09`
+3 0 95.2 0 0 0 30 30 200 0 0 25 34.8 10 15 15 syntax error near `.*1.11`
+4 0 97.6 0 0 0 30 30 200 0 0 25 35.4 10 15 15 syntax error near `.*1.13`
+5 0 100 0 0 0 30 30 200 0 0 25 36 10 15 15 syntax error near `.*1.15`
+6 0 102.4 0 0 0 30 30 200 0 0 25 36.6 10 15 15 syntax error near `.*1.17`
+7 0 104.8 0 0 0 30 30 200 0 0 25 37.2 10 15 15 syntax error near `.*1.19`
+8 0 107.2 0 0 0 30 30 200 0 0 25 37.8 10 15 15 syntax error near `.*1.21`
+9 0 109.6 0 0 0 30 30 200 0 0 25 38.4 10 15 15 syntax error near `.*1.23`
+10 0 112 0 0 0 30 30 200 0 0 25 39 10 15 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 0 88 0 0 0 0 0 0 0 30 30 200 0 0
Laughing 0 88 0 0 0 0 0 0 0 30 30 0 0 200
Other Infusions 0 88 0 0 0 0 0 0 0 30 30 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 88 0 0 0 0 0 0 0 30 30 200 0 0
+1 0 90.4 0 0 0 0 0 0 0 30 30 200 0 0
+2 0 92.8 0 0 0 0 0 0 0 30 30 200 0 0
+3 0 95.2 0 0 0 0 0 0 0 30 30 200 0 0
+4 0 97.6 0 0 0 0 0 0 0 30 30 200 0 0
+5 0 100 0 0 0 0 0 0 0 30 30 200 0 0
+6 0 102.4 0 0 0 0 0 0 0 30 30 200 0 0
+7 0 104.8 0 0 0 0 0 0 0 30 30 200 0 0
+8 0 107.2 0 0 0 0 0 0 0 30 30 200 0 0
+9 0 109.6 0 0 0 0 0 0 0 30 30 200 0 0
+10 0 112 0 0 0 0 0 0 0 30 30 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 88 0 0 0 0 0 0 0 30 30 200 0 0
+1 0 90.4 0 0 0 0 0 0 0 30 30 200 0 0
+2 0 92.8 0 0 0 0 0 0 0 30 30 200 0 0
+3 0 95.2 0 0 0 0 0 0 0 30 30 200 0 0
+4 0 97.6 0 0 0 0 0 0 0 30 30 200 0 0
+5 0 100 0 0 0 0 0 0 0 30 30 200 0 0
+6 0 102.4 0 0 0 0 0 0 0 30 30 200 0 0
+7 0 104.8 0 0 0 0 0 0 0 30 30 200 0 0
+8 0 107.2 0 0 0 0 0 0 0 30 30 200 0 0
+9 0 109.6 0 0 0 0 0 0 0 30 30 200 0 0
+10 0 112 0 0 0 0 0 0 0 30 30 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.06.

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