Boom Hammer
Boom Hammer
Boom Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 50 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Ignite Stability 60
Skill FP Cost 120 Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 55 Fire Absorption 35
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 20 Dexterity Requirement 10
Intelligence Requirement 16 Faith Requirement 16

Lore

An intricate hammer, an invention of Drang scholars. Utilises charcoal resin within its head to emit flame.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Ignite
Briefly ignites flame within, scorching the earth and foes nearby. Imbues weapon with fire, adding 100 fire damage for 60 seconds.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 100 40 40 40 0
+1 101.7 0 56.5 0 0 0 0 0 0 100 40 40 40 0
+2 104.4 0 58 0 0 0 0 0 0 100 40 40 40 0
+3 107.1 0 59.5 0 0 0 0 0 0 100 40 40 40 0
+4 109.8 0 61 0 0 0 0 0 0 100 40 40 40 0
+5 112.5 0 62.5 0 0 0 0 0 0 100 40 40 40 0
+6 115.2 0 64 0 0 0 0 0 0 100 40 40 40 0
+7 117.9 0 65.5 0 0 0 0 0 0 100 40 40 40 0
+8 120.6 0 67 0 0 0 0 0 0 100 40 40 40 0
+9 123.3 0 68.5 0 0 0 0 0 0 100 40 40 40 0
+10 126 0 70 0 0 0 0 0 0 100 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 55 0 0 100 40 40 40 0 40 38.5 35 30 25 syntax error near `.*1.05`
+1 101.7 0 56.5 0 0 100 40 40 40 0 40 39.2 35 30 25 syntax error near `.*1.07`
+2 104.4 0 58 0 0 100 40 40 40 0 40 39.9 35 30 25 syntax error near `.*1.09`
+3 107.1 0 59.5 0 0 100 40 40 40 0 40 40.6 35 30 25 syntax error near `.*1.11`
+4 109.8 0 61 0 0 100 40 40 40 0 40 41.3 35 30 25 syntax error near `.*1.13`
+5 112.5 0 62.5 0 0 100 40 40 40 0 40 42 35 30 25 syntax error near `.*1.15`
+6 115.2 0 64 0 0 100 40 40 40 0 40 42.7 35 30 25 syntax error near `.*1.17`
+7 117.9 0 65.5 0 0 100 40 40 40 0 40 43.4 35 30 25 syntax error near `.*1.19`
+8 120.6 0 67 0 0 100 40 40 40 0 40 44.1 35 30 25 syntax error near `.*1.21`
+9 123.3 0 68.5 0 0 100 40 40 40 0 40 44.8 35 30 25 syntax error near `.*1.23`
+10 126 0 70 0 0 100 40 40 40 0 40 45.5 35 30 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 55 0 0 0 0 0 0 75 30 30 30 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 99 0 55 0 0 0 0 0 0 75 30 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 132 0 0 0 0 0 0 0 100 40 220 0 0
+1 56.5 135.6 0 0 0 0 0 0 0 100 40 220 0 0
+2 58 139.2 0 0 0 0 0 0 0 100 40 220 0 0
+3 59.5 142.8 0 0 0 0 0 0 0 100 40 220 0 0
+4 61 146.4 0 0 0 0 0 0 0 100 40 220 0 0
+5 62.5 150 0 0 0 0 0 0 0 100 40 220 0 0
+6 64 153.6 0 0 0 0 0 0 0 100 40 220 0 0
+7 65.5 157.2 0 0 0 0 0 0 0 100 40 220 0 0
+8 67 160.8 0 0 0 0 0 0 0 100 40 220 0 0
+9 68.5 164.4 0 0 0 0 0 0 0 100 40 220 0 0
+10 70 168 0 0 0 0 0 0 0 100 40 220 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 100 40 40 40 0
+1 101.7 0 56.5 0 0 0 0 0 0 100 40 40 40 0
+2 104.4 0 58 0 0 0 0 0 0 100 40 40 40 0
+3 107.1 0 59.5 0 0 0 0 0 0 100 40 40 40 0
+4 109.8 0 61 0 0 0 0 0 0 100 40 40 40 0
+5 112.5 0 62.5 0 0 0 0 0 0 100 40 40 40 0
+6 115.2 0 64 0 0 0 0 0 0 100 40 40 40 0
+7 117.9 0 65.5 0 0 0 0 0 0 100 40 40 40 0
+8 120.6 0 67 0 0 0 0 0 0 100 40 40 40 0
+9 123.3 0 68.5 0 0 0 0 0 0 100 40 40 40 0
+10 126 0 70 0 0 0 0 0 0 100 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 100 40 40 40 0
+1 101.7 0 56.5 0 0 0 0 0 0 100 40 40 40 0
+2 104.4 0 58 0 0 0 0 0 0 100 40 40 40 0
+3 107.1 0 59.5 0 0 0 0 0 0 100 40 40 40 0
+4 109.8 0 61 0 0 0 0 0 0 100 40 40 40 0
+5 112.5 0 62.5 0 0 0 0 0 0 100 40 40 40 0
+6 115.2 0 64 0 0 0 0 0 0 100 40 40 40 0
+7 117.9 0 65.5 0 0 0 0 0 0 100 40 40 40 0
+8 120.6 0 67 0 0 0 0 0 0 100 40 40 40 0
+9 123.3 0 68.5 0 0 0 0 0 0 100 40 40 40 0
+10 126 0 70 0 0 0 0 0 0 100 40 40 40 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 75 30 30 30 0
+1 101.7 0 56.5 0 0 0 0 0 0 75 30 30 30 0
+2 104.4 0 58 0 0 0 0 0 0 75 30 30 30 0
+3 107.1 0 59.5 0 0 0 0 0 0 75 30 30 30 0
+4 109.8 0 61 0 0 0 0 0 0 75 30 30 30 0
+5 112.5 0 62.5 0 0 0 0 0 0 75 30 30 30 0
+6 115.2 0 64 0 0 0 0 0 0 75 30 30 30 0
+7 117.9 0 65.5 0 0 0 0 0 0 75 30 30 30 0
+8 120.6 0 67 0 0 0 0 0 0 75 30 30 30 0
+9 123.3 0 68.5 0 0 0 0 0 0 75 30 30 30 0
+10 126 0 70 0 0 0 0 0 0 75 30 30 30 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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