Channeler's Trident
Channeler's Trident
Channeler's Trident Image
General Aux Effects
Physical Damage Type Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Channeler's Boon Stability 55
Skill FP Cost 200 Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 112.2 Physical Absorption 40
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 38 Faith Requirement 0

Lore

Trident of the Six-eyed Channelers,
sorcerers who serve Seath the Scaleless
in collecting human specimens.

Effect: increases max FP by 5%.

Skill: Channeler's Boon
Thrust trident into the air, stirring nearby allies into a bloodthirsty frenzy, boosting attack by 15% for 30 seconds. Effect duration can be extended.

Effect

  • Increases max FP by 5%.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
+1 115.26 0 0 0 0 0 0 0 0 20 80 100 0 0
+2 118.32 0 0 0 0 0 0 0 0 20 80 100 0 0
+3 121.38 0 0 0 0 0 0 0 0 20 80 100 0 0
+4 124.44 0 0 0 0 0 0 0 0 20 80 100 0 0
+5 127.5 0 0 0 0 0 0 0 0 20 80 100 0 0
+6 130.56 0 0 0 0 0 0 0 0 20 80 100 0 0
+7 133.62 0 0 0 0 0 0 0 0 20 80 100 0 0
+8 136.68 0 0 0 0 0 0 0 0 20 80 100 0 0
+9 139.74 0 0 0 0 0 0 0 0 20 80 100 0 0
+10 142.8 0 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 112.2 0 0 0 0 20 80 100 0 0 40 49.5 20 20 25 syntax error near `.*1.05`
+1 115.26 0 0 0 0 20 80 100 0 0 40 50.4 20 20 25 syntax error near `.*1.07`
+2 118.32 0 0 0 0 20 80 100 0 0 40 51.3 20 20 25 syntax error near `.*1.09`
+3 121.38 0 0 0 0 20 80 100 0 0 40 52.2 20 20 25 syntax error near `.*1.11`
+4 124.44 0 0 0 0 20 80 100 0 0 40 53.1 20 20 25 syntax error near `.*1.13`
+5 127.5 0 0 0 0 20 80 100 0 0 40 54 20 20 25 syntax error near `.*1.15`
+6 130.56 0 0 0 0 20 80 100 0 0 40 54.9 20 20 25 syntax error near `.*1.17`
+7 133.62 0 0 0 0 20 80 100 0 0 40 55.8 20 20 25 syntax error near `.*1.19`
+8 136.68 0 0 0 0 20 80 100 0 0 40 56.7 20 20 25 syntax error near `.*1.21`
+9 139.74 0 0 0 0 20 80 100 0 0 40 57.6 20 20 25 syntax error near `.*1.23`
+10 142.8 0 0 0 0 20 80 100 0 0 40 58.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 112.2 0 0 0 0 0 0 0 0 25 100 125 0 0
Other Infusions 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 56.1 123.2 0 0 0 0 0 0 0 20 80 178 0 0
+1 57.63 126.56 0 0 0 0 0 0 0 20 80 178 0 0
+2 59.16 129.92 0 0 0 0 0 0 0 20 80 178 0 0
+3 60.69 133.28 0 0 0 0 0 0 0 20 80 178 0 0
+4 62.22 136.64 0 0 0 0 0 0 0 20 80 178 0 0
+5 63.75 140 0 0 0 0 0 0 0 20 80 178 0 0
+6 65.28 143.36 0 0 0 0 0 0 0 20 80 178 0 0
+7 66.81 146.72 0 0 0 0 0 0 0 20 80 178 0 0
+8 68.34 150.08 0 0 0 0 0 0 0 20 80 178 0 0
+9 69.87 153.44 0 0 0 0 0 0 0 20 80 178 0 0
+10 71.4 156.8 0 0 0 0 0 0 0 20 80 178 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
+1 115.26 0 0 0 0 0 0 0 0 20 80 100 0 0
+2 118.32 0 0 0 0 0 0 0 0 20 80 100 0 0
+3 121.38 0 0 0 0 0 0 0 0 20 80 100 0 0
+4 124.44 0 0 0 0 0 0 0 0 20 80 100 0 0
+5 127.5 0 0 0 0 0 0 0 0 20 80 100 0 0
+6 130.56 0 0 0 0 0 0 0 0 20 80 100 0 0
+7 133.62 0 0 0 0 0 0 0 0 20 80 100 0 0
+8 136.68 0 0 0 0 0 0 0 0 20 80 100 0 0
+9 139.74 0 0 0 0 0 0 0 0 20 80 100 0 0
+10 142.8 0 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
+1 115.26 0 0 0 0 0 0 0 0 20 80 100 0 0
+2 118.32 0 0 0 0 0 0 0 0 20 80 100 0 0
+3 121.38 0 0 0 0 0 0 0 0 20 80 100 0 0
+4 124.44 0 0 0 0 0 0 0 0 20 80 100 0 0
+5 127.5 0 0 0 0 0 0 0 0 20 80 100 0 0
+6 130.56 0 0 0 0 0 0 0 0 20 80 100 0 0
+7 133.62 0 0 0 0 0 0 0 0 20 80 100 0 0
+8 136.68 0 0 0 0 0 0 0 0 20 80 100 0 0
+9 139.74 0 0 0 0 0 0 0 0 20 80 100 0 0
+10 142.8 0 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 20 80 100 0 0
+1 115.26 0 0 0 0 0 0 0 0 20 80 100 0 0
+2 118.32 0 0 0 0 0 0 0 0 20 80 100 0 0
+3 121.38 0 0 0 0 0 0 0 0 20 80 100 0 0
+4 124.44 0 0 0 0 0 0 0 0 20 80 100 0 0
+5 127.5 0 0 0 0 0 0 0 0 20 80 100 0 0
+6 130.56 0 0 0 0 0 0 0 0 20 80 100 0 0
+7 133.62 0 0 0 0 0 0 0 0 20 80 100 0 0
+8 136.68 0 0 0 0 0 0 0 0 20 80 100 0 0
+9 139.74 0 0 0 0 0 0 0 0 20 80 100 0 0
+10 142.8 0 0 0 0 0 0 0 0 20 80 100 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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