Boom Hammer
| Boom Hammer | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Strike | 0 | ||
| 0 | |||
| 50 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Ignite | 60 | ||
| 120 | 25 | ||
| N/A | 7.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 99 | 40 | ||
| 0 | 25 | ||
| 55 | 35 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| Requirements | |||
| 20 | 10 | ||
| 16 | 16 | ||
Lore
An intricate hammer, an invention of Drang scholars. Utilises charcoal resin within its head to emit flame.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Skill: Ignite
Briefly ignites flame within, scorching the earth and foes nearby. Imbues weapon with fire, adding 100 fire damage for 60 seconds.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Treasure
- Found in The Ringed City.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 99 | 0 | 55 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 38.5 | 35 | 30 | 25 | syntax error near `.*1.05` |
| +1 | 101.7 | 0 | 56.5 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 39.2 | 35 | 30 | 25 | syntax error near `.*1.07` |
| +2 | 104.4 | 0 | 58 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 39.9 | 35 | 30 | 25 | syntax error near `.*1.09` |
| +3 | 107.1 | 0 | 59.5 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 40.6 | 35 | 30 | 25 | syntax error near `.*1.11` |
| +4 | 109.8 | 0 | 61 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 41.3 | 35 | 30 | 25 | syntax error near `.*1.13` |
| +5 | 112.5 | 0 | 62.5 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 42 | 35 | 30 | 25 | syntax error near `.*1.15` |
| +6 | 115.2 | 0 | 64 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 42.7 | 35 | 30 | 25 | syntax error near `.*1.17` |
| +7 | 117.9 | 0 | 65.5 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 43.4 | 35 | 30 | 25 | syntax error near `.*1.19` |
| +8 | 120.6 | 0 | 67 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 44.1 | 35 | 30 | 25 | syntax error near `.*1.21` |
| +9 | 123.3 | 0 | 68.5 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 44.8 | 35 | 30 | 25 | syntax error near `.*1.23` |
| +10 | 126 | 0 | 70 | 0 | 0 | 100 | 40 | 40 | 40 | 0 | 40 | 45.5 | 35 | 30 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 125 | 50 | 50 | 50 | 0 |
| Other Infusions | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 55 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +1 | 56.5 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +2 | 58 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +3 | 59.5 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +4 | 61 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +5 | 62.5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +6 | 64 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +7 | 65.5 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +8 | 67 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +9 | 68.5 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
| +10 | 70 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 220 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
| +10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 40 | 40 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 69, last edited: 14 Feb 2022 17:42

