Branding Iron
Branding Iron
Branding Iron Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Charge (1) Stability 55
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 55 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 220 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 20 Dexterity Requirement 0
Intelligence Requirement 16 Faith Requirement 16

Lore

Branding iron used by the jailers prowling Irithyll Dungeon.

The appearance of this weapon is affected by the Dark infusion.

Effect: blocks Estus usage and reduces any form of healing to zero for 10 seconds.

Skill: Charge
Hold iron at waist and charge at foe. Use strong attack while charging to extend the length of the charge.

Effect

  • Blocks Estus Flask usage and reduces any form of healing to zero for 10 seconds.

Availability

Item drop

Moveset

Notes

  • Fire damage of this weapon has no scaling.
  • Using the Dark infusion on this weapon transforms its appearance.
Dark_Branding_Iron.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 220 0 0 0 0 0 0 50 50 0 0 0
+1 56.5 0 226 0 0 0 0 0 0 50 50 0 0 0
+2 58 0 232 0 0 0 0 0 0 50 50 0 0 0
+3 59.5 0 238 0 0 0 0 0 0 50 50 0 0 0
+4 61 0 244 0 0 0 0 0 0 50 50 0 0 0
+5 62.5 0 250 0 0 0 0 0 0 50 50 0 0 0
+6 64 0 256 0 0 0 0 0 0 50 50 0 0 0
+7 65.5 0 262 0 0 0 0 0 0 50 50 0 0 0
+8 67 0 268 0 0 0 0 0 0 50 50 0 0 0
+9 68.5 0 274 0 0 0 0 0 0 50 50 0 0 0
+10 70 0 280 0 0 0 0 0 0 50 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 55 0 220 0 0 50 50 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 56.5 0 226 0 0 50 50 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 58 0 232 0 0 50 50 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 59.5 0 238 0 0 50 50 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 61 0 244 0 0 50 50 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 62.5 0 250 0 0 50 50 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 64 0 256 0 0 50 50 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 65.5 0 262 0 0 50 50 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 67 0 268 0 0 50 50 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 68.5 0 274 0 0 50 50 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 70 0 280 0 0 50 50 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 55 0 220 0 0 0 0 0 0 50 50 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 55 0 220 0 0 0 0 0 0 62.5 62.5 0 0 0
Other Infusions 55 0 220 0 0 0 0 0 0 50 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 58.3 165 0 0 0 0 0 0 0 50 50 140 0 0
+1 59.89 169.5 0 0 0 0 0 0 0 50 50 140 0 0
+2 61.48 174 0 0 0 0 0 0 0 50 50 140 0 0
+3 63.07 178.5 0 0 0 0 0 0 0 50 50 140 0 0
+4 64.66 183 0 0 0 0 0 0 0 50 50 140 0 0
+5 66.25 187.5 0 0 0 0 0 0 0 50 50 140 0 0
+6 67.84 192 0 0 0 0 0 0 0 50 50 140 0 0
+7 69.43 196.5 0 0 0 0 0 0 0 50 50 140 0 0
+8 71.02 201 0 0 0 0 0 0 0 50 50 140 0 0
+9 72.61 205.5 0 0 0 0 0 0 0 50 50 140 0 0
+10 74.2 210 0 0 0 0 0 0 0 50 50 140 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 220 0 0 0 0 0 0 50 50 0 0 0
+1 56.5 0 226 0 0 0 0 0 0 50 50 0 0 0
+2 58 0 232 0 0 0 0 0 0 50 50 0 0 0
+3 59.5 0 238 0 0 0 0 0 0 50 50 0 0 0
+4 61 0 244 0 0 0 0 0 0 50 50 0 0 0
+5 62.5 0 250 0 0 0 0 0 0 50 50 0 0 0
+6 64 0 256 0 0 0 0 0 0 50 50 0 0 0
+7 65.5 0 262 0 0 0 0 0 0 50 50 0 0 0
+8 67 0 268 0 0 0 0 0 0 50 50 0 0 0
+9 68.5 0 274 0 0 0 0 0 0 50 50 0 0 0
+10 70 0 280 0 0 0 0 0 0 50 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 220 0 0 0 0 0 0 50 50 0 0 0
+1 56.5 0 226 0 0 0 0 0 0 50 50 0 0 0
+2 58 0 232 0 0 0 0 0 0 50 50 0 0 0
+3 59.5 0 238 0 0 0 0 0 0 50 50 0 0 0
+4 61 0 244 0 0 0 0 0 0 50 50 0 0 0
+5 62.5 0 250 0 0 0 0 0 0 50 50 0 0 0
+6 64 0 256 0 0 0 0 0 0 50 50 0 0 0
+7 65.5 0 262 0 0 0 0 0 0 50 50 0 0 0
+8 67 0 268 0 0 0 0 0 0 50 50 0 0 0
+9 68.5 0 274 0 0 0 0 0 0 50 50 0 0 0
+10 70 0 280 0 0 0 0 0 0 50 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 0 220 0 0 0 0 0 0 50 50 0 0 0
+1 56.5 0 226 0 0 0 0 0 0 50 50 0 0 0
+2 58 0 232 0 0 0 0 0 0 50 50 0 0 0
+3 59.5 0 238 0 0 0 0 0 0 50 50 0 0 0
+4 61 0 244 0 0 0 0 0 0 50 50 0 0 0
+5 62.5 0 250 0 0 0 0 0 0 50 50 0 0 0
+6 64 0 256 0 0 0 0 0 0 50 50 0 0 0
+7 65.5 0 262 0 0 0 0 0 0 50 50 0 0 0
+8 67 0 268 0 0 0 0 0 0 50 50 0 0 0
+9 68.5 0 274 0 0 0 0 0 0 50 50 0 0 0
+10 70 0 280 0 0 0 0 0 0 50 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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