Crescent Moon Sword
Crescent Moon Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Crescent Blade | 50 | ||
75 | 25 | ||
N/A | 2.5 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
88 | 40 | ||
55 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
10 | 16 | ||
28 | 0 |
Lore
Ringfinger Leonhard's weapon of choice, a type of shotel imbued with the power of the moon.
Leonhard set out on a journey of rebirth, but decided instead to serve the goddess as a knight, and inherited this weapon.
Skill: Crescent Blade
Assume a broad stance and fire off crescent moon blades.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 30,000 Souls after defeating Aldrich, Devourer of Gods.
Item drop
- Dropped by Ringfinger Leonhard in Anor Londo when killed after using the Black Eye Orb. Requires progression through his questline.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+1 | 90.4 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+2 | 92.8 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+3 | 95.2 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+4 | 97.6 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+5 | 100 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+6 | 102.4 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+7 | 104.8 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+8 | 107.2 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+9 | 109.6 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+10 | 112 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 88 | 55 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 90.4 | 56.5 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 92.8 | 58 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 95.2 | 59.5 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 97.6 | 61 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 100 | 62.5 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 102.4 | 64 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 104.8 | 65.5 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 107.2 | 67 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 109.6 | 68.5 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 112 | 70 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 | 40 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 75 | 125 | 0 | 0 |
Other Infusions | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 44 | 116.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+1 | 45.2 | 119.78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+2 | 46.4 | 122.96 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+3 | 47.6 | 126.14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+4 | 48.8 | 129.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+5 | 50 | 132.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+6 | 51.2 | 135.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+7 | 52.4 | 138.86 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+8 | 53.6 | 142.04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+9 | 54.8 | 145.22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
+10 | 56 | 148.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+1 | 90.4 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+2 | 92.8 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+3 | 95.2 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+4 | 97.6 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+5 | 100 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+6 | 102.4 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+7 | 104.8 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+8 | 107.2 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+9 | 109.6 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+10 | 112 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+1 | 90.4 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+2 | 92.8 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+3 | 95.2 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+4 | 97.6 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+5 | 100 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+6 | 102.4 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+7 | 104.8 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+8 | 107.2 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+9 | 109.6 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+10 | 112 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 88 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+1 | 90.4 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+2 | 92.8 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+3 | 95.2 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+4 | 97.6 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+5 | 100 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+6 | 102.4 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+7 | 104.8 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+8 | 107.2 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+9 | 109.6 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
+10 | 112 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 100 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 66, last edited: 14 Feb 2022 17:10