Crab Claw
Crab Claw | |||
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General | Aux Effects | ||
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Slash/Thrust | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Crabby | ![]() |
50 |
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100 | ![]() |
30 |
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N/A | ![]() |
1.5 |
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N/A | ![]() |
110 |
Damage | Guard Absorption | ||
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94.6 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
Requirements | |||
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20 | ![]() |
12 |
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0 | ![]() |
0 |
Lore
A pair of crab claws fashioned from
the remains of a giant crab.
Rough and textured, these claws deliver quite the beating in close quarters.
The appearance of this weapon is affected by the Frost infusion.
Skill: Crabby
Unleash a flurry of strikes, bypassing the foe's guard.
Effect
Availability
Treasure
- Starting equipment of the Crab King class.
Item drop
- Dropped by a Lesser Crab in the Road of Sacrifices.
Moveset
Notes
- Weapon Art damage partially bypasses shield absorption if the target is guarding.
- Using the Frost infusion on this weapon transforms its appearance to the Icy Crab Claw model.

Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 94.6 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 97.18 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 99.76 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 102.34 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 104.92 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 107.5 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 110.08 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 112.66 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 115.24 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 117.82 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 120.4 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 50 | 0 | 0 | 0 |
Other Infusions | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 47.3 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+1 | 48.59 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+2 | 49.88 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+3 | 51.17 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+4 | 52.46 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+5 | 53.75 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+6 | 55.04 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+7 | 56.33 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+8 | 57.62 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+9 | 58.91 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
+10 | 60.2 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
+10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 65, last edited: 01 Oct 2022 07:06