Claw
| Claw | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 15 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Stance (7) | 50 | ||
| -(30/75) | 30 | ||
| N/A | 1.5 | ||
| N/A | 110 | ||
| Damage | Guard Absorption | ||
| 93.5 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| 0 | - | ||
| Requirements | |||
| 6 | 14 | ||
| 0 | 0 | ||
Lore
Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.
When two-handed, claws are equipped to each hand.
Skill: Stance
While in stance, use normal attack to quickly lunge at enemies with great ferocity and strong attack to swipe upward and tear flesh from bone.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
Treasure
- Starting equipment of the Brawler class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
| +10 | 119 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 75 | 175 | 0 | 0 | 0 |
| Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 46.2 | 93.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +1 | 47.46 | 96.05 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +2 | 48.72 | 98.6 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +3 | 49.98 | 101.15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +4 | 51.24 | 103.7 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +5 | 52.5 | 106.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +6 | 53.76 | 108.8 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +7 | 55.02 | 111.35 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +8 | 56.28 | 113.9 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +9 | 57.54 | 116.45 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
| +10 | 58.8 | 119 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
| +10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 72, last edited: 14 Feb 2022 17:04
