Blueblood Sword
| Blueblood Sword | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard/Thrust | 0 | ||
| 0 | |||
| 100 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Crystal Shower | 55 | ||
| 150 | 25 | ||
| N/A | 3.0 | ||
| N/A | 100 | ||
| Damage | Guard Absorption | ||
| 99 | 45 | ||
| 0 | 30 | ||
| 0 | 25 | ||
| 0 | 25 | ||
| 0 | 30 | ||
| Requirements | |||
| 10 | 10 | ||
| 36 | 0 | ||
Lore
A white iron straight sword born from the soul of a fair maiden.
The sword of true nobility, endowed with the essential power of sorceries.
Effect: reduces all spell FP cost by 10%.
Skill: Crystal Shower
Raise the sword aloft to summon a multitude of crystal orbs
that shower down upon foes.
Availability
- Firelink Shrine - Transposed from the Soul of the Maiden.
Moveset
Notes
- Considered an Enchanted Weapon.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 99 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
| +10 | 126 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 37.5 | 37.5 | 150 | 0 | 0 |
| Other Infusions | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 49.5 | 107.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +1 | 50.85 | 110.74 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +2 | 52.2 | 113.68 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +3 | 53.55 | 116.62 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +4 | 54.9 | 119.56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +5 | 56.25 | 122.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +6 | 57.6 | 125.44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +7 | 58.95 | 128.38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +8 | 60.3 | 131.32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +9 | 61.65 | 134.26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
| +10 | 63 | 137.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
| +10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 75, last edited: 14 Feb 2022 17:55
