Chikage
Chikage
Chikage Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 20
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (4) Stability 55
Skill FP Cost -(40/75) Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 107.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 0 Dexterity Requirement 40
Intelligence Requirement 0 Faith Requirement 0

Lore

An intricate weapon wielded by the royal guards of the Vilebloods. The blade of the Chikage is imbued with blood, its strikes sing in scarlet hues.

Effect: absorbs HP on death, restoring 1% HP upon the death of a foe, and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Stance
While in stance, use normal attack to spinning slash, and strong attack to parry.

Effect

  • Absorbs 1% HP from fallen foes.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 110.74 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 113.68 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 116.62 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 119.56 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 122.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 125.44 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 128.38 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 131.32 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 134.26 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 137.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 107.8 0 0 0 0 20 140 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 110.74 0 0 0 0 20 140 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 113.68 0 0 0 0 20 140 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 116.62 0 0 0 0 20 140 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 119.56 0 0 0 0 20 140 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 122.5 0 0 0 0 20 140 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 125.44 0 0 0 0 20 140 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 128.38 0 0 0 0 20 140 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 131.32 0 0 0 0 20 140 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 134.26 0 0 0 0 20 140 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 137.2 0 0 0 0 20 140 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
Laughing 0 0 0 0 0 20 0 0 0 0 0 0 0 0
Unstable 107.8 0 0 0 0 20 0 0 0 25 175 0 0 0
Other Infusions 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 53.9 116.6 0 0 0 20 0 0 0 20 140 170 0 0
+1 55.37 119.78 0 0 0 20 0 0 0 20 140 170 0 0
+2 56.84 122.96 0 0 0 20 0 0 0 20 140 170 0 0
+3 58.31 126.14 0 0 0 20 0 0 0 20 140 170 0 0
+4 59.78 129.32 0 0 0 20 0 0 0 20 140 170 0 0
+5 61.25 132.5 0 0 0 20 0 0 0 20 140 170 0 0
+6 62.72 135.68 0 0 0 20 0 0 0 20 140 170 0 0
+7 64.19 138.86 0 0 0 20 0 0 0 20 140 170 0 0
+8 65.66 142.04 0 0 0 20 0 0 0 20 140 170 0 0
+9 67.13 145.22 0 0 0 20 0 0 0 20 140 170 0 0
+10 68.6 148.4 0 0 0 20 0 0 0 20 140 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 110.74 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 113.68 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 116.62 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 119.56 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 122.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 125.44 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 128.38 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 131.32 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 134.26 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 137.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 110.74 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 113.68 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 116.62 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 119.56 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 122.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 125.44 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 128.38 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 131.32 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 134.26 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 137.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 107.8 0 0 0 0 20 0 0 0 20 140 0 0 0
+1 110.74 0 0 0 0 20 0 0 0 20 140 0 0 0
+2 113.68 0 0 0 0 20 0 0 0 20 140 0 0 0
+3 116.62 0 0 0 0 20 0 0 0 20 140 0 0 0
+4 119.56 0 0 0 0 20 0 0 0 20 140 0 0 0
+5 122.5 0 0 0 0 20 0 0 0 20 140 0 0 0
+6 125.44 0 0 0 0 20 0 0 0 20 140 0 0 0
+7 128.38 0 0 0 0 20 0 0 0 20 140 0 0 0
+8 131.32 0 0 0 0 20 0 0 0 20 140 0 0 0
+9 134.26 0 0 0 0 20 0 0 0 20 140 0 0 0
+10 137.2 0 0 0 0 20 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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