Bloodletter
Bloodletter
Bloodletter Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 30
Poison Damage 0
Sell Price / Soul Value 1,000 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Sanguine Wrath Stability 65~80
Skill FP Cost 150 Durability 50
Spell Buff N/A Weight 16.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 165 Physical Absorption 60~100
Magic Damage 0 Magic Absorption 45~60
Fire Damage 0 Fire Absorption 40~60
Lightning Damage 0 Lightning Absorption 40~45
Dark Damage 0 Dark Absorption 45~90
Requirements
Strength Requirement 28 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

The demented weapon brandished by Ollis, the infamous mercenary. Said to rend the flesh of its victims, leading to irrevocable wounds.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Skill: Sanguine Wrath
Thrust the hammer into the ground to unleash a torrent of your own blood that damages nearby enemies and causes them to bleed profusely, this also boosts damage by 30% and 20 Bleed inflict for 60 seconds.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 30 0 0 0 120 70 0 0 0
+1 169.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+2 174 0 0 0 0 30 0 0 0 120 70 0 0 0
+3 178.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+4 183 0 0 0 0 30 0 0 0 120 70 0 0 0
+5 187.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+6 192 0 0 0 0 30 0 0 0 120 70 0 0 0
+7 196.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+8 201 0 0 0 0 30 0 0 0 120 70 0 0 0
+9 205.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+10 210 0 0 0 0 30 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 165 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.05`
+1 169.5 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.07`
+2 174 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.09`
+3 178.5 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.11`
+4 183 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.13`
+5 187.5 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.15`
+6 192 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.17`
+7 196.5 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.19`
+8 201 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.21`
+9 205.5 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.23`
+10 210 0 0 0 0 120 70 0 0 0 60~100 syntax error near `~60+10)*1.` 40~60 40~45 45~90 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 165 0 0 0 0 30 0 0 0 120 70 0 0 0
Laughing 0 0 0 0 0 30 0 0 0 0 0 0 0 0
Unstable 165 0 0 0 0 30 0 0 0 150 87.5 0 0 0
Other Infusions 165 0 0 0 0 30 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 82.5 165 0 0 0 30 0 0 0 120 70 200 0 0
+1 84.75 169.5 0 0 0 30 0 0 0 120 70 200 0 0
+2 87 174 0 0 0 30 0 0 0 120 70 200 0 0
+3 89.25 178.5 0 0 0 30 0 0 0 120 70 200 0 0
+4 91.5 183 0 0 0 30 0 0 0 120 70 200 0 0
+5 93.75 187.5 0 0 0 30 0 0 0 120 70 200 0 0
+6 96 192 0 0 0 30 0 0 0 120 70 200 0 0
+7 98.25 196.5 0 0 0 30 0 0 0 120 70 200 0 0
+8 100.5 201 0 0 0 30 0 0 0 120 70 200 0 0
+9 102.75 205.5 0 0 0 30 0 0 0 120 70 200 0 0
+10 105 210 0 0 0 30 0 0 0 120 70 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 30 0 0 0 120 70 0 0 0
+1 169.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+2 174 0 0 0 0 30 0 0 0 120 70 0 0 0
+3 178.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+4 183 0 0 0 0 30 0 0 0 120 70 0 0 0
+5 187.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+6 192 0 0 0 0 30 0 0 0 120 70 0 0 0
+7 196.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+8 201 0 0 0 0 30 0 0 0 120 70 0 0 0
+9 205.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+10 210 0 0 0 0 30 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 30 0 0 0 120 70 0 0 0
+1 169.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+2 174 0 0 0 0 30 0 0 0 120 70 0 0 0
+3 178.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+4 183 0 0 0 0 30 0 0 0 120 70 0 0 0
+5 187.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+6 192 0 0 0 0 30 0 0 0 120 70 0 0 0
+7 196.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+8 201 0 0 0 0 30 0 0 0 120 70 0 0 0
+9 205.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+10 210 0 0 0 0 30 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 30 0 0 0 120 70 0 0 0
+1 169.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+2 174 0 0 0 0 30 0 0 0 120 70 0 0 0
+3 178.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+4 183 0 0 0 0 30 0 0 0 120 70 0 0 0
+5 187.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+6 192 0 0 0 0 30 0 0 0 120 70 0 0 0
+7 196.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+8 201 0 0 0 0 30 0 0 0 120 70 0 0 0
+9 205.5 0 0 0 0 30 0 0 0 120 70 0 0 0
+10 210 0 0 0 0 30 0 0 0 120 70 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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