Chariot Lance
Chariot Lance
Chariot Lance Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 35
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Executioner's Torment Stability 60
Skill FP Cost 180 Durability 40
Spell Buff N/A Weight 15.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 60
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 35 Dexterity Requirement 15
Intelligence Requirement 0 Faith Requirement 0

Lore

A lance forged from a chariot that was used by an Executioner to mercilessly hunt undead down, a truly perverse design designed to inflict as much pain as possible on whatever victim he came across.

Skill: Executioner's Torment
Thrust the lance deep into your own body to satiate the twisted lances thirst for blood, boosting attack by 20% for 30 seconds and enabling unique heavy attacks.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 35 0 0 0 210 20 0 0 0
+1 101.7 0 0 0 0 35 0 0 0 210 20 0 0 0
+2 104.4 0 0 0 0 35 0 0 0 210 20 0 0 0
+3 107.1 0 0 0 0 35 0 0 0 210 20 0 0 0
+4 109.8 0 0 0 0 35 0 0 0 210 20 0 0 0
+5 112.5 0 0 0 0 35 0 0 0 210 20 0 0 0
+6 115.2 0 0 0 0 35 0 0 0 210 20 0 0 0
+7 117.9 0 0 0 0 35 0 0 0 210 20 0 0 0
+8 120.6 0 0 0 0 35 0 0 0 210 20 0 0 0
+9 123.3 0 0 0 0 35 0 0 0 210 20 0 0 0
+10 126 0 0 0 0 35 0 0 0 210 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 210 20 0 0 0 60 38.5 25 25 30 syntax error near `.*1.05`
+1 101.7 0 0 0 0 210 20 0 0 0 60 39.2 25 25 30 syntax error near `.*1.07`
+2 104.4 0 0 0 0 210 20 0 0 0 60 39.9 25 25 30 syntax error near `.*1.09`
+3 107.1 0 0 0 0 210 20 0 0 0 60 40.6 25 25 30 syntax error near `.*1.11`
+4 109.8 0 0 0 0 210 20 0 0 0 60 41.3 25 25 30 syntax error near `.*1.13`
+5 112.5 0 0 0 0 210 20 0 0 0 60 42 25 25 30 syntax error near `.*1.15`
+6 115.2 0 0 0 0 210 20 0 0 0 60 42.7 25 25 30 syntax error near `.*1.17`
+7 117.9 0 0 0 0 210 20 0 0 0 60 43.4 25 25 30 syntax error near `.*1.19`
+8 120.6 0 0 0 0 210 20 0 0 0 60 44.1 25 25 30 syntax error near `.*1.21`
+9 123.3 0 0 0 0 210 20 0 0 0 60 44.8 25 25 30 syntax error near `.*1.23`
+10 126 0 0 0 0 210 20 0 0 0 60 45.5 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 35 0 0 0 210 20 0 0 0
Laughing 0 0 0 0 0 35 0 0 0 0 0 0 0 0
Unstable 99 0 0 0 0 35 0 0 0 262.5 25 0 0 0
Other Infusions 99 0 0 0 0 35 0 0 0 210 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 118.8 0 0 0 35 0 0 0 210 20 220 0 0
+1 47.46 122.04 0 0 0 35 0 0 0 210 20 220 0 0
+2 48.72 125.28 0 0 0 35 0 0 0 210 20 220 0 0
+3 49.98 128.52 0 0 0 35 0 0 0 210 20 220 0 0
+4 51.24 131.76 0 0 0 35 0 0 0 210 20 220 0 0
+5 52.5 135 0 0 0 35 0 0 0 210 20 220 0 0
+6 53.76 138.24 0 0 0 35 0 0 0 210 20 220 0 0
+7 55.02 141.48 0 0 0 35 0 0 0 210 20 220 0 0
+8 56.28 144.72 0 0 0 35 0 0 0 210 20 220 0 0
+9 57.54 147.96 0 0 0 35 0 0 0 210 20 220 0 0
+10 58.8 151.2 0 0 0 35 0 0 0 210 20 220 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 35 0 0 0 210 20 0 0 0
+1 101.7 0 0 0 0 35 0 0 0 210 20 0 0 0
+2 104.4 0 0 0 0 35 0 0 0 210 20 0 0 0
+3 107.1 0 0 0 0 35 0 0 0 210 20 0 0 0
+4 109.8 0 0 0 0 35 0 0 0 210 20 0 0 0
+5 112.5 0 0 0 0 35 0 0 0 210 20 0 0 0
+6 115.2 0 0 0 0 35 0 0 0 210 20 0 0 0
+7 117.9 0 0 0 0 35 0 0 0 210 20 0 0 0
+8 120.6 0 0 0 0 35 0 0 0 210 20 0 0 0
+9 123.3 0 0 0 0 35 0 0 0 210 20 0 0 0
+10 126 0 0 0 0 35 0 0 0 210 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 35 0 0 0 210 20 0 0 0
+1 101.7 0 0 0 0 35 0 0 0 210 20 0 0 0
+2 104.4 0 0 0 0 35 0 0 0 210 20 0 0 0
+3 107.1 0 0 0 0 35 0 0 0 210 20 0 0 0
+4 109.8 0 0 0 0 35 0 0 0 210 20 0 0 0
+5 112.5 0 0 0 0 35 0 0 0 210 20 0 0 0
+6 115.2 0 0 0 0 35 0 0 0 210 20 0 0 0
+7 117.9 0 0 0 0 35 0 0 0 210 20 0 0 0
+8 120.6 0 0 0 0 35 0 0 0 210 20 0 0 0
+9 123.3 0 0 0 0 35 0 0 0 210 20 0 0 0
+10 126 0 0 0 0 35 0 0 0 210 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 35 0 0 0 210 20 0 0 0
+1 101.7 0 0 0 0 35 0 0 0 210 20 0 0 0
+2 104.4 0 0 0 0 35 0 0 0 210 20 0 0 0
+3 107.1 0 0 0 0 35 0 0 0 210 20 0 0 0
+4 109.8 0 0 0 0 35 0 0 0 210 20 0 0 0
+5 112.5 0 0 0 0 35 0 0 0 210 20 0 0 0
+6 115.2 0 0 0 0 35 0 0 0 210 20 0 0 0
+7 117.9 0 0 0 0 35 0 0 0 210 20 0 0 0
+8 120.6 0 0 0 0 35 0 0 0 210 20 0 0 0
+9 123.3 0 0 0 0 35 0 0 0 210 20 0 0 0
+10 126 0 0 0 0 35 0 0 0 210 20 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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