Blue Flame
Blue Flame | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Leydia Enchantment | 55 | ||
150 | 20 | ||
260 | 2.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
33 | 40 | ||
77 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
10 | 16 | ||
25 | 0 |
Lore
Straight sword wielded by Leydia apostles.
The Leydia apostles, adept at magic, wielded unique weapons but were hunted down as traitors.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Leydia Enchantment
Coat blade in magical energies, boosting Magic damage by 100 for 60 seconds. Effect duration can be extended.
Effect
Availability
Merchants
- Vinheim Scholars transposition in exchange for 10 Crystal Fragment and 12,500 Souls.
Treasure
- Starting equipment of the Forlorn Mage class.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+1 | 33.9 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+2 | 34.8 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+3 | 35.7 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+4 | 36.6 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+5 | 37.5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+6 | 38.4 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+7 | 39.3 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+8 | 40.2 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+9 | 41.1 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+10 | 42 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 33 | 77 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 33.9 | 79.1 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 34.8 | 81.2 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 35.7 | 83.3 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 36.6 | 85.4 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 37.5 | 87.5 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 38.4 | 89.6 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 39.3 | 91.7 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 40.2 | 93.8 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 41.1 | 95.9 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 42 | 98 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 | 40 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
Laughing | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 0 | 0 | 160 |
Unstable | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 125 | 200 | 0 | 0 |
Other Infusions | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+1 | 33.9 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+2 | 34.8 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+3 | 35.7 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+4 | 36.6 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+5 | 37.5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+6 | 38.4 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+7 | 39.3 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+8 | 40.2 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+9 | 41.1 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+10 | 42 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+1 | 33.9 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+2 | 34.8 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+3 | 35.7 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+4 | 36.6 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+5 | 37.5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+6 | 38.4 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+7 | 39.3 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+8 | 40.2 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+9 | 41.1 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+10 | 42 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 33 | 77 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+1 | 33.9 | 79.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+2 | 34.8 | 81.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+3 | 35.7 | 83.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+4 | 36.6 | 85.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+5 | 37.5 | 87.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+6 | 38.4 | 89.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+7 | 39.3 | 91.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+8 | 40.2 | 93.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+9 | 41.1 | 95.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
+10 | 42 | 98 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 100 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 84, last edited: 26 Jan 2022 00:10