Bloodlust
Bloodlust
Bloodlust Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 30
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Bloodlust Stability 55
Skill FP Cost 50 Durability 25
Spell Buff N/A Weight 5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 127.6 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 18 Base Strength Scaling 40
Dexterity Requirement 12 Base Dexterity Scaling 120
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Katana of the old Mound-maker.

The Mound-maker piled sacrifices upon the altar, but became the final offering himself, leaving this katana as a gift for his dear family.

Skill: Bloodlust
Stain blade with one's own blood to temporarily grant extreme bloodlust, boosting attack by 30% for 60 seconds, adding 20 Bleed inflict, and enabling unique heavy attacks.
For one driven by bloodlust, nothing deserves to remain standing.

Effect

Availability

Moveset

Notes

  • Extra 20 Bleed Inflict from Weapon Art does not stack with Ring of Punishment.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 30 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 30 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 30 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 30 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 30 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 30 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 30 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 30 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 30 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 30 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 30 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 127.6 0 0 0 0 40 120 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 131.08 0 0 0 0 40 120 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 134.56 0 0 0 0 40 120 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 138.04 0 0 0 0 40 120 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 141.52 0 0 0 0 40 120 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 145 0 0 0 0 40 120 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 148.48 0 0 0 0 40 120 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 151.96 0 0 0 0 40 120 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 155.44 0 0 0 0 40 120 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 158.92 0 0 0 0 40 120 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 162.4 0 0 0 0 40 120 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 127.6 0 0 0 0 30 0 0 0 40 120 0 0 0
Laughing 0 0 0 0 0 30 0 0 0 0 0 0 0 0
Other Infusions 127.6 0 0 0 0 30 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 143 0 0 0 30 0 0 0 40 120 170 0 0
+1 63.28 146.9 0 0 0 30 0 0 0 40 120 170 0 0
+2 64.96 150.8 0 0 0 30 0 0 0 40 120 170 0 0
+3 66.64 154.7 0 0 0 30 0 0 0 40 120 170 0 0
+4 68.32 158.6 0 0 0 30 0 0 0 40 120 170 0 0
+5 70 162.5 0 0 0 30 0 0 0 40 120 170 0 0
+6 71.68 166.4 0 0 0 30 0 0 0 40 120 170 0 0
+7 73.36 170.3 0 0 0 30 0 0 0 40 120 170 0 0
+8 75.04 174.2 0 0 0 30 0 0 0 40 120 170 0 0
+9 76.72 178.1 0 0 0 30 0 0 0 40 120 170 0 0
+10 78.4 182 0 0 0 30 0 0 0 40 120 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 30 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 30 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 30 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 30 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 30 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 30 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 30 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 30 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 30 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 30 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 30 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 30 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 30 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 30 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 30 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 30 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 30 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 30 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 30 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 30 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 30 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 30 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.09.

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