Crab Claw
| Crab Claw | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Crabby | 50 | ||
| 100 | 30 | ||
| N/A | 1.5 | ||
| N/A | 110 | ||
| Damage | Guard Absorption | ||
| 94.6 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| Requirements | |||
| 20 | 12 | ||
| 0 | 0 | ||
Lore
A pair of crab claws fashioned from
the remains of a giant crab.
Rough and textured, these claws deliver quite the beating in close quarters.
The appearance of this weapon is affected by the Frost infusion.
Skill: Crabby
Unleash a flurry of strikes, bypassing the foe's guard.
Effect
Availability
Treasure
- Starting equipment of the Crab King class.
Item drop
- Dropped by a Lesser Crab in the Road of Sacrifices.
Moveset
Notes
- Weapon Art damage partially bypasses shield absorption if the target is guarding.
- Using the Frost infusion on this weapon transforms its appearance to the Icy Crab Claw model.

Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 94.6 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
| +1 | 97.18 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
| +2 | 99.76 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
| +3 | 102.34 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
| +4 | 104.92 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
| +5 | 107.5 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
| +6 | 110.08 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
| +7 | 112.66 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
| +8 | 115.24 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
| +9 | 117.82 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
| +10 | 120.4 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 50 | 0 | 0 | 0 |
| Other Infusions | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 47.3 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +1 | 48.59 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +2 | 49.88 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +3 | 51.17 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +4 | 52.46 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +5 | 53.75 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +6 | 55.04 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +7 | 56.33 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +8 | 57.62 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +9 | 58.91 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
| +10 | 60.2 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 212 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 94.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +1 | 97.18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +2 | 99.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +3 | 102.34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +4 | 104.92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +5 | 107.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +6 | 110.08 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +7 | 112.66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +8 | 115.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +9 | 117.82 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
| +10 | 120.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 160 | 40 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 65, last edited: 01 Oct 2022 07:06

