Bloodletter
Bloodletter | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Strike | 30 | ||
0 | |||
1,000 | 0 | ||
Yes | 0 | ||
Combat | |||
Sanguine Wrath | 65~80 | ||
150 | 50 | ||
N/A | 16.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
165 | 60~100 | ||
0 | 45~60 | ||
0 | 40~60 | ||
0 | 40~45 | ||
0 | 45~90 | ||
Requirements | |||
28 | 10 | ||
0 | 0 |
Lore
The demented weapon brandished by Ollis, the infamous mercenary. Said to rend the flesh of its victims, leading to irrevocable wounds.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Sanguine Wrath
Thrust the hammer into the ground to unleash a torrent of your own blood that damages nearby enemies and causes them to bleed profusely, this also boosts damage by 30% and 20 Bleed inflict for 60 seconds.
Effect
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Item drop
- Dropped by Ollis the Merciless.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 165 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.05` |
+1 | 169.5 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.07` |
+2 | 174 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.09` |
+3 | 178.5 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.11` |
+4 | 183 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.13` |
+5 | 187.5 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.15` |
+6 | 192 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.17` |
+7 | 196.5 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.19` |
+8 | 201 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.21` |
+9 | 205.5 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.23` |
+10 | 210 | 0 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 | 60~100 | syntax error near `~60+10)*1.` | 40~60 | 40~45 | 45~90 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 150 | 87.5 | 0 | 0 | 0 |
Other Infusions | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 82.5 | 165 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+1 | 84.75 | 169.5 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+2 | 87 | 174 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+3 | 89.25 | 178.5 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+4 | 91.5 | 183 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+5 | 93.75 | 187.5 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+6 | 96 | 192 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+7 | 98.25 | 196.5 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+8 | 100.5 | 201 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+9 | 102.75 | 205.5 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
+10 | 105 | 210 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 165 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+1 | 169.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+2 | 174 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+3 | 178.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+4 | 183 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+5 | 187.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+6 | 192 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+7 | 196.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+8 | 201 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+9 | 205.5 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
+10 | 210 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 120 | 70 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 89, last edited: 14 Feb 2022 17:26