Church Cannon
Church Cannon | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
None | 0 | ||
0 | |||
100 | 0 | ||
No | 0 | ||
Combat | |||
Weapon Skill | - | ||
- | 60 | ||
N/A | 24.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
66 | - | ||
0 | - | ||
0 | - | ||
0 | - | ||
66 | - | ||
Requirements | |||
30 | 0 | ||
20 | 20 |
Lore
Large prototype firearm fashioned by Master Benjin, making use of a tortured soul.
Originally designed for use by the deacons of the Cathedral, although for what ends it is not known.
This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.
Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.
Effect
Availability
Merchants
- Sold by Master Benjin for 40,000 souls after giving the Tortured Soul to him.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+5 | 75 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+10 | 84 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 66 | 0 | 0 | 0 | 66 | 80 | 40 | 120 | 120 | 0 | - | -11 | - | - | - | syntax error near `.*1.05` |
+1 | 67.8 | 0 | 0 | 0 | 67.8 | 80 | 40 | 120 | 120 | 0 | - | -11.2 | - | - | - | syntax error near `.*1.07` |
+2 | 69.6 | 0 | 0 | 0 | 69.6 | 80 | 40 | 120 | 120 | 0 | - | -11.4 | - | - | - | syntax error near `.*1.09` |
+3 | 71.4 | 0 | 0 | 0 | 71.4 | 80 | 40 | 120 | 120 | 0 | - | -11.6 | - | - | - | syntax error near `.*1.11` |
+4 | 73.2 | 0 | 0 | 0 | 73.2 | 80 | 40 | 120 | 120 | 0 | - | -11.8 | - | - | - | syntax error near `.*1.13` |
+5 | 75 | 0 | 0 | 0 | 75 | 80 | 40 | 120 | 120 | 0 | - | -12 | - | - | - | syntax error near `.*1.15` |
+6 | 76.8 | 0 | 0 | 0 | 76.8 | 80 | 40 | 120 | 120 | 0 | - | -12.2 | - | - | - | syntax error near `.*1.17` |
+7 | 78.6 | 0 | 0 | 0 | 78.6 | 80 | 40 | 120 | 120 | 0 | - | -12.4 | - | - | - | syntax error near `.*1.19` |
+8 | 80.4 | 0 | 0 | 0 | 80.4 | 80 | 40 | 120 | 120 | 0 | - | -12.6 | - | - | - | syntax error near `.*1.21` |
+9 | 82.2 | 0 | 0 | 0 | 82.2 | 80 | 40 | 120 | 120 | 0 | - | -12.8 | - | - | - | syntax error near `.*1.23` |
+10 | 84 | 0 | 0 | 0 | 84 | 80 | 40 | 120 | 120 | 0 | - | -13 | - | - | - | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 100 | 50 | 150 | 150 | 0 |
Other Infusions | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+1 | 67.8 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+2 | 69.6 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+3 | 71.4 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+4 | 73.2 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+5 | 75 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+6 | 76.8 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+7 | 78.6 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+8 | 80.4 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+9 | 82.2 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
+10 | 84 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 40 | 240 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+5 | 75 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+10 | 84 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+5 | 75 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+10 | 84 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+1 | 67.8 | 0 | 0 | 0 | 67.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+2 | 69.6 | 0 | 0 | 0 | 69.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+3 | 71.4 | 0 | 0 | 0 | 71.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+4 | 73.2 | 0 | 0 | 0 | 73.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+5 | 75 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+6 | 76.8 | 0 | 0 | 0 | 76.8 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+7 | 78.6 | 0 | 0 | 0 | 78.6 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+8 | 80.4 | 0 | 0 | 0 | 80.4 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+9 | 82.2 | 0 | 0 | 0 | 82.2 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
+10 | 84 | 0 | 0 | 0 | 84 | 0 | 0 | 0 | 0 | 80 | 40 | 120 | 120 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 59, last edited: 14 Feb 2022 17:50