Crab Claw
Crab Claw
Crab Claw Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Crabby Stability 50
Skill FP Cost 100 Durability 30
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 94.6 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 20 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

A pair of crab claws fashioned from
the remains of a giant crab.

Rough and textured, these claws deliver quite the beating in close quarters.

The appearance of this weapon is affected by the Frost infusion.

Skill: Crabby
Unleash a flurry of strikes, bypassing the foe's guard.

Effect

Availability

Treasure

Item drop

Moveset

Notes

  • Weapon Art damage partially bypasses shield absorption if the target is guarding.
  • Using the Frost infusion on this weapon transforms its appearance to the Icy Crab Claw model.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 97.18 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 99.76 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 102.34 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 104.92 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 107.5 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 110.08 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 112.66 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 115.24 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 117.82 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 120.4 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 94.6 0 0 0 0 160 40 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 97.18 0 0 0 0 160 40 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 99.76 0 0 0 0 160 40 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 102.34 0 0 0 0 160 40 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 104.92 0 0 0 0 160 40 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 107.5 0 0 0 0 160 40 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 110.08 0 0 0 0 160 40 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 112.66 0 0 0 0 160 40 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 115.24 0 0 0 0 160 40 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 117.82 0 0 0 0 160 40 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 120.4 0 0 0 0 160 40 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 94.6 0 0 0 0 0 0 0 0 200 50 0 0 0
Other Infusions 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 47.3 104.5 0 0 0 0 0 0 0 160 40 212 0 0
+1 48.59 107.35 0 0 0 0 0 0 0 160 40 212 0 0
+2 49.88 110.2 0 0 0 0 0 0 0 160 40 212 0 0
+3 51.17 113.05 0 0 0 0 0 0 0 160 40 212 0 0
+4 52.46 115.9 0 0 0 0 0 0 0 160 40 212 0 0
+5 53.75 118.75 0 0 0 0 0 0 0 160 40 212 0 0
+6 55.04 121.6 0 0 0 0 0 0 0 160 40 212 0 0
+7 56.33 124.45 0 0 0 0 0 0 0 160 40 212 0 0
+8 57.62 127.3 0 0 0 0 0 0 0 160 40 212 0 0
+9 58.91 130.15 0 0 0 0 0 0 0 160 40 212 0 0
+10 60.2 133 0 0 0 0 0 0 0 160 40 212 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 97.18 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 99.76 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 102.34 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 104.92 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 107.5 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 110.08 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 112.66 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 115.24 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 117.82 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 120.4 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 97.18 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 99.76 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 102.34 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 104.92 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 107.5 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 110.08 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 112.66 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 115.24 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 117.82 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 120.4 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 94.6 0 0 0 0 0 0 0 0 160 40 0 0 0
+1 97.18 0 0 0 0 0 0 0 0 160 40 0 0 0
+2 99.76 0 0 0 0 0 0 0 0 160 40 0 0 0
+3 102.34 0 0 0 0 0 0 0 0 160 40 0 0 0
+4 104.92 0 0 0 0 0 0 0 0 160 40 0 0 0
+5 107.5 0 0 0 0 0 0 0 0 160 40 0 0 0
+6 110.08 0 0 0 0 0 0 0 0 160 40 0 0 0
+7 112.66 0 0 0 0 0 0 0 0 160 40 0 0 0
+8 115.24 0 0 0 0 0 0 0 0 160 40 0 0 0
+9 117.82 0 0 0 0 0 0 0 0 160 40 0 0 0
+10 120.4 0 0 0 0 0 0 0 0 160 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.13.

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