Burial Blade
Burial Blade | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
150 | 0 | ||
Yes | 0 | ||
Combat | |||
Whirlwind Fury | 55 | ||
30(-/60) | 25 | ||
N/A | 6.0 | ||
N/A | 120 | ||
Damage | Guard Absorption | ||
105.6 | 55 | ||
0 | 35 | ||
0 | 30 | ||
0 | 30 | ||
0 | 35 | ||
Requirements | |||
20 | 14 | ||
0 | 0 |
Lore
A masterful weapon, used by a decrepit hunter to fight back against a harrowing nightmare.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Whirlwind Fury
A chain attack that wedges below foes and swings upward,breaking their guard.Follow with strong attack to slice the foe in a cross-cut pattern.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Merchants
- Sold by Master Benjin for 32,000 souls.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 105.6 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 49.5 | 30 | 30 | 35 | syntax error near `.*1.05` |
+1 | 108.48 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 50.4 | 30 | 30 | 35 | syntax error near `.*1.07` |
+2 | 111.36 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 51.3 | 30 | 30 | 35 | syntax error near `.*1.09` |
+3 | 114.24 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 52.2 | 30 | 30 | 35 | syntax error near `.*1.11` |
+4 | 117.12 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 53.1 | 30 | 30 | 35 | syntax error near `.*1.13` |
+5 | 120 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 54 | 30 | 30 | 35 | syntax error near `.*1.15` |
+6 | 122.88 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 54.9 | 30 | 30 | 35 | syntax error near `.*1.17` |
+7 | 125.76 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 55.8 | 30 | 30 | 35 | syntax error near `.*1.19` |
+8 | 128.64 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 56.7 | 30 | 30 | 35 | syntax error near `.*1.21` |
+9 | 131.52 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 57.6 | 30 | 30 | 35 | syntax error near `.*1.23` |
+10 | 134.4 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 | 55 | 58.5 | 30 | 30 | 35 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 62.5 | 0 | 0 | 0 |
Other Infusions | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 52.8 | 114.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+1 | 54.24 | 117.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+2 | 55.68 | 120.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+3 | 57.12 | 123.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+4 | 58.56 | 126.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+5 | 60 | 130 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+6 | 61.44 | 133.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+7 | 62.88 | 136.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+8 | 64.32 | 139.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+9 | 65.76 | 142.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
+10 | 67.2 | 145.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 105.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+1 | 108.48 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+2 | 111.36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+3 | 114.24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+4 | 117.12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+5 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+6 | 122.88 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+7 | 125.76 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+8 | 128.64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+9 | 131.52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
+10 | 134.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 75, last edited: 14 Feb 2022 17:10