Burial Blade
Burial Blade
Burial Blade Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 150 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Whirlwind Fury Stability 55
Skill FP Cost 30(-/60) Durability 25
Spell Buff N/A Weight 6.0
Range N/A Critical Damage 120
Damage Guard Absorption
Physical Damage 105.6 Physical Absorption 55
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 20 Dexterity Requirement 14
Intelligence Requirement 0 Faith Requirement 0

Lore

A masterful weapon, used by a decrepit hunter to fight back against a harrowing nightmare.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Whirlwind Fury
A chain attack that wedges below foes and swings upward,breaking their guard.Follow with strong attack to slice the foe in a cross-cut pattern.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 120 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 105.6 0 0 0 0 120 50 0 0 0 55 49.5 30 30 35 syntax error near `.*1.05`
+1 108.48 0 0 0 0 120 50 0 0 0 55 50.4 30 30 35 syntax error near `.*1.07`
+2 111.36 0 0 0 0 120 50 0 0 0 55 51.3 30 30 35 syntax error near `.*1.09`
+3 114.24 0 0 0 0 120 50 0 0 0 55 52.2 30 30 35 syntax error near `.*1.11`
+4 117.12 0 0 0 0 120 50 0 0 0 55 53.1 30 30 35 syntax error near `.*1.13`
+5 120 0 0 0 0 120 50 0 0 0 55 54 30 30 35 syntax error near `.*1.15`
+6 122.88 0 0 0 0 120 50 0 0 0 55 54.9 30 30 35 syntax error near `.*1.17`
+7 125.76 0 0 0 0 120 50 0 0 0 55 55.8 30 30 35 syntax error near `.*1.19`
+8 128.64 0 0 0 0 120 50 0 0 0 55 56.7 30 30 35 syntax error near `.*1.21`
+9 131.52 0 0 0 0 120 50 0 0 0 55 57.6 30 30 35 syntax error near `.*1.23`
+10 134.4 0 0 0 0 120 50 0 0 0 55 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 105.6 0 0 0 0 0 0 0 0 150 62.5 0 0 0
Other Infusions 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 52.8 114.4 0 0 0 0 0 0 0 120 50 180 0 0
+1 54.24 117.52 0 0 0 0 0 0 0 120 50 180 0 0
+2 55.68 120.64 0 0 0 0 0 0 0 120 50 180 0 0
+3 57.12 123.76 0 0 0 0 0 0 0 120 50 180 0 0
+4 58.56 126.88 0 0 0 0 0 0 0 120 50 180 0 0
+5 60 130 0 0 0 0 0 0 0 120 50 180 0 0
+6 61.44 133.12 0 0 0 0 0 0 0 120 50 180 0 0
+7 62.88 136.24 0 0 0 0 0 0 0 120 50 180 0 0
+8 64.32 139.36 0 0 0 0 0 0 0 120 50 180 0 0
+9 65.76 142.48 0 0 0 0 0 0 0 120 50 180 0 0
+10 67.2 145.6 0 0 0 0 0 0 0 120 50 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 120 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 120 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 105.6 0 0 0 0 0 0 0 0 120 50 0 0 0
+1 108.48 0 0 0 0 0 0 0 0 120 50 0 0 0
+2 111.36 0 0 0 0 0 0 0 0 120 50 0 0 0
+3 114.24 0 0 0 0 0 0 0 0 120 50 0 0 0
+4 117.12 0 0 0 0 0 0 0 0 120 50 0 0 0
+5 120 0 0 0 0 0 0 0 0 120 50 0 0 0
+6 122.88 0 0 0 0 0 0 0 0 120 50 0 0 0
+7 125.76 0 0 0 0 0 0 0 0 120 50 0 0 0
+8 128.64 0 0 0 0 0 0 0 0 120 50 0 0 0
+9 131.52 0 0 0 0 0 0 0 0 120 50 0 0 0
+10 134.4 0 0 0 0 0 0 0 0 120 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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