Claw
Claw | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 15 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance (7) | 50 | ||
-(30/75) | 30 | ||
N/A | 1.5 | ||
N/A | 110 | ||
Damage | Guard Absorption | ||
93.5 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
Requirements | |||
6 | 14 | ||
0 | 0 |
Lore
Weapon favored by intelligencers of an eastern land. The lacerations it inflicts do not mend easily.
When two-handed, claws are equipped to each hand.
Skill: Stance
While in stance, use normal attack to quickly lunge at enemies with great ferocity and strong attack to swipe upward and tear flesh from bone.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 1,000 Souls.
Treasure
- Starting equipment of the Brawler class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 93.5 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 96.05 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 98.6 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 101.15 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 103.7 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 106.25 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 108.8 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 111.35 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 113.9 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 116.45 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 119 | 0 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 75 | 175 | 0 | 0 | 0 |
Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 93.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+1 | 47.46 | 96.05 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+2 | 48.72 | 98.6 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+3 | 49.98 | 101.15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+4 | 51.24 | 103.7 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+5 | 52.5 | 106.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+6 | 53.76 | 108.8 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+7 | 55.02 | 111.35 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+8 | 56.28 | 113.9 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+9 | 57.54 | 116.45 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
+10 | 58.8 | 119 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 60 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 72, last edited: 14 Feb 2022 17:04