Broken Straight Sword
Broken Straight Sword
Broken Straight Sword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 3 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (1) Stability 55
Skill FP Cost -(25/50) Durability 20
Spell Buff N/A Weight 1.0
Range N/A Critical Damage 150
Damage Guard Absorption
Physical Damage 104.5 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A straight sword with a broken blade.

A weapon with no exceptional qualities. Only a mad Hollow would choose to fight with this.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge. Only, neither move will appear very impressive with a broken sword.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 107.35 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 110.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 113.05 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 115.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 118.75 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 121.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 124.45 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 127.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 130.15 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 133 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 104.5 0 0 0 0 80 80 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 107.35 0 0 0 0 80 80 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 110.2 0 0 0 0 80 80 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 113.05 0 0 0 0 80 80 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 115.9 0 0 0 0 80 80 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 118.75 0 0 0 0 80 80 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 121.6 0 0 0 0 80 80 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 124.45 0 0 0 0 80 80 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 127.3 0 0 0 0 80 80 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 130.15 0 0 0 0 80 80 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 133 0 0 0 0 80 80 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 104.5 0 0 0 0 0 0 0 0 100 100 0 0 0
Other Infusions 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 52.8 110 0 0 0 0 0 0 0 80 80 170 0 0
+1 54.24 113 0 0 0 0 0 0 0 80 80 170 0 0
+2 55.68 116 0 0 0 0 0 0 0 80 80 170 0 0
+3 57.12 119 0 0 0 0 0 0 0 80 80 170 0 0
+4 58.56 122 0 0 0 0 0 0 0 80 80 170 0 0
+5 60 125 0 0 0 0 0 0 0 80 80 170 0 0
+6 61.44 128 0 0 0 0 0 0 0 80 80 170 0 0
+7 62.88 131 0 0 0 0 0 0 0 80 80 170 0 0
+8 64.32 134 0 0 0 0 0 0 0 80 80 170 0 0
+9 65.76 137 0 0 0 0 0 0 0 80 80 170 0 0
+10 67.2 140 0 0 0 0 0 0 0 80 80 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 107.35 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 110.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 113.05 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 115.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 118.75 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 121.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 124.45 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 127.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 130.15 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 133 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 107.35 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 110.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 113.05 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 115.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 118.75 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 121.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 124.45 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 127.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 130.15 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 133 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 104.5 0 0 0 0 0 0 0 0 80 80 0 0 0
+1 107.35 0 0 0 0 0 0 0 0 80 80 0 0 0
+2 110.2 0 0 0 0 0 0 0 0 80 80 0 0 0
+3 113.05 0 0 0 0 0 0 0 0 80 80 0 0 0
+4 115.9 0 0 0 0 0 0 0 0 80 80 0 0 0
+5 118.75 0 0 0 0 0 0 0 0 80 80 0 0 0
+6 121.6 0 0 0 0 0 0 0 0 80 80 0 0 0
+7 124.45 0 0 0 0 0 0 0 0 80 80 0 0 0
+8 127.3 0 0 0 0 0 0 0 0 80 80 0 0 0
+9 130.15 0 0 0 0 0 0 0 0 80 80 0 0 0
+10 133 0 0 0 0 0 0 0 0 80 80 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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