Bone Scythe
Bone Scythe
Bone Scythe Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (1) Stability 55
Skill FP Cost 50(-/80) Durability 25
Spell Buff N/A Weight 7.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 32 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Scythe forged from the soul of a covetous demon.
The curved spine of the Covetous Demon is hard as rock, and rather than slicing through flesh, this weapon seems to grind it apart.

That thing that ended up as a monstrous fiend, what was it to begin with, and why did it never leave the queen? Perhaps it was entranced by some perversion of love.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for a spinning slash.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 120 60 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 124.3 0 0 0 0 120 60 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 127.6 0 0 0 0 120 60 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 130.9 0 0 0 0 120 60 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 134.2 0 0 0 0 120 60 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 137.5 0 0 0 0 120 60 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 140.8 0 0 0 0 120 60 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 144.1 0 0 0 0 120 60 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 147.4 0 0 0 0 120 60 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 150.7 0 0 0 0 120 60 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 154 0 0 0 0 120 60 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 0 0 0 0 120 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 121 0 0 0 0 0 0 0 0 150 75 0 0 0
Other Infusions 121 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 129.8 0 0 0 0 0 0 0 120 60 196 0 0
+1 62.15 133.34 0 0 0 0 0 0 0 120 60 196 0 0
+2 63.8 136.88 0 0 0 0 0 0 0 120 60 196 0 0
+3 65.45 140.42 0 0 0 0 0 0 0 120 60 196 0 0
+4 67.1 143.96 0 0 0 0 0 0 0 120 60 196 0 0
+5 68.75 147.5 0 0 0 0 0 0 0 120 60 196 0 0
+6 70.4 151.04 0 0 0 0 0 0 0 120 60 196 0 0
+7 72.05 154.58 0 0 0 0 0 0 0 120 60 196 0 0
+8 73.7 158.12 0 0 0 0 0 0 0 120 60 196 0 0
+9 75.35 161.66 0 0 0 0 0 0 0 120 60 196 0 0
+10 77 165.2 0 0 0 0 0 0 0 120 60 196 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 124.3 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 127.6 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 130.9 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 134.2 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 140.8 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 144.1 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 147.4 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 150.7 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 154 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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