Crow Quills
| Crow Quills | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Quill Dart | 50 | ||
| 25(-/50) | 25 | ||
| N/A | 4.0 | ||
| N/A | 130 | ||
| Damage | Guard Absorption | ||
| 99 | 35 | ||
| 0 | 20 | ||
| 0 | 15 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| Requirements | |||
| 8 | 16 | ||
| 0 | 0 | ||
Lore
Thrusting sword wielded by Corvian Knights, and a special paired weapon. When twin-handed, brandish four thin-edged blades in the left hand.
Skill: Quill Dart
Simultaneously throw temporarily substantial illusions of the four thin-edged blades wielded in the left hand.
A thrusting attack can be chained using strong attack upon landing.
Effect
Availability
Treasure
- Found in the Painted World of Ariandel.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 99 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
| +10 | 126 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 187.5 | 0 | 0 | 0 |
| Other Infusions | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 49.5 | 110 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +1 | 50.85 | 113 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +2 | 52.2 | 116 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +3 | 53.55 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +4 | 54.9 | 122 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +5 | 56.25 | 125 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +6 | 57.6 | 128 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +7 | 58.95 | 131 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +8 | 60.3 | 134 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +9 | 61.65 | 137 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
| +10 | 63 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 190 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 150 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 57, last edited: 14 Feb 2022 18:11

