Blue Flame
Blue Flame
Blue Flame Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Leydia Enchantment Stability 55
Skill FP Cost 150 Durability 20
Spell Buff 260 Weight 2.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 33 Physical Absorption 40
Magic Damage 77 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 25 Faith Requirement 0

Lore

Straight sword wielded by Leydia apostles.
The Leydia apostles, adept at magic, wielded unique weapons but were hunted down as traitors.

Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.

Skill: Leydia Enchantment
Coat blade in magical energies, boosting Magic damage by 100 for 60 seconds. Effect duration can be extended.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 77 0 0 0 0 0 0 0 20 100 160 0 0
+1 33.9 79.1 0 0 0 0 0 0 0 20 100 160 0 0
+2 34.8 81.2 0 0 0 0 0 0 0 20 100 160 0 0
+3 35.7 83.3 0 0 0 0 0 0 0 20 100 160 0 0
+4 36.6 85.4 0 0 0 0 0 0 0 20 100 160 0 0
+5 37.5 87.5 0 0 0 0 0 0 0 20 100 160 0 0
+6 38.4 89.6 0 0 0 0 0 0 0 20 100 160 0 0
+7 39.3 91.7 0 0 0 0 0 0 0 20 100 160 0 0
+8 40.2 93.8 0 0 0 0 0 0 0 20 100 160 0 0
+9 41.1 95.9 0 0 0 0 0 0 0 20 100 160 0 0
+10 42 98 0 0 0 0 0 0 0 20 100 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 33 77 0 0 0 20 100 160 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 33.9 79.1 0 0 0 20 100 160 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 34.8 81.2 0 0 0 20 100 160 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 35.7 83.3 0 0 0 20 100 160 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 36.6 85.4 0 0 0 20 100 160 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 37.5 87.5 0 0 0 20 100 160 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 38.4 89.6 0 0 0 20 100 160 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 39.3 91.7 0 0 0 20 100 160 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 40.2 93.8 0 0 0 20 100 160 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 41.1 95.9 0 0 0 20 100 160 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 42 98 0 0 0 20 100 160 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 33 77 0 0 0 0 0 0 0 20 100 160 0 0
Laughing 33 77 0 0 0 0 0 0 0 20 100 0 0 160
Unstable 33 77 0 0 0 0 0 0 0 25 125 200 0 0
Other Infusions 33 77 0 0 0 0 0 0 0 20 100 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 77 0 0 0 0 0 0 0 20 100 160 0 0
+1 33.9 79.1 0 0 0 0 0 0 0 20 100 160 0 0
+2 34.8 81.2 0 0 0 0 0 0 0 20 100 160 0 0
+3 35.7 83.3 0 0 0 0 0 0 0 20 100 160 0 0
+4 36.6 85.4 0 0 0 0 0 0 0 20 100 160 0 0
+5 37.5 87.5 0 0 0 0 0 0 0 20 100 160 0 0
+6 38.4 89.6 0 0 0 0 0 0 0 20 100 160 0 0
+7 39.3 91.7 0 0 0 0 0 0 0 20 100 160 0 0
+8 40.2 93.8 0 0 0 0 0 0 0 20 100 160 0 0
+9 41.1 95.9 0 0 0 0 0 0 0 20 100 160 0 0
+10 42 98 0 0 0 0 0 0 0 20 100 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 77 0 0 0 0 0 0 0 20 100 160 0 0
+1 33.9 79.1 0 0 0 0 0 0 0 20 100 160 0 0
+2 34.8 81.2 0 0 0 0 0 0 0 20 100 160 0 0
+3 35.7 83.3 0 0 0 0 0 0 0 20 100 160 0 0
+4 36.6 85.4 0 0 0 0 0 0 0 20 100 160 0 0
+5 37.5 87.5 0 0 0 0 0 0 0 20 100 160 0 0
+6 38.4 89.6 0 0 0 0 0 0 0 20 100 160 0 0
+7 39.3 91.7 0 0 0 0 0 0 0 20 100 160 0 0
+8 40.2 93.8 0 0 0 0 0 0 0 20 100 160 0 0
+9 41.1 95.9 0 0 0 0 0 0 0 20 100 160 0 0
+10 42 98 0 0 0 0 0 0 0 20 100 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 33 77 0 0 0 0 0 0 0 20 100 160 0 0
+1 33.9 79.1 0 0 0 0 0 0 0 20 100 160 0 0
+2 34.8 81.2 0 0 0 0 0 0 0 20 100 160 0 0
+3 35.7 83.3 0 0 0 0 0 0 0 20 100 160 0 0
+4 36.6 85.4 0 0 0 0 0 0 0 20 100 160 0 0
+5 37.5 87.5 0 0 0 0 0 0 0 20 100 160 0 0
+6 38.4 89.6 0 0 0 0 0 0 0 20 100 160 0 0
+7 39.3 91.7 0 0 0 0 0 0 0 20 100 160 0 0
+8 40.2 93.8 0 0 0 0 0 0 0 20 100 160 0 0
+9 41.1 95.9 0 0 0 0 0 0 0 20 100 160 0 0
+10 42 98 0 0 0 0 0 0 0 20 100 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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