Chaos Blade
Chaos Blade
Chaos Blade Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Mushin Stability 55
Skill FP Cost 75 Durability 25
Spell Buff N/A Weight 6
Range N/A Critical Damage 150
Damage Guard Absorption
Physical Damage 143 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 0 Base Strength Scaling 20
Dexterity Requirement 32 Base Dexterity Scaling 140
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

A cursed sword of unknown origin bearing uncanny streaks on its blade.

The sword is not unlike a thing misshapen, granted life, but never welcome in this world. In other words, chaos itself.

Effect: attacks also damage its wielder, dealing 3% of HP per hit.

Skill: Mushin
Let go of your mind and be one with sword, allowing the cursed blade to take control. Heavy attacks now unleash cursed ancient sword techniques and damage is boosted by 15% for 20 seconds.

Effect

  • Self inflicts 1 + 3% of max HP as damage on hit.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 15 0 0 0 20 140 0 0 0
+1 146.9 0 0 0 0 15 0 0 0 20 140 0 0 0
+2 150.8 0 0 0 0 15 0 0 0 20 140 0 0 0
+3 154.7 0 0 0 0 15 0 0 0 20 140 0 0 0
+4 158.6 0 0 0 0 15 0 0 0 20 140 0 0 0
+5 162.5 0 0 0 0 15 0 0 0 20 140 0 0 0
+6 166.4 0 0 0 0 15 0 0 0 20 140 0 0 0
+7 170.3 0 0 0 0 15 0 0 0 20 140 0 0 0
+8 174.2 0 0 0 0 15 0 0 0 20 140 0 0 0
+9 178.1 0 0 0 0 15 0 0 0 20 140 0 0 0
+10 182 0 0 0 0 15 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 143 0 0 0 0 20 140 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 146.9 0 0 0 0 20 140 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 150.8 0 0 0 0 20 140 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 154.7 0 0 0 0 20 140 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 158.6 0 0 0 0 20 140 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 162.5 0 0 0 0 20 140 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 166.4 0 0 0 0 20 140 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 170.3 0 0 0 0 20 140 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 174.2 0 0 0 0 20 140 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 178.1 0 0 0 0 20 140 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 182 0 0 0 0 20 140 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 143 0 0 0 0 15 0 0 0 20 140 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 143 0 0 0 0 15 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 71.5 154 0 0 0 15 0 0 0 20 140 170 0 0
+1 73.45 158.2 0 0 0 15 0 0 0 20 140 170 0 0
+2 75.4 162.4 0 0 0 15 0 0 0 20 140 170 0 0
+3 77.35 166.6 0 0 0 15 0 0 0 20 140 170 0 0
+4 79.3 170.8 0 0 0 15 0 0 0 20 140 170 0 0
+5 81.25 175 0 0 0 15 0 0 0 20 140 170 0 0
+6 83.2 179.2 0 0 0 15 0 0 0 20 140 170 0 0
+7 85.15 183.4 0 0 0 15 0 0 0 20 140 170 0 0
+8 87.1 187.6 0 0 0 15 0 0 0 20 140 170 0 0
+9 89.05 191.8 0 0 0 15 0 0 0 20 140 170 0 0
+10 91 196 0 0 0 15 0 0 0 20 140 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 15 0 0 0 20 140 0 0 0
+1 146.9 0 0 0 0 15 0 0 0 20 140 0 0 0
+2 150.8 0 0 0 0 15 0 0 0 20 140 0 0 0
+3 154.7 0 0 0 0 15 0 0 0 20 140 0 0 0
+4 158.6 0 0 0 0 15 0 0 0 20 140 0 0 0
+5 162.5 0 0 0 0 15 0 0 0 20 140 0 0 0
+6 166.4 0 0 0 0 15 0 0 0 20 140 0 0 0
+7 170.3 0 0 0 0 15 0 0 0 20 140 0 0 0
+8 174.2 0 0 0 0 15 0 0 0 20 140 0 0 0
+9 178.1 0 0 0 0 15 0 0 0 20 140 0 0 0
+10 182 0 0 0 0 15 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 143 0 0 0 0 15 0 0 0 20 140 0 0 0
+1 146.9 0 0 0 0 15 0 0 0 20 140 0 0 0
+2 150.8 0 0 0 0 15 0 0 0 20 140 0 0 0
+3 154.7 0 0 0 0 15 0 0 0 20 140 0 0 0
+4 158.6 0 0 0 0 15 0 0 0 20 140 0 0 0
+5 162.5 0 0 0 0 15 0 0 0 20 140 0 0 0
+6 166.4 0 0 0 0 15 0 0 0 20 140 0 0 0
+7 170.3 0 0 0 0 15 0 0 0 20 140 0 0 0
+8 174.2 0 0 0 0 15 0 0 0 20 140 0 0 0
+9 178.1 0 0 0 0 15 0 0 0 20 140 0 0 0
+10 182 0 0 0 0 15 0 0 0 20 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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