Branding Iron
Branding Iron | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Charge (1) | 55 | ||
30(-/75) | 25 | ||
N/A | 4.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
55 | 40 | ||
0 | 25 | ||
220 | 20 | ||
0 | 20 | ||
0 | 25 | ||
Requirements | |||
20 | 0 | ||
16 | 16 |
Lore
Branding iron used by the jailers prowling Irithyll Dungeon.
The appearance of this weapon is affected by the Dark infusion.
Effect: blocks Estus usage and reduces any form of healing to zero for 10 seconds.
Skill: Charge
Hold iron at waist and charge at foe. Use strong attack while charging to extend the length of the charge.
Effect
- Blocks Estus Flask usage and reduces any form of healing to zero for 10 seconds.
Availability
Item drop
- Dropped by a Jailer found in Irithyll Dungeon.
Moveset
Notes
- Fire damage of this weapon has no scaling.
- Using the Dark infusion on this weapon transforms its appearance.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+2 | 58 | 0 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+4 | 61 | 0 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+6 | 64 | 0 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+8 | 67 | 0 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+10 | 70 | 0 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 55 | 0 | 220 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 56.5 | 0 | 226 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 58 | 0 | 232 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 59.5 | 0 | 238 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 61 | 0 | 244 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 62.5 | 0 | 250 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 64 | 0 | 256 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 65.5 | 0 | 262 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 67 | 0 | 268 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 68.5 | 0 | 274 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 70 | 0 | 280 | 0 | 0 | 50 | 50 | 0 | 0 | 0 | 40 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 62.5 | 62.5 | 0 | 0 | 0 |
Other Infusions | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 58.3 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+1 | 59.89 | 169.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+2 | 61.48 | 174 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+3 | 63.07 | 178.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+4 | 64.66 | 183 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+5 | 66.25 | 187.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+6 | 67.84 | 192 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+7 | 69.43 | 196.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+8 | 71.02 | 201 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+9 | 72.61 | 205.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
+10 | 74.2 | 210 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 140 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+2 | 58 | 0 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+4 | 61 | 0 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+6 | 64 | 0 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+8 | 67 | 0 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+10 | 70 | 0 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+2 | 58 | 0 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+4 | 61 | 0 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+6 | 64 | 0 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+8 | 67 | 0 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+10 | 70 | 0 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 55 | 0 | 220 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+1 | 56.5 | 0 | 226 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+2 | 58 | 0 | 232 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+3 | 59.5 | 0 | 238 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+4 | 61 | 0 | 244 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+5 | 62.5 | 0 | 250 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+6 | 64 | 0 | 256 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+7 | 65.5 | 0 | 262 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+8 | 67 | 0 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+9 | 68.5 | 0 | 274 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
+10 | 70 | 0 | 280 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 69, last edited: 01 Oct 2022 07:03