Blind
Blind | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash | 0 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Spin Slash (1) | 50 | ||
30(-/60) | 20 | ||
N/A | 0.1 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
93.5 | 40 | ||
0 | 30 | ||
0 | 25 | ||
0 | 25 | ||
0 | 30 | ||
Requirements | |||
0 | 25 | ||
0 | 0 |
Lore
A curved sword with a clear blade.
Widely known along with the courage of the dull-gold knight, it is considered one of Vinland's treasures.
The blade is illusory, and as light as a feather, allowing it to pass through any shield's defenses.
Effect: reduces poise by 50% for 15 seconds on hit. Stacks.
Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.
Effect
- Reduces enemy Armor Poise by 50% for 15 seconds on hit. Stacks.
- Completely bypasses the shield guard of enemies.
Availability
Item drop
- Dropped by a Mimic found in Lothric Castle.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 93.5 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 96.05 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 98.6 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 101.15 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 103.7 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 106.25 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 108.8 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 111.35 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 113.9 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 116.45 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 119 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 | 40 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 200 | 0 | 0 | 0 |
Other Infusions | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 46.2 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+1 | 47.46 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+2 | 48.72 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+3 | 49.98 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+4 | 51.24 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+5 | 52.5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+6 | 53.76 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+7 | 55.02 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+8 | 56.28 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+9 | 57.54 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
+10 | 58.8 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 210 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 93.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+1 | 96.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+2 | 98.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+3 | 101.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+4 | 103.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+5 | 106.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+6 | 108.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+7 | 111.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+8 | 113.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+9 | 116.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
+10 | 119 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 160 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 74, last edited: 31 Jan 2022 00:32