Carthus Curved Sword
Carthus Curved Sword
Carthus Curved Sword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (1) Stability 55
Skill FP Cost 30(-/60) Durability 25
Spell Buff N/A Weight 5.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 116.6 Physical Absorption 55
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 12 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Curved sword of Carthus swordsmen.

This weapon's thick, heavy blade is crafted to cause bleeding, and requires ample strength and dexterity to wield effectively, suggesting that the swordsmen of Carthus were amongst the mightiest.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 15 0 0 0 20 120 0 0 0
+1 119.78 0 0 0 0 15 0 0 0 20 120 0 0 0
+2 122.96 0 0 0 0 15 0 0 0 20 120 0 0 0
+3 126.14 0 0 0 0 15 0 0 0 20 120 0 0 0
+4 129.32 0 0 0 0 15 0 0 0 20 120 0 0 0
+5 132.5 0 0 0 0 15 0 0 0 20 120 0 0 0
+6 135.68 0 0 0 0 15 0 0 0 20 120 0 0 0
+7 138.86 0 0 0 0 15 0 0 0 20 120 0 0 0
+8 142.04 0 0 0 0 15 0 0 0 20 120 0 0 0
+9 145.22 0 0 0 0 15 0 0 0 20 120 0 0 0
+10 148.4 0 0 0 0 15 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 116.6 0 0 0 0 20 120 0 0 0 55 49.5 30 30 35 syntax error near `.*1.05`
+1 119.78 0 0 0 0 20 120 0 0 0 55 50.4 30 30 35 syntax error near `.*1.07`
+2 122.96 0 0 0 0 20 120 0 0 0 55 51.3 30 30 35 syntax error near `.*1.09`
+3 126.14 0 0 0 0 20 120 0 0 0 55 52.2 30 30 35 syntax error near `.*1.11`
+4 129.32 0 0 0 0 20 120 0 0 0 55 53.1 30 30 35 syntax error near `.*1.13`
+5 132.5 0 0 0 0 20 120 0 0 0 55 54 30 30 35 syntax error near `.*1.15`
+6 135.68 0 0 0 0 20 120 0 0 0 55 54.9 30 30 35 syntax error near `.*1.17`
+7 138.86 0 0 0 0 20 120 0 0 0 55 55.8 30 30 35 syntax error near `.*1.19`
+8 142.04 0 0 0 0 20 120 0 0 0 55 56.7 30 30 35 syntax error near `.*1.21`
+9 145.22 0 0 0 0 20 120 0 0 0 55 57.6 30 30 35 syntax error near `.*1.23`
+10 148.4 0 0 0 0 20 120 0 0 0 55 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 116.6 0 0 0 0 15 0 0 0 15 90 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Other Infusions 116.6 0 0 0 0 15 0 0 0 15 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 58.3 125.4 0 0 0 15 0 0 0 20 120 150 0 0
+1 59.89 128.82 0 0 0 15 0 0 0 20 120 150 0 0
+2 61.48 132.24 0 0 0 15 0 0 0 20 120 150 0 0
+3 63.07 135.66 0 0 0 15 0 0 0 20 120 150 0 0
+4 64.66 139.08 0 0 0 15 0 0 0 20 120 150 0 0
+5 66.25 142.5 0 0 0 15 0 0 0 20 120 150 0 0
+6 67.84 145.92 0 0 0 15 0 0 0 20 120 150 0 0
+7 69.43 149.34 0 0 0 15 0 0 0 20 120 150 0 0
+8 71.02 152.76 0 0 0 15 0 0 0 20 120 150 0 0
+9 72.61 156.18 0 0 0 15 0 0 0 20 120 150 0 0
+10 74.2 159.6 0 0 0 15 0 0 0 20 120 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 15 0 0 0 20 120 0 0 0
+1 119.78 0 0 0 0 15 0 0 0 20 120 0 0 0
+2 122.96 0 0 0 0 15 0 0 0 20 120 0 0 0
+3 126.14 0 0 0 0 15 0 0 0 20 120 0 0 0
+4 129.32 0 0 0 0 15 0 0 0 20 120 0 0 0
+5 132.5 0 0 0 0 15 0 0 0 20 120 0 0 0
+6 135.68 0 0 0 0 15 0 0 0 20 120 0 0 0
+7 138.86 0 0 0 0 15 0 0 0 20 120 0 0 0
+8 142.04 0 0 0 0 15 0 0 0 20 120 0 0 0
+9 145.22 0 0 0 0 15 0 0 0 20 120 0 0 0
+10 148.4 0 0 0 0 15 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 15 0 0 0 20 120 0 0 0
+1 119.78 0 0 0 0 15 0 0 0 20 120 0 0 0
+2 122.96 0 0 0 0 15 0 0 0 20 120 0 0 0
+3 126.14 0 0 0 0 15 0 0 0 20 120 0 0 0
+4 129.32 0 0 0 0 15 0 0 0 20 120 0 0 0
+5 132.5 0 0 0 0 15 0 0 0 20 120 0 0 0
+6 135.68 0 0 0 0 15 0 0 0 20 120 0 0 0
+7 138.86 0 0 0 0 15 0 0 0 20 120 0 0 0
+8 142.04 0 0 0 0 15 0 0 0 20 120 0 0 0
+9 145.22 0 0 0 0 15 0 0 0 20 120 0 0 0
+10 148.4 0 0 0 0 15 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 116.6 0 0 0 0 15 0 0 0 15 90 0 0 0
+1 119.78 0 0 0 0 15 0 0 0 15 90 0 0 0
+2 122.96 0 0 0 0 15 0 0 0 15 90 0 0 0
+3 126.14 0 0 0 0 15 0 0 0 15 90 0 0 0
+4 129.32 0 0 0 0 15 0 0 0 15 90 0 0 0
+5 132.5 0 0 0 0 15 0 0 0 15 90 0 0 0
+6 135.68 0 0 0 0 15 0 0 0 15 90 0 0 0
+7 138.86 0 0 0 0 15 0 0 0 15 90 0 0 0
+8 142.04 0 0 0 0 15 0 0 0 15 90 0 0 0
+9 145.22 0 0 0 0 15 0 0 0 15 90 0 0 0
+10 148.4 0 0 0 0 15 0 0 0 15 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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