Chariot Lance
Chariot Lance | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Thrust | 35 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Executioner's Torment | 60 | ||
180 | 40 | ||
N/A | 15.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
99 | 60 | ||
0 | 25 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
35 | 15 | ||
0 | 0 |
Lore
A lance forged from a chariot that was used by an Executioner to mercilessly hunt undead down, a truly perverse design designed to inflict as much pain as possible on whatever victim he came across.
Skill: Executioner's Torment
Thrust the lance deep into your own body to satiate the twisted lances thirst for blood, boosting attack by 20% for 30 seconds and enabling unique heavy attacks.
Effect
Availability
- Mound Makers transposition in exchange for 15 Vertebra Shackle and 21,000 Souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 99 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 38.5 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 101.7 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 39.2 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 104.4 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 39.9 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 107.1 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 40.6 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 109.8 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 41.3 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 112.5 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 42 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 115.2 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 42.7 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 117.9 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 43.4 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 120.6 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 44.1 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 123.3 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 126 | 0 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 | 60 | 45.5 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 262.5 | 25 | 0 | 0 | 0 |
Other Infusions | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 118.8 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+1 | 47.46 | 122.04 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+2 | 48.72 | 125.28 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+3 | 49.98 | 128.52 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+4 | 51.24 | 131.76 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+5 | 52.5 | 135 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+6 | 53.76 | 138.24 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+7 | 55.02 | 141.48 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+8 | 56.28 | 144.72 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+9 | 57.54 | 147.96 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
+10 | 58.8 | 151.2 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 210 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 8, last edited: 14 Feb 2022 17:47