Censuring Palm
Censuring Palm
Censuring Palm Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 30 Durability 100
Spell Buff N/A Weight 0.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 93.5 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

The blessing of the Iudex whom awaited the arrival of ash shall be granted to chosen ash, if it accepts such an offering.

Effect: boosts movement speed by 10%.

The appearance this weapon is affected by the Poison, Blood, Curse, Frost, Magic, Fire, Lightning, Dark, Lucky, Enchanted and Holy infusions.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

  • Increases movement speed (walk/run animations) by 10%.

Availability

Treasure

Moveset

Notes

Showcase

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 119 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 93.5 0 0 0 0 100 100 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 96.05 0 0 0 0 100 100 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 98.6 0 0 0 0 100 100 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 101.15 0 0 0 0 100 100 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 103.7 0 0 0 0 100 100 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 106.25 0 0 0 0 100 100 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 108.8 0 0 0 0 100 100 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 111.35 0 0 0 0 100 100 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 113.9 0 0 0 0 100 100 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 116.45 0 0 0 0 100 100 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 119 0 0 0 0 100 100 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 93.5 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 104.5 0 0 0 0 0 0 0 100 100 210 0 0
+1 47.46 107.35 0 0 0 0 0 0 0 100 100 210 0 0
+2 48.72 110.2 0 0 0 0 0 0 0 100 100 210 0 0
+3 49.98 113.05 0 0 0 0 0 0 0 100 100 210 0 0
+4 51.24 115.9 0 0 0 0 0 0 0 100 100 210 0 0
+5 52.5 118.75 0 0 0 0 0 0 0 100 100 210 0 0
+6 53.76 121.6 0 0 0 0 0 0 0 100 100 210 0 0
+7 55.02 124.45 0 0 0 0 0 0 0 100 100 210 0 0
+8 56.28 127.3 0 0 0 0 0 0 0 100 100 210 0 0
+9 57.54 130.15 0 0 0 0 0 0 0 100 100 210 0 0
+10 58.8 133 0 0 0 0 0 0 0 100 100 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 119 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 119 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 119 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

  • Cinders Mod

Information here is accurate for version 2.12.

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