Composite Bow
Composite Bow | |||
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General | Aux Effects | ||
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Projectile | ![]() |
0 |
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0 | ||
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150 | ![]() |
0 |
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No | ![]() |
0 |
Combat | |||
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Rapid Fire | ![]() |
- |
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-(30/30) | ![]() |
40 |
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N/A | ![]() |
3.5 |
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42 | ![]() |
100 |
Damage | Guard Absorption | ||
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77 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
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0 | ![]() |
- |
Requirements | |||
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10 | ![]() |
14 |
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0 | ![]() |
0 |
Lore
Composite short bow emphasizing power. Its size allows for quick shots.
Though more powerful than standard bows, it also requires more strength of the user, and its range is short.
Skill: Rapid Fire
Swiftly nocks arrows with finesse after drawing the bow, allowing for consecutive shots.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 3,500 Souls after defeating the Abyss Watchers.
Treasure
- Starting equipment of the Hunter class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 77 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 79.1 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 81.2 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 83.3 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 85.4 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 87.5 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 89.6 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 91.7 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 93.8 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 95.9 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 98 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 225 | 0 | 0 | 0 |
Other Infusions | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+1 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+2 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+3 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+4 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+6 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+7 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+8 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+9 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
+10 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 180 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:01