Cleric's Candlestick
Cleric's Candlestick
Cleric's Candlestick Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Guiding Light (2) Stability 55
Skill FP Cost 120 Durability 20
Spell Buff 260 Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 33 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 82.5 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 10
Intelligence Requirement 16 Faith Requirement 16

Lore

Candle stick used as both sword and catalyst. Used for worship by the Deacons of the Deep. The deacons, under the guidance of Archdeacon McDonnell, became both clergymen and sorcerers.

Can cast Sorceries, Pyromancies and Miracles.
Spell Buff is determined by INT and FTH.
Affinity for Dark damage. Presence of other catalysts in hand will nullify affinity.

Skill: Guiding Light
A candle provides a temporary source of light which reveals additional guidance and boosts all spell damage by 10% for 60 seconds.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
+1 33.9 0 0 0 84.75 0 0 0 0 60 60 80 80 0
+2 34.8 0 0 0 87 0 0 0 0 60 60 80 80 0
+3 35.7 0 0 0 89.25 0 0 0 0 60 60 80 80 0
+4 36.6 0 0 0 91.5 0 0 0 0 60 60 80 80 0
+5 37.5 0 0 0 93.75 0 0 0 0 60 60 80 80 0
+6 38.4 0 0 0 96 0 0 0 0 60 60 80 80 0
+7 39.3 0 0 0 98.25 0 0 0 0 60 60 80 80 0
+8 40.2 0 0 0 100.5 0 0 0 0 60 60 80 80 0
+9 41.1 0 0 0 102.75 0 0 0 0 60 60 80 80 0
+10 42 0 0 0 105 0 0 0 0 60 60 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 33 0 0 0 82.5 60 60 80 80 0 40 44 25 25 30 syntax error near `.*1.05`
+1 33.9 0 0 0 84.75 60 60 80 80 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 34.8 0 0 0 87 60 60 80 80 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 35.7 0 0 0 89.25 60 60 80 80 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 36.6 0 0 0 91.5 60 60 80 80 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 37.5 0 0 0 93.75 60 60 80 80 0 40 48 25 25 30 syntax error near `.*1.15`
+6 38.4 0 0 0 96 60 60 80 80 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 39.3 0 0 0 98.25 60 60 80 80 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 40.2 0 0 0 100.5 60 60 80 80 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 41.1 0 0 0 102.75 60 60 80 80 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 42 0 0 0 105 60 60 80 80 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
Laughing 33 0 0 0 82.5 0 0 0 0 60 60 0 0 160
Unstable 33 0 0 0 82.5 0 0 0 0 75 75 100 100 0
Other Infusions 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
+1 33.9 0 0 0 84.75 0 0 0 0 60 60 80 80 0
+2 34.8 0 0 0 87 0 0 0 0 60 60 80 80 0
+3 35.7 0 0 0 89.25 0 0 0 0 60 60 80 80 0
+4 36.6 0 0 0 91.5 0 0 0 0 60 60 80 80 0
+5 37.5 0 0 0 93.75 0 0 0 0 60 60 80 80 0
+6 38.4 0 0 0 96 0 0 0 0 60 60 80 80 0
+7 39.3 0 0 0 98.25 0 0 0 0 60 60 80 80 0
+8 40.2 0 0 0 100.5 0 0 0 0 60 60 80 80 0
+9 41.1 0 0 0 102.75 0 0 0 0 60 60 80 80 0
+10 42 0 0 0 105 0 0 0 0 60 60 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
+1 33.9 0 0 0 84.75 0 0 0 0 60 60 80 80 0
+2 34.8 0 0 0 87 0 0 0 0 60 60 80 80 0
+3 35.7 0 0 0 89.25 0 0 0 0 60 60 80 80 0
+4 36.6 0 0 0 91.5 0 0 0 0 60 60 80 80 0
+5 37.5 0 0 0 93.75 0 0 0 0 60 60 80 80 0
+6 38.4 0 0 0 96 0 0 0 0 60 60 80 80 0
+7 39.3 0 0 0 98.25 0 0 0 0 60 60 80 80 0
+8 40.2 0 0 0 100.5 0 0 0 0 60 60 80 80 0
+9 41.1 0 0 0 102.75 0 0 0 0 60 60 80 80 0
+10 42 0 0 0 105 0 0 0 0 60 60 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 0 0 0 82.5 0 0 0 0 60 60 80 80 0
+1 33.9 0 0 0 84.75 0 0 0 0 60 60 80 80 0
+2 34.8 0 0 0 87 0 0 0 0 60 60 80 80 0
+3 35.7 0 0 0 89.25 0 0 0 0 60 60 80 80 0
+4 36.6 0 0 0 91.5 0 0 0 0 60 60 80 80 0
+5 37.5 0 0 0 93.75 0 0 0 0 60 60 80 80 0
+6 38.4 0 0 0 96 0 0 0 0 60 60 80 80 0
+7 39.3 0 0 0 98.25 0 0 0 0 60 60 80 80 0
+8 40.2 0 0 0 100.5 0 0 0 0 60 60 80 80 0
+9 41.1 0 0 0 102.75 0 0 0 0 60 60 80 80 0
+10 42 0 0 0 105 0 0 0 0 60 60 80 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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