Claymore
Claymore
Claymore Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (2) Stability 60
Skill FP Cost -(40/75) Durability 30
Spell Buff N/A Weight 9.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 143 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 16 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

An unusually large and heavy greatsword normally wielded with two hands.

This highly versatile weapon can be swung broadly or thrusted.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Soldier class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 143 0 0 0 0 80 80 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 146.9 0 0 0 0 80 80 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 150.8 0 0 0 0 80 80 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 154.7 0 0 0 0 80 80 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 158.6 0 0 0 0 80 80 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 162.5 0 0 0 0 80 80 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 166.4 0 0 0 0 80 80 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 170.3 0 0 0 0 80 80 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 174.2 0 0 0 0 80 80 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 178.1 0 0 0 0 80 80 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 182 0 0 0 0 80 80 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 143 0 0 0 0 0 0 0 0 80 80 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 143 0 0 0 0 0 0 0 0 100 100 0 0 0
Other Infusions 143 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 143 0 0 0 0 0 0 0 80 170 0 0 0
+1 73.45 146.9 0 0 0 0 0 0 0 80 170 0 0 0
+2 75.4 150.8 0 0 0 0 0 0 0 80 170 0 0 0
+3 77.35 154.7 0 0 0 0 0 0 0 80 170 0 0 0
+4 79.3 158.6 0 0 0 0 0 0 0 80 170 0 0 0
+5 81.25 162.5 0 0 0 0 0 0 0 80 170 0 0 0
+6 83.2 166.4 0 0 0 0 0 0 0 80 170 0 0 0
+7 85.15 170.3 0 0 0 0 0 0 0 80 170 0 0 0
+8 87.1 174.2 0 0 0 0 0 0 0 80 170 0 0 0
+9 89.05 178.1 0 0 0 0 0 0 0 80 170 0 0 0
+10 91 182 0 0 0 0 0 0 0 80 170 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 146.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 150.8 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 154.7 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 158.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 162.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 166.4 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 170.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 174.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 178.1 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 182 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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