Brigand Twindaggers
Brigand Twindaggers
Brigand Twindaggers Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 10 Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 57.2 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements Scaling
Strength Requirement 10 Base Strength Scaling 20
Dexterity Requirement 18 Base Dexterity Scaling 120
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

These paired daggers are the preferred weapons of the brigands of a distant land.

When two-handed, the wielder holds a blade in each hand, allowing for divergent attacks that include left-handed moves.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 57.2 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 58.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 60.32 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 61.88 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 63.44 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 65 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 66.56 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 68.12 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 69.68 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 71.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 72.8 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 57.2 0 0 0 0 20 120 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 58.76 0 0 0 0 20 120 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 60.32 0 0 0 0 20 120 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 61.88 0 0 0 0 20 120 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 63.44 0 0 0 0 20 120 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 65 0 0 0 0 20 120 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 66.56 0 0 0 0 20 120 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 68.12 0 0 0 0 20 120 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 69.68 0 0 0 0 20 120 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 71.24 0 0 0 0 20 120 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 72.8 0 0 0 0 20 120 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 57.2 0 0 0 0 0 0 0 0 20 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 57.2 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 28.6 57.2 0 0 0 0 0 0 0 20 120 160 0 0
+1 29.38 58.76 0 0 0 0 0 0 0 20 120 160 0 0
+2 30.16 60.32 0 0 0 0 0 0 0 20 120 160 0 0
+3 30.94 61.88 0 0 0 0 0 0 0 20 120 160 0 0
+4 31.72 63.44 0 0 0 0 0 0 0 20 120 160 0 0
+5 32.5 65 0 0 0 0 0 0 0 20 120 160 0 0
+6 33.28 66.56 0 0 0 0 0 0 0 20 120 160 0 0
+7 34.06 68.12 0 0 0 0 0 0 0 20 120 160 0 0
+8 34.84 69.68 0 0 0 0 0 0 0 20 120 160 0 0
+9 35.62 71.24 0 0 0 0 0 0 0 20 120 160 0 0
+10 36.4 72.8 0 0 0 0 0 0 0 20 120 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 57.2 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 58.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 60.32 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 61.88 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 63.44 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 65 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 66.56 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 68.12 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 69.68 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 71.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 72.8 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 57.2 0 0 0 0 0 0 0 0 20 120 0 0 0
+1 58.76 0 0 0 0 0 0 0 0 20 120 0 0 0
+2 60.32 0 0 0 0 0 0 0 0 20 120 0 0 0
+3 61.88 0 0 0 0 0 0 0 0 20 120 0 0 0
+4 63.44 0 0 0 0 0 0 0 0 20 120 0 0 0
+5 65 0 0 0 0 0 0 0 0 20 120 0 0 0
+6 66.56 0 0 0 0 0 0 0 0 20 120 0 0 0
+7 68.12 0 0 0 0 0 0 0 0 20 120 0 0 0
+8 69.68 0 0 0 0 0 0 0 0 20 120 0 0 0
+9 71.24 0 0 0 0 0 0 0 0 20 120 0 0 0
+10 72.8 0 0 0 0 0 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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