Crescent Moon Sword
Crescent Moon Sword
Crescent Moon Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Crescent Blade Stability 50
Skill FP Cost 75 Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 40
Magic Damage 55 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 28 Faith Requirement 0

Lore

Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.

Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon.

Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 55 0 0 0 0 0 0 0 40 60 100 0 0
+1 90.4 56.5 0 0 0 0 0 0 0 40 60 100 0 0
+2 92.8 58 0 0 0 0 0 0 0 40 60 100 0 0
+3 95.2 59.5 0 0 0 0 0 0 0 40 60 100 0 0
+4 97.6 61 0 0 0 0 0 0 0 40 60 100 0 0
+5 100 62.5 0 0 0 0 0 0 0 40 60 100 0 0
+6 102.4 64 0 0 0 0 0 0 0 40 60 100 0 0
+7 104.8 65.5 0 0 0 0 0 0 0 40 60 100 0 0
+8 107.2 67 0 0 0 0 0 0 0 40 60 100 0 0
+9 109.6 68.5 0 0 0 0 0 0 0 40 60 100 0 0
+10 112 70 0 0 0 0 0 0 0 40 60 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 55 0 0 0 40 60 100 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 90.4 56.5 0 0 0 40 60 100 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 92.8 58 0 0 0 40 60 100 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 95.2 59.5 0 0 0 40 60 100 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 97.6 61 0 0 0 40 60 100 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 100 62.5 0 0 0 40 60 100 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 102.4 64 0 0 0 40 60 100 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 104.8 65.5 0 0 0 40 60 100 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 107.2 67 0 0 0 40 60 100 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 109.6 68.5 0 0 0 40 60 100 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 112 70 0 0 0 40 60 100 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 55 0 0 0 0 0 0 0 40 60 100 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 88 55 0 0 0 0 0 0 0 50 75 125 0 0
Other Infusions 88 55 0 0 0 0 0 0 0 40 60 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 44 116.6 0 0 0 0 0 0 0 40 60 220 0 0
+1 45.2 119.78 0 0 0 0 0 0 0 40 60 220 0 0
+2 46.4 122.96 0 0 0 0 0 0 0 40 60 220 0 0
+3 47.6 126.14 0 0 0 0 0 0 0 40 60 220 0 0
+4 48.8 129.32 0 0 0 0 0 0 0 40 60 220 0 0
+5 50 132.5 0 0 0 0 0 0 0 40 60 220 0 0
+6 51.2 135.68 0 0 0 0 0 0 0 40 60 220 0 0
+7 52.4 138.86 0 0 0 0 0 0 0 40 60 220 0 0
+8 53.6 142.04 0 0 0 0 0 0 0 40 60 220 0 0
+9 54.8 145.22 0 0 0 0 0 0 0 40 60 220 0 0
+10 56 148.4 0 0 0 0 0 0 0 40 60 220 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 55 0 0 0 0 0 0 0 40 60 100 0 0
+1 90.4 56.5 0 0 0 0 0 0 0 40 60 100 0 0
+2 92.8 58 0 0 0 0 0 0 0 40 60 100 0 0
+3 95.2 59.5 0 0 0 0 0 0 0 40 60 100 0 0
+4 97.6 61 0 0 0 0 0 0 0 40 60 100 0 0
+5 100 62.5 0 0 0 0 0 0 0 40 60 100 0 0
+6 102.4 64 0 0 0 0 0 0 0 40 60 100 0 0
+7 104.8 65.5 0 0 0 0 0 0 0 40 60 100 0 0
+8 107.2 67 0 0 0 0 0 0 0 40 60 100 0 0
+9 109.6 68.5 0 0 0 0 0 0 0 40 60 100 0 0
+10 112 70 0 0 0 0 0 0 0 40 60 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 55 0 0 0 0 0 0 0 40 60 100 0 0
+1 90.4 56.5 0 0 0 0 0 0 0 40 60 100 0 0
+2 92.8 58 0 0 0 0 0 0 0 40 60 100 0 0
+3 95.2 59.5 0 0 0 0 0 0 0 40 60 100 0 0
+4 97.6 61 0 0 0 0 0 0 0 40 60 100 0 0
+5 100 62.5 0 0 0 0 0 0 0 40 60 100 0 0
+6 102.4 64 0 0 0 0 0 0 0 40 60 100 0 0
+7 104.8 65.5 0 0 0 0 0 0 0 40 60 100 0 0
+8 107.2 67 0 0 0 0 0 0 0 40 60 100 0 0
+9 109.6 68.5 0 0 0 0 0 0 0 40 60 100 0 0
+10 112 70 0 0 0 0 0 0 0 40 60 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 55 0 0 0 0 0 0 0 40 60 100 0 0
+1 90.4 56.5 0 0 0 0 0 0 0 40 60 100 0 0
+2 92.8 58 0 0 0 0 0 0 0 40 60 100 0 0
+3 95.2 59.5 0 0 0 0 0 0 0 40 60 100 0 0
+4 97.6 61 0 0 0 0 0 0 0 40 60 100 0 0
+5 100 62.5 0 0 0 0 0 0 0 40 60 100 0 0
+6 102.4 64 0 0 0 0 0 0 0 40 60 100 0 0
+7 104.8 65.5 0 0 0 0 0 0 0 40 60 100 0 0
+8 107.2 67 0 0 0 0 0 0 0 40 60 100 0 0
+9 109.6 68.5 0 0 0 0 0 0 0 40 60 100 0 0
+10 112 70 0 0 0 0 0 0 0 40 60 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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