Church Pick
Church Pick
Church Pick Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Righteous Rush Stability 65~80
Skill FP Cost -(50/80) Durability 40
Spell Buff N/A Weight 16.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 170.5 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 35~90
Fire Damage 0 Fire Absorption 30~40
Lightning Damage 0 Lightning Absorption 30~35
Dark Damage 0 Dark Absorption 35~40
Requirements
Strength Requirement 25 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 32

Lore

A large war pick forged from the tales of old hunters, who used it to hunt giant beasts in the name of their church.

Despite its size, it is a highly practical weapon.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Righteous Rush
Rush into enemies with righteous fury, then follow up with a normal attack to shatter a foes guard from bellow, or a strong attack to slam them into the ground.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
+1 175.15 0 0 0 0 0 0 0 0 40 80 0 80 0
+2 179.8 0 0 0 0 0 0 0 0 40 80 0 80 0
+3 184.45 0 0 0 0 0 0 0 0 40 80 0 80 0
+4 189.1 0 0 0 0 0 0 0 0 40 80 0 80 0
+5 193.75 0 0 0 0 0 0 0 0 40 80 0 80 0
+6 198.4 0 0 0 0 0 0 0 0 40 80 0 80 0
+7 203.05 0 0 0 0 0 0 0 0 40 80 0 80 0
+8 207.7 0 0 0 0 0 0 0 0 40 80 0 80 0
+9 212.35 0 0 0 0 0 0 0 0 40 80 0 80 0
+10 217 0 0 0 0 0 0 0 0 40 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 170.5 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.05`
+1 175.15 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.07`
+2 179.8 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.09`
+3 184.45 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.11`
+4 189.1 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.13`
+5 193.75 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.15`
+6 198.4 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.17`
+7 203.05 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.19`
+8 207.7 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.21`
+9 212.35 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.23`
+10 217 0 0 0 0 40 80 0 80 0 50~100 syntax error near `~90+10)*1.` 30~40 30~35 35~40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 170.5 0 0 0 0 0 0 0 0 50 100 0 100 0
Other Infusions 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 85.8 170.5 0 0 0 0 0 0 0 40 80 240 0 0
+1 88.14 175.15 0 0 0 0 0 0 0 40 80 240 0 0
+2 90.48 179.8 0 0 0 0 0 0 0 40 80 240 0 0
+3 92.82 184.45 0 0 0 0 0 0 0 40 80 240 0 0
+4 95.16 189.1 0 0 0 0 0 0 0 40 80 240 0 0
+5 97.5 193.75 0 0 0 0 0 0 0 40 80 240 0 0
+6 99.84 198.4 0 0 0 0 0 0 0 40 80 240 0 0
+7 102.18 203.05 0 0 0 0 0 0 0 40 80 240 0 0
+8 104.52 207.7 0 0 0 0 0 0 0 40 80 240 0 0
+9 106.86 212.35 0 0 0 0 0 0 0 40 80 240 0 0
+10 109.2 217 0 0 0 0 0 0 0 40 80 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
+1 175.15 0 0 0 0 0 0 0 0 40 80 0 80 0
+2 179.8 0 0 0 0 0 0 0 0 40 80 0 80 0
+3 184.45 0 0 0 0 0 0 0 0 40 80 0 80 0
+4 189.1 0 0 0 0 0 0 0 0 40 80 0 80 0
+5 193.75 0 0 0 0 0 0 0 0 40 80 0 80 0
+6 198.4 0 0 0 0 0 0 0 0 40 80 0 80 0
+7 203.05 0 0 0 0 0 0 0 0 40 80 0 80 0
+8 207.7 0 0 0 0 0 0 0 0 40 80 0 80 0
+9 212.35 0 0 0 0 0 0 0 0 40 80 0 80 0
+10 217 0 0 0 0 0 0 0 0 40 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
+1 175.15 0 0 0 0 0 0 0 0 40 80 0 80 0
+2 179.8 0 0 0 0 0 0 0 0 40 80 0 80 0
+3 184.45 0 0 0 0 0 0 0 0 40 80 0 80 0
+4 189.1 0 0 0 0 0 0 0 0 40 80 0 80 0
+5 193.75 0 0 0 0 0 0 0 0 40 80 0 80 0
+6 198.4 0 0 0 0 0 0 0 0 40 80 0 80 0
+7 203.05 0 0 0 0 0 0 0 0 40 80 0 80 0
+8 207.7 0 0 0 0 0 0 0 0 40 80 0 80 0
+9 212.35 0 0 0 0 0 0 0 0 40 80 0 80 0
+10 217 0 0 0 0 0 0 0 0 40 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 170.5 0 0 0 0 0 0 0 0 40 80 0 80 0
+1 175.15 0 0 0 0 0 0 0 0 40 80 0 80 0
+2 179.8 0 0 0 0 0 0 0 0 40 80 0 80 0
+3 184.45 0 0 0 0 0 0 0 0 40 80 0 80 0
+4 189.1 0 0 0 0 0 0 0 0 40 80 0 80 0
+5 193.75 0 0 0 0 0 0 0 0 40 80 0 80 0
+6 198.4 0 0 0 0 0 0 0 0 40 80 0 80 0
+7 203.05 0 0 0 0 0 0 0 0 40 80 0 80 0
+8 207.7 0 0 0 0 0 0 0 0 40 80 0 80 0
+9 212.35 0 0 0 0 0 0 0 0 40 80 0 80 0
+10 217 0 0 0 0 0 0 0 0 40 80 0 80 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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