Church Cannon
Church Cannon
Church Cannon Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? No Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 60
Spell Buff N/A Weight 24.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 66 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 66 Dark Absorption -
Requirements
Strength Requirement 30 Dexterity Requirement 0
Intelligence Requirement 20 Faith Requirement 20

Lore

Large prototype firearm fashioned by Master Benjin, making use of a tortured soul.

Originally designed for use by the deacons of the Cathedral, although for what ends it is not known.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Moveset

Notes

  • Sidearms can only be equipped in the left hand.
  • Effective at any range, the shot itself does damage to enemies close to the end of the barrel and the ammunition creates a small explosion that can hit more than one enemy.
  • Sidearms don't require any ammunition to shoot.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 66 0 0 0 0 80 40 120 120 0
+1 67.8 0 0 0 67.8 0 0 0 0 80 40 120 120 0
+2 69.6 0 0 0 69.6 0 0 0 0 80 40 120 120 0
+3 71.4 0 0 0 71.4 0 0 0 0 80 40 120 120 0
+4 73.2 0 0 0 73.2 0 0 0 0 80 40 120 120 0
+5 75 0 0 0 75 0 0 0 0 80 40 120 120 0
+6 76.8 0 0 0 76.8 0 0 0 0 80 40 120 120 0
+7 78.6 0 0 0 78.6 0 0 0 0 80 40 120 120 0
+8 80.4 0 0 0 80.4 0 0 0 0 80 40 120 120 0
+9 82.2 0 0 0 82.2 0 0 0 0 80 40 120 120 0
+10 84 0 0 0 84 0 0 0 0 80 40 120 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 66 0 0 0 66 80 40 120 120 0 - -11 - - - syntax error near `.*1.05`
+1 67.8 0 0 0 67.8 80 40 120 120 0 - -11.2 - - - syntax error near `.*1.07`
+2 69.6 0 0 0 69.6 80 40 120 120 0 - -11.4 - - - syntax error near `.*1.09`
+3 71.4 0 0 0 71.4 80 40 120 120 0 - -11.6 - - - syntax error near `.*1.11`
+4 73.2 0 0 0 73.2 80 40 120 120 0 - -11.8 - - - syntax error near `.*1.13`
+5 75 0 0 0 75 80 40 120 120 0 - -12 - - - syntax error near `.*1.15`
+6 76.8 0 0 0 76.8 80 40 120 120 0 - -12.2 - - - syntax error near `.*1.17`
+7 78.6 0 0 0 78.6 80 40 120 120 0 - -12.4 - - - syntax error near `.*1.19`
+8 80.4 0 0 0 80.4 80 40 120 120 0 - -12.6 - - - syntax error near `.*1.21`
+9 82.2 0 0 0 82.2 80 40 120 120 0 - -12.8 - - - syntax error near `.*1.23`
+10 84 0 0 0 84 80 40 120 120 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 66 0 0 0 66 0 0 0 0 60 30 90 90 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 66 0 0 0 66 0 0 0 0 60 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 80 40 240 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 80 40 240 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 80 40 240 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 80 40 240 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 80 40 240 0 0
+5 75 150 0 0 0 0 0 0 0 80 40 240 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 80 40 240 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 80 40 240 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 80 40 240 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 80 40 240 0 0
+10 84 168 0 0 0 0 0 0 0 80 40 240 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 66 0 0 0 0 80 40 120 120 0
+1 67.8 0 0 0 67.8 0 0 0 0 80 40 120 120 0
+2 69.6 0 0 0 69.6 0 0 0 0 80 40 120 120 0
+3 71.4 0 0 0 71.4 0 0 0 0 80 40 120 120 0
+4 73.2 0 0 0 73.2 0 0 0 0 80 40 120 120 0
+5 75 0 0 0 75 0 0 0 0 80 40 120 120 0
+6 76.8 0 0 0 76.8 0 0 0 0 80 40 120 120 0
+7 78.6 0 0 0 78.6 0 0 0 0 80 40 120 120 0
+8 80.4 0 0 0 80.4 0 0 0 0 80 40 120 120 0
+9 82.2 0 0 0 82.2 0 0 0 0 80 40 120 120 0
+10 84 0 0 0 84 0 0 0 0 80 40 120 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 66 0 0 0 0 80 40 120 120 0
+1 67.8 0 0 0 67.8 0 0 0 0 80 40 120 120 0
+2 69.6 0 0 0 69.6 0 0 0 0 80 40 120 120 0
+3 71.4 0 0 0 71.4 0 0 0 0 80 40 120 120 0
+4 73.2 0 0 0 73.2 0 0 0 0 80 40 120 120 0
+5 75 0 0 0 75 0 0 0 0 80 40 120 120 0
+6 76.8 0 0 0 76.8 0 0 0 0 80 40 120 120 0
+7 78.6 0 0 0 78.6 0 0 0 0 80 40 120 120 0
+8 80.4 0 0 0 80.4 0 0 0 0 80 40 120 120 0
+9 82.2 0 0 0 82.2 0 0 0 0 80 40 120 120 0
+10 84 0 0 0 84 0 0 0 0 80 40 120 120 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 0 0 0 66 0 0 0 0 60 30 90 90 0
+1 67.8 0 0 0 67.8 0 0 0 0 60 30 90 90 0
+2 69.6 0 0 0 69.6 0 0 0 0 60 30 90 90 0
+3 71.4 0 0 0 71.4 0 0 0 0 60 30 90 90 0
+4 73.2 0 0 0 73.2 0 0 0 0 60 30 90 90 0
+5 75 0 0 0 75 0 0 0 0 60 30 90 90 0
+6 76.8 0 0 0 76.8 0 0 0 0 60 30 90 90 0
+7 78.6 0 0 0 78.6 0 0 0 0 60 30 90 90 0
+8 80.4 0 0 0 80.4 0 0 0 0 60 30 90 90 0
+9 82.2 0 0 0 82.2 0 0 0 0 60 30 90 90 0
+10 84 0 0 0 84 0 0 0 0 60 30 90 90 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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