Consumed King's Staff
Consumed King's Staff
Consumed King's Staff Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 50 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Pestilent Mist Stability 50
Skill FP Cost 150 Durability 20
Spell Buff 290 Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 112.2 Physical Absorption 25
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 10
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 38 Faith Requirement 12

Lore

A staff used by the consumed king, Oceiros during
his studies into the origins of dragons.

What madness caused Oceiros to appropriate the frightful power
of the ancient dragons into such a staff?

Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.

Skill: Pestilent Mist
Expel pestilent mist from the tip of the staff, harming those that step within it, and cursing them slowly.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 20 190 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 20 190 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 20 190 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 20 190 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 20 190 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 20 190 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 20 190 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 20 190 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 20 190 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 20 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 112.2 0 0 0 0 80 20 190 0 0 25 38.5 10 10 15 syntax error near `.*1.05`
+1 115.26 0 0 0 0 80 20 190 0 0 25 39.2 10 10 15 syntax error near `.*1.07`
+2 118.32 0 0 0 0 80 20 190 0 0 25 39.9 10 10 15 syntax error near `.*1.09`
+3 121.38 0 0 0 0 80 20 190 0 0 25 40.6 10 10 15 syntax error near `.*1.11`
+4 124.44 0 0 0 0 80 20 190 0 0 25 41.3 10 10 15 syntax error near `.*1.13`
+5 127.5 0 0 0 0 80 20 190 0 0 25 42 10 10 15 syntax error near `.*1.15`
+6 130.56 0 0 0 0 80 20 190 0 0 25 42.7 10 10 15 syntax error near `.*1.17`
+7 133.62 0 0 0 0 80 20 190 0 0 25 43.4 10 10 15 syntax error near `.*1.19`
+8 136.68 0 0 0 0 80 20 190 0 0 25 44.1 10 10 15 syntax error near `.*1.21`
+9 139.74 0 0 0 0 80 20 190 0 0 25 44.8 10 10 15 syntax error near `.*1.23`
+10 142.8 0 0 0 0 80 20 190 0 0 25 45.5 10 10 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
Laughing 112.2 0 0 0 0 0 0 0 0 80 20 0 0 190
Unstable 112.2 0 0 0 0 0 0 0 0 100 25 237.5 0 0
Other Infusions 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 20 190 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 20 190 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 20 190 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 20 190 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 20 190 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 20 190 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 20 190 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 20 190 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 20 190 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 20 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 20 190 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 20 190 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 20 190 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 20 190 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 20 190 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 20 190 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 20 190 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 20 190 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 20 190 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 20 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 80 20 190 0 0
+1 115.26 0 0 0 0 0 0 0 0 80 20 190 0 0
+2 118.32 0 0 0 0 0 0 0 0 80 20 190 0 0
+3 121.38 0 0 0 0 0 0 0 0 80 20 190 0 0
+4 124.44 0 0 0 0 0 0 0 0 80 20 190 0 0
+5 127.5 0 0 0 0 0 0 0 0 80 20 190 0 0
+6 130.56 0 0 0 0 0 0 0 0 80 20 190 0 0
+7 133.62 0 0 0 0 0 0 0 0 80 20 190 0 0
+8 136.68 0 0 0 0 0 0 0 0 80 20 190 0 0
+9 139.74 0 0 0 0 0 0 0 0 80 20 190 0 0
+10 142.8 0 0 0 0 0 0 0 0 80 20 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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