Carthus Shotel
Carthus Shotel
Carthus Shotel Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Carthus Cunning Stability 50
Skill FP Cost 40(30/50) Durability 25
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Strangely curved sword crafted to cause bleeding, wielded by Carthus swordsmen.

Shaped to sneak around the defenses of shields, this sword requires ample dexterity to wield effectively.

Skill: Carthus Cunning
Leap into the air and throw four lacerating knives at foes, inflicting 15 Bleed build up for each knife, can be followed up with a light attack to unleash two more knives, or a heavy attack to lunge at foes and pierce defences.
"In the eyes of the warriors of Carthus, no path to victory was dishonorable".

Effect

Availability

Merchants

Treasure

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 15 0 0 0 40 140 0 0 0
+1 101.7 0 0 0 0 15 0 0 0 40 140 0 0 0
+2 104.4 0 0 0 0 15 0 0 0 40 140 0 0 0
+3 107.1 0 0 0 0 15 0 0 0 40 140 0 0 0
+4 109.8 0 0 0 0 15 0 0 0 40 140 0 0 0
+5 112.5 0 0 0 0 15 0 0 0 40 140 0 0 0
+6 115.2 0 0 0 0 15 0 0 0 40 140 0 0 0
+7 117.9 0 0 0 0 15 0 0 0 40 140 0 0 0
+8 120.6 0 0 0 0 15 0 0 0 40 140 0 0 0
+9 123.3 0 0 0 0 15 0 0 0 40 140 0 0 0
+10 126 0 0 0 0 15 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 0 0 0 40 140 0 0 0 40 49.5 25 25 35 syntax error near `.*1.05`
+1 101.7 0 0 0 0 40 140 0 0 0 40 50.4 25 25 35 syntax error near `.*1.07`
+2 104.4 0 0 0 0 40 140 0 0 0 40 51.3 25 25 35 syntax error near `.*1.09`
+3 107.1 0 0 0 0 40 140 0 0 0 40 52.2 25 25 35 syntax error near `.*1.11`
+4 109.8 0 0 0 0 40 140 0 0 0 40 53.1 25 25 35 syntax error near `.*1.13`
+5 112.5 0 0 0 0 40 140 0 0 0 40 54 25 25 35 syntax error near `.*1.15`
+6 115.2 0 0 0 0 40 140 0 0 0 40 54.9 25 25 35 syntax error near `.*1.17`
+7 117.9 0 0 0 0 40 140 0 0 0 40 55.8 25 25 35 syntax error near `.*1.19`
+8 120.6 0 0 0 0 40 140 0 0 0 40 56.7 25 25 35 syntax error near `.*1.21`
+9 123.3 0 0 0 0 40 140 0 0 0 40 57.6 25 25 35 syntax error near `.*1.23`
+10 126 0 0 0 0 40 140 0 0 0 40 58.5 25 25 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 0 0 0 15 0 0 0 40 140 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 99 0 0 0 0 15 0 0 0 50 175 0 0 0
Other Infusions 99 0 0 0 0 15 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 110 0 0 0 15 0 0 0 40 140 190 0 0
+1 50.85 113 0 0 0 15 0 0 0 40 140 190 0 0
+2 52.2 116 0 0 0 15 0 0 0 40 140 190 0 0
+3 53.55 119 0 0 0 15 0 0 0 40 140 190 0 0
+4 54.9 122 0 0 0 15 0 0 0 40 140 190 0 0
+5 56.25 125 0 0 0 15 0 0 0 40 140 190 0 0
+6 57.6 128 0 0 0 15 0 0 0 40 140 190 0 0
+7 58.95 131 0 0 0 15 0 0 0 40 140 190 0 0
+8 60.3 134 0 0 0 15 0 0 0 40 140 190 0 0
+9 61.65 137 0 0 0 15 0 0 0 40 140 190 0 0
+10 63 140 0 0 0 15 0 0 0 40 140 190 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 15 0 0 0 40 140 0 0 0
+1 101.7 0 0 0 0 15 0 0 0 40 140 0 0 0
+2 104.4 0 0 0 0 15 0 0 0 40 140 0 0 0
+3 107.1 0 0 0 0 15 0 0 0 40 140 0 0 0
+4 109.8 0 0 0 0 15 0 0 0 40 140 0 0 0
+5 112.5 0 0 0 0 15 0 0 0 40 140 0 0 0
+6 115.2 0 0 0 0 15 0 0 0 40 140 0 0 0
+7 117.9 0 0 0 0 15 0 0 0 40 140 0 0 0
+8 120.6 0 0 0 0 15 0 0 0 40 140 0 0 0
+9 123.3 0 0 0 0 15 0 0 0 40 140 0 0 0
+10 126 0 0 0 0 15 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 15 0 0 0 40 140 0 0 0
+1 101.7 0 0 0 0 15 0 0 0 40 140 0 0 0
+2 104.4 0 0 0 0 15 0 0 0 40 140 0 0 0
+3 107.1 0 0 0 0 15 0 0 0 40 140 0 0 0
+4 109.8 0 0 0 0 15 0 0 0 40 140 0 0 0
+5 112.5 0 0 0 0 15 0 0 0 40 140 0 0 0
+6 115.2 0 0 0 0 15 0 0 0 40 140 0 0 0
+7 117.9 0 0 0 0 15 0 0 0 40 140 0 0 0
+8 120.6 0 0 0 0 15 0 0 0 40 140 0 0 0
+9 123.3 0 0 0 0 15 0 0 0 40 140 0 0 0
+10 126 0 0 0 0 15 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 0 0 0 15 0 0 0 40 140 0 0 0
+1 101.7 0 0 0 0 15 0 0 0 40 140 0 0 0
+2 104.4 0 0 0 0 15 0 0 0 40 140 0 0 0
+3 107.1 0 0 0 0 15 0 0 0 40 140 0 0 0
+4 109.8 0 0 0 0 15 0 0 0 40 140 0 0 0
+5 112.5 0 0 0 0 15 0 0 0 40 140 0 0 0
+6 115.2 0 0 0 0 15 0 0 0 40 140 0 0 0
+7 117.9 0 0 0 0 15 0 0 0 40 140 0 0 0
+8 120.6 0 0 0 0 15 0 0 0 40 140 0 0 0
+9 123.3 0 0 0 0 15 0 0 0 40 140 0 0 0
+10 126 0 0 0 0 15 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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