Chikage
Chikage | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 20 | ||
0 | |||
300 | 0 | ||
Yes | 0 | ||
Combat | |||
Stance (4) | 55 | ||
-(40/75) | 25 | ||
N/A | 7.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
107.8 | 45 | ||
0 | 25 | ||
0 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | |||
0 | 40 | ||
0 | 0 |
Lore
An intricate weapon wielded by the royal guards of the Vilebloods. The blade of the Chikage is imbued with blood, its strikes sing in scarlet hues.
Effect: absorbs HP on death, restoring 1% HP upon the death of a foe, and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Stance
While in stance, use normal attack to spinning slash, and strong attack to parry.
Effect
- Absorbs 1% HP from fallen foes.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Item drop
- Dropped by Vileblood Annalise.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 | 45 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 25 | 175 | 0 | 0 | 0 |
Other Infusions | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 53.9 | 116.6 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+1 | 55.37 | 119.78 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+2 | 56.84 | 122.96 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+3 | 58.31 | 126.14 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+4 | 59.78 | 129.32 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+5 | 61.25 | 132.5 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+6 | 62.72 | 135.68 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+7 | 64.19 | 138.86 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+8 | 65.66 | 142.04 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+9 | 67.13 | 145.22 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
+10 | 68.6 | 148.4 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 107.8 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+1 | 110.74 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+2 | 113.68 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+3 | 116.62 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+4 | 119.56 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+5 | 122.5 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+6 | 125.44 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+7 | 128.38 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+8 | 131.32 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+9 | 134.26 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
+10 | 137.2 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 20 | 140 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 79, last edited: 14 Feb 2022 18:12