Chikage
| Chikage | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Slash/Thrust | 20 | ||
| 0 | |||
| 300 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Stance (4) | 55 | ||
| -(40/75) | 25 | ||
| N/A | 7.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 107.8 | 45 | ||
| 0 | 25 | ||
| 0 | 20 | ||
| 0 | 20 | ||
| 0 | 25 | ||
| Requirements | |||
| 0 | 40 | ||
| 0 | 0 | ||
Lore
An intricate weapon wielded by the royal guards of the Vilebloods. The blade of the Chikage is imbued with blood, its strikes sing in scarlet hues.
Effect: absorbs HP on death, restoring 1% HP upon the death of a foe, and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Stance
While in stance, use normal attack to spinning slash, and strong attack to parry.
Effect
- Absorbs 1% HP from fallen foes.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Item drop
- Dropped by Vileblood Annalise.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 25 | 175 | 0 | 0 | 0 |
| Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 53.9 | 116.6 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +1 | 55.37 | 119.78 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +2 | 56.84 | 122.96 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +3 | 58.31 | 126.14 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +4 | 59.78 | 129.32 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +5 | 61.25 | 132.5 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +6 | 62.72 | 135.68 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +7 | 64.19 | 138.86 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +8 | 65.66 | 142.04 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +9 | 67.13 | 145.22 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
| +10 | 68.6 | 148.4 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
| +10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 79, last edited: 14 Feb 2022 18:12

