Claw
Claw
Claw Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (7) Stability 50
Skill FP Cost -(30/75) Durability 30
Spell Buff N/A Weight 1.5
Range N/A Critical Damage 110
Damage Guard Absorption
Physical Damage 93.5 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 6 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 0

Lore

Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.

When two-handed, claws are equipped to each hand.

Skill: Stance
While in stance, use normal attack to quickly lunge at enemies with great ferocity and strong attack to swipe upward and tear flesh from bone.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Brawler class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
+1 96.05 0 0 0 0 15 0 0 0 60 140 0 0 0
+2 98.6 0 0 0 0 15 0 0 0 60 140 0 0 0
+3 101.15 0 0 0 0 15 0 0 0 60 140 0 0 0
+4 103.7 0 0 0 0 15 0 0 0 60 140 0 0 0
+5 106.25 0 0 0 0 15 0 0 0 60 140 0 0 0
+6 108.8 0 0 0 0 15 0 0 0 60 140 0 0 0
+7 111.35 0 0 0 0 15 0 0 0 60 140 0 0 0
+8 113.9 0 0 0 0 15 0 0 0 60 140 0 0 0
+9 116.45 0 0 0 0 15 0 0 0 60 140 0 0 0
+10 119 0 0 0 0 15 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 93.5 0 0 0 0 60 140 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 96.05 0 0 0 0 60 140 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 98.6 0 0 0 0 60 140 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 101.15 0 0 0 0 60 140 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 103.7 0 0 0 0 60 140 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 106.25 0 0 0 0 60 140 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 108.8 0 0 0 0 60 140 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 111.35 0 0 0 0 60 140 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 113.9 0 0 0 0 60 140 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 116.45 0 0 0 0 60 140 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 119 0 0 0 0 60 140 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 93.5 0 0 0 0 15 0 0 0 75 175 0 0 0
Other Infusions 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 93.5 0 0 0 15 0 0 0 60 140 240 0 0
+1 47.46 96.05 0 0 0 15 0 0 0 60 140 240 0 0
+2 48.72 98.6 0 0 0 15 0 0 0 60 140 240 0 0
+3 49.98 101.15 0 0 0 15 0 0 0 60 140 240 0 0
+4 51.24 103.7 0 0 0 15 0 0 0 60 140 240 0 0
+5 52.5 106.25 0 0 0 15 0 0 0 60 140 240 0 0
+6 53.76 108.8 0 0 0 15 0 0 0 60 140 240 0 0
+7 55.02 111.35 0 0 0 15 0 0 0 60 140 240 0 0
+8 56.28 113.9 0 0 0 15 0 0 0 60 140 240 0 0
+9 57.54 116.45 0 0 0 15 0 0 0 60 140 240 0 0
+10 58.8 119 0 0 0 15 0 0 0 60 140 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
+1 96.05 0 0 0 0 15 0 0 0 60 140 0 0 0
+2 98.6 0 0 0 0 15 0 0 0 60 140 0 0 0
+3 101.15 0 0 0 0 15 0 0 0 60 140 0 0 0
+4 103.7 0 0 0 0 15 0 0 0 60 140 0 0 0
+5 106.25 0 0 0 0 15 0 0 0 60 140 0 0 0
+6 108.8 0 0 0 0 15 0 0 0 60 140 0 0 0
+7 111.35 0 0 0 0 15 0 0 0 60 140 0 0 0
+8 113.9 0 0 0 0 15 0 0 0 60 140 0 0 0
+9 116.45 0 0 0 0 15 0 0 0 60 140 0 0 0
+10 119 0 0 0 0 15 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
+1 96.05 0 0 0 0 15 0 0 0 60 140 0 0 0
+2 98.6 0 0 0 0 15 0 0 0 60 140 0 0 0
+3 101.15 0 0 0 0 15 0 0 0 60 140 0 0 0
+4 103.7 0 0 0 0 15 0 0 0 60 140 0 0 0
+5 106.25 0 0 0 0 15 0 0 0 60 140 0 0 0
+6 108.8 0 0 0 0 15 0 0 0 60 140 0 0 0
+7 111.35 0 0 0 0 15 0 0 0 60 140 0 0 0
+8 113.9 0 0 0 0 15 0 0 0 60 140 0 0 0
+9 116.45 0 0 0 0 15 0 0 0 60 140 0 0 0
+10 119 0 0 0 0 15 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 15 0 0 0 60 140 0 0 0
+1 96.05 0 0 0 0 15 0 0 0 60 140 0 0 0
+2 98.6 0 0 0 0 15 0 0 0 60 140 0 0 0
+3 101.15 0 0 0 0 15 0 0 0 60 140 0 0 0
+4 103.7 0 0 0 0 15 0 0 0 60 140 0 0 0
+5 106.25 0 0 0 0 15 0 0 0 60 140 0 0 0
+6 108.8 0 0 0 0 15 0 0 0 60 140 0 0 0
+7 111.35 0 0 0 0 15 0 0 0 60 140 0 0 0
+8 113.9 0 0 0 0 15 0 0 0 60 140 0 0 0
+9 116.45 0 0 0 0 15 0 0 0 60 140 0 0 0
+10 119 0 0 0 0 15 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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