Court Sorcerer's Staff
Court Sorcerer's Staff
Court Sorcerer's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 800 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Homing Soulmass Stability 50
Skill FP Cost 100 Durability 20
Spell Buff 270 Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 103.4 Physical Absorption 25
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 40 Faith Requirement 0

Lore

Catalyst used by the court sorcerers of the Profaned Capital. Very powerful when wielded by an exceptionally intelligent sorcerer.

The court sorcerers laid claim to the legacy of the renowned Big Hat Logan, going so far as to emulate him with copies of the staff he used.

Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.

Skill: Homing Soulmass
Releases a homing soulmass, drawn from the magical properties of the staff.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
+1 106.22 0 0 0 0 0 0 0 0 40 40 170 0 0
+2 109.04 0 0 0 0 0 0 0 0 40 40 170 0 0
+3 111.86 0 0 0 0 0 0 0 0 40 40 170 0 0
+4 114.68 0 0 0 0 0 0 0 0 40 40 170 0 0
+5 117.5 0 0 0 0 0 0 0 0 40 40 170 0 0
+6 120.32 0 0 0 0 0 0 0 0 40 40 170 0 0
+7 123.14 0 0 0 0 0 0 0 0 40 40 170 0 0
+8 125.96 0 0 0 0 0 0 0 0 40 40 170 0 0
+9 128.78 0 0 0 0 0 0 0 0 40 40 170 0 0
+10 131.6 0 0 0 0 0 0 0 0 40 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 103.4 0 0 0 0 40 40 170 0 0 25 33 10 10 15 syntax error near `.*1.05`
+1 106.22 0 0 0 0 40 40 170 0 0 25 33.6 10 10 15 syntax error near `.*1.07`
+2 109.04 0 0 0 0 40 40 170 0 0 25 34.2 10 10 15 syntax error near `.*1.09`
+3 111.86 0 0 0 0 40 40 170 0 0 25 34.8 10 10 15 syntax error near `.*1.11`
+4 114.68 0 0 0 0 40 40 170 0 0 25 35.4 10 10 15 syntax error near `.*1.13`
+5 117.5 0 0 0 0 40 40 170 0 0 25 36 10 10 15 syntax error near `.*1.15`
+6 120.32 0 0 0 0 40 40 170 0 0 25 36.6 10 10 15 syntax error near `.*1.17`
+7 123.14 0 0 0 0 40 40 170 0 0 25 37.2 10 10 15 syntax error near `.*1.19`
+8 125.96 0 0 0 0 40 40 170 0 0 25 37.8 10 10 15 syntax error near `.*1.21`
+9 128.78 0 0 0 0 40 40 170 0 0 25 38.4 10 10 15 syntax error near `.*1.23`
+10 131.6 0 0 0 0 40 40 170 0 0 25 39 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
Laughing 103.4 0 0 0 0 0 0 0 0 40 40 0 0 170
Unstable 103.4 0 0 0 0 0 0 0 0 50 50 212.5 0 0
Other Infusions 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
+1 106.22 0 0 0 0 0 0 0 0 40 40 170 0 0
+2 109.04 0 0 0 0 0 0 0 0 40 40 170 0 0
+3 111.86 0 0 0 0 0 0 0 0 40 40 170 0 0
+4 114.68 0 0 0 0 0 0 0 0 40 40 170 0 0
+5 117.5 0 0 0 0 0 0 0 0 40 40 170 0 0
+6 120.32 0 0 0 0 0 0 0 0 40 40 170 0 0
+7 123.14 0 0 0 0 0 0 0 0 40 40 170 0 0
+8 125.96 0 0 0 0 0 0 0 0 40 40 170 0 0
+9 128.78 0 0 0 0 0 0 0 0 40 40 170 0 0
+10 131.6 0 0 0 0 0 0 0 0 40 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
+1 106.22 0 0 0 0 0 0 0 0 40 40 170 0 0
+2 109.04 0 0 0 0 0 0 0 0 40 40 170 0 0
+3 111.86 0 0 0 0 0 0 0 0 40 40 170 0 0
+4 114.68 0 0 0 0 0 0 0 0 40 40 170 0 0
+5 117.5 0 0 0 0 0 0 0 0 40 40 170 0 0
+6 120.32 0 0 0 0 0 0 0 0 40 40 170 0 0
+7 123.14 0 0 0 0 0 0 0 0 40 40 170 0 0
+8 125.96 0 0 0 0 0 0 0 0 40 40 170 0 0
+9 128.78 0 0 0 0 0 0 0 0 40 40 170 0 0
+10 131.6 0 0 0 0 0 0 0 0 40 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 103.4 0 0 0 0 0 0 0 0 40 40 170 0 0
+1 106.22 0 0 0 0 0 0 0 0 40 40 170 0 0
+2 109.04 0 0 0 0 0 0 0 0 40 40 170 0 0
+3 111.86 0 0 0 0 0 0 0 0 40 40 170 0 0
+4 114.68 0 0 0 0 0 0 0 0 40 40 170 0 0
+5 117.5 0 0 0 0 0 0 0 0 40 40 170 0 0
+6 120.32 0 0 0 0 0 0 0 0 40 40 170 0 0
+7 123.14 0 0 0 0 0 0 0 0 40 40 170 0 0
+8 125.96 0 0 0 0 0 0 0 0 40 40 170 0 0
+9 128.78 0 0 0 0 0 0 0 0 40 40 170 0 0
+10 131.6 0 0 0 0 0 0 0 0 40 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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