Church Pick
Church Pick | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Righteous Rush | 65~80 | ||
-(50/80) | 40 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
170.5 | 50~100 | ||
0 | 35~90 | ||
0 | 30~40 | ||
0 | 30~35 | ||
0 | 35~40 | ||
Requirements | |||
25 | 0 | ||
0 | 32 |
Lore
A large war pick forged from the tales of old hunters, who used it to hunt giant beasts in the name of their church.
Despite its size, it is a highly practical weapon.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Righteous Rush
Rush into enemies with righteous fury, then follow up with a normal attack to shatter a foes guard from bellow, or a strong attack to slam them into the ground.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Found in the Cathedral of the Deep.
Moveset
Notes
- Considered a Holy Weapon.
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+1 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+2 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+3 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+4 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+5 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+6 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+7 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+8 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+9 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+10 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 170.5 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.05` |
+1 | 175.15 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.07` |
+2 | 179.8 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.09` |
+3 | 184.45 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.11` |
+4 | 189.1 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.13` |
+5 | 193.75 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.15` |
+6 | 198.4 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.17` |
+7 | 203.05 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.19` |
+8 | 207.7 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.21` |
+9 | 212.35 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.23` |
+10 | 217 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 | 50~100 | syntax error near `~90+10)*1.` | 30~40 | 30~35 | 35~40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 100 | 0 | 100 | 0 |
Other Infusions | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 85.8 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+1 | 88.14 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+2 | 90.48 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+3 | 92.82 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+4 | 95.16 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+5 | 97.5 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+6 | 99.84 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+7 | 102.18 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+8 | 104.52 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+9 | 106.86 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
+10 | 109.2 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+1 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+2 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+3 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+4 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+5 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+6 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+7 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+8 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+9 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+10 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+1 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+2 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+3 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+4 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+5 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+6 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+7 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+8 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+9 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+10 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 170.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+1 | 175.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+2 | 179.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+3 | 184.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+4 | 189.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+5 | 193.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+6 | 198.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+7 | 203.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+8 | 207.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+9 | 212.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
+10 | 217 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 80 | 0 | 80 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 75, last edited: 14 Feb 2022 17:26