Carthus Curved Greatsword
Carthus Curved Greatsword
Carthus Curved Greatsword Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 20
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (3) Stability 60
Skill FP Cost 40(-/75) Durability 30
Spell Buff N/A Weight 10.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 145.2 Physical Absorption 50
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 16 Dexterity Requirement 24
Intelligence Requirement 0 Faith Requirement 0

Lore

Large curved sword wielded by swordsmen of Carthus.

The lightest of the curved greatswords. Crafted to cause bleeding.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into strong attack.

Effect

Availability

Merchants

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 145.2 0 0 0 0 20 0 0 0 40 140 0 0 0
+1 149.16 0 0 0 0 20 0 0 0 40 140 0 0 0
+2 153.12 0 0 0 0 20 0 0 0 40 140 0 0 0
+3 157.08 0 0 0 0 20 0 0 0 40 140 0 0 0
+4 161.04 0 0 0 0 20 0 0 0 40 140 0 0 0
+5 165 0 0 0 0 20 0 0 0 40 140 0 0 0
+6 168.96 0 0 0 0 20 0 0 0 40 140 0 0 0
+7 172.92 0 0 0 0 20 0 0 0 40 140 0 0 0
+8 176.88 0 0 0 0 20 0 0 0 40 140 0 0 0
+9 180.84 0 0 0 0 20 0 0 0 40 140 0 0 0
+10 184.8 0 0 0 0 20 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 145.2 0 0 0 0 40 140 0 0 0 50 55 35 35 40 syntax error near `.*1.05`
+1 149.16 0 0 0 0 40 140 0 0 0 50 56 35 35 40 syntax error near `.*1.07`
+2 153.12 0 0 0 0 40 140 0 0 0 50 57 35 35 40 syntax error near `.*1.09`
+3 157.08 0 0 0 0 40 140 0 0 0 50 58 35 35 40 syntax error near `.*1.11`
+4 161.04 0 0 0 0 40 140 0 0 0 50 59 35 35 40 syntax error near `.*1.13`
+5 165 0 0 0 0 40 140 0 0 0 50 60 35 35 40 syntax error near `.*1.15`
+6 168.96 0 0 0 0 40 140 0 0 0 50 61 35 35 40 syntax error near `.*1.17`
+7 172.92 0 0 0 0 40 140 0 0 0 50 62 35 35 40 syntax error near `.*1.19`
+8 176.88 0 0 0 0 40 140 0 0 0 50 63 35 35 40 syntax error near `.*1.21`
+9 180.84 0 0 0 0 40 140 0 0 0 50 64 35 35 40 syntax error near `.*1.23`
+10 184.8 0 0 0 0 40 140 0 0 0 50 65 35 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 145.2 0 0 0 0 20 0 0 0 30 105 0 0 0
Laughing 0 0 0 0 0 20 0 0 0 0 0 0 0 0
Other Infusions 145.2 0 0 0 0 20 0 0 0 30 105 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 72.6 145.2 0 0 0 20 0 0 0 40 140 200 0 0
+1 74.58 149.16 0 0 0 20 0 0 0 40 140 200 0 0
+2 76.56 153.12 0 0 0 20 0 0 0 40 140 200 0 0
+3 78.54 157.08 0 0 0 20 0 0 0 40 140 200 0 0
+4 80.52 161.04 0 0 0 20 0 0 0 40 140 200 0 0
+5 82.5 165 0 0 0 20 0 0 0 40 140 200 0 0
+6 84.48 168.96 0 0 0 20 0 0 0 40 140 200 0 0
+7 86.46 172.92 0 0 0 20 0 0 0 40 140 200 0 0
+8 88.44 176.88 0 0 0 20 0 0 0 40 140 200 0 0
+9 90.42 180.84 0 0 0 20 0 0 0 40 140 200 0 0
+10 92.4 184.8 0 0 0 20 0 0 0 40 140 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 145.2 0 0 0 0 20 0 0 0 40 140 0 0 0
+1 149.16 0 0 0 0 20 0 0 0 40 140 0 0 0
+2 153.12 0 0 0 0 20 0 0 0 40 140 0 0 0
+3 157.08 0 0 0 0 20 0 0 0 40 140 0 0 0
+4 161.04 0 0 0 0 20 0 0 0 40 140 0 0 0
+5 165 0 0 0 0 20 0 0 0 40 140 0 0 0
+6 168.96 0 0 0 0 20 0 0 0 40 140 0 0 0
+7 172.92 0 0 0 0 20 0 0 0 40 140 0 0 0
+8 176.88 0 0 0 0 20 0 0 0 40 140 0 0 0
+9 180.84 0 0 0 0 20 0 0 0 40 140 0 0 0
+10 184.8 0 0 0 0 20 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 145.2 0 0 0 0 20 0 0 0 40 140 0 0 0
+1 149.16 0 0 0 0 20 0 0 0 40 140 0 0 0
+2 153.12 0 0 0 0 20 0 0 0 40 140 0 0 0
+3 157.08 0 0 0 0 20 0 0 0 40 140 0 0 0
+4 161.04 0 0 0 0 20 0 0 0 40 140 0 0 0
+5 165 0 0 0 0 20 0 0 0 40 140 0 0 0
+6 168.96 0 0 0 0 20 0 0 0 40 140 0 0 0
+7 172.92 0 0 0 0 20 0 0 0 40 140 0 0 0
+8 176.88 0 0 0 0 20 0 0 0 40 140 0 0 0
+9 180.84 0 0 0 0 20 0 0 0 40 140 0 0 0
+10 184.8 0 0 0 0 20 0 0 0 40 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 145.2 0 0 0 0 20 0 0 0 30 105 0 0 0
+1 149.16 0 0 0 0 20 0 0 0 30 105 0 0 0
+2 153.12 0 0 0 0 20 0 0 0 30 105 0 0 0
+3 157.08 0 0 0 0 20 0 0 0 30 105 0 0 0
+4 161.04 0 0 0 0 20 0 0 0 30 105 0 0 0
+5 165 0 0 0 0 20 0 0 0 30 105 0 0 0
+6 168.96 0 0 0 0 20 0 0 0 30 105 0 0 0
+7 172.92 0 0 0 0 20 0 0 0 30 105 0 0 0
+8 176.88 0 0 0 0 20 0 0 0 30 105 0 0 0
+9 180.84 0 0 0 0 20 0 0 0 30 105 0 0 0
+10 184.8 0 0 0 0 20 0 0 0 30 105 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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