Blind
Blind
Blind Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (1) Stability 50
Skill FP Cost 30(-/60) Durability 20
Spell Buff N/A Weight 0.1
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 93.5 Physical Absorption 40
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 0 Dexterity Requirement 25
Intelligence Requirement 0 Faith Requirement 0

Lore

A curved sword with a clear blade.

Widely known along with the courage of the dull-gold knight, it is considered one of Vinland's treasures.

Effect: reduces poise by 50% for 15 seconds on hit. Stacks.

Skill: Spin Slash
Slice into foes with a large spinning motion, and follow with strong attack for a spinning vertical-slash.

Effect

  • Reduces enemy Armor Poise by 50% for 15 seconds on hit. Stacks.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 119 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 93.5 0 0 0 0 40 160 0 0 0 40 44 25 25 30 syntax error near `.*1.05`
+1 96.05 0 0 0 0 40 160 0 0 0 40 44.8 25 25 30 syntax error near `.*1.07`
+2 98.6 0 0 0 0 40 160 0 0 0 40 45.6 25 25 30 syntax error near `.*1.09`
+3 101.15 0 0 0 0 40 160 0 0 0 40 46.4 25 25 30 syntax error near `.*1.11`
+4 103.7 0 0 0 0 40 160 0 0 0 40 47.2 25 25 30 syntax error near `.*1.13`
+5 106.25 0 0 0 0 40 160 0 0 0 40 48 25 25 30 syntax error near `.*1.15`
+6 108.8 0 0 0 0 40 160 0 0 0 40 48.8 25 25 30 syntax error near `.*1.17`
+7 111.35 0 0 0 0 40 160 0 0 0 40 49.6 25 25 30 syntax error near `.*1.19`
+8 113.9 0 0 0 0 40 160 0 0 0 40 50.4 25 25 30 syntax error near `.*1.21`
+9 116.45 0 0 0 0 40 160 0 0 0 40 51.2 25 25 30 syntax error near `.*1.23`
+10 119 0 0 0 0 40 160 0 0 0 40 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 93.5 0 0 0 0 0 0 0 0 30 120 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 93.5 0 0 0 0 0 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 104.5 0 0 0 0 0 0 0 40 160 210 0 0
+1 47.46 107.35 0 0 0 0 0 0 0 40 160 210 0 0
+2 48.72 110.2 0 0 0 0 0 0 0 40 160 210 0 0
+3 49.98 113.05 0 0 0 0 0 0 0 40 160 210 0 0
+4 51.24 115.9 0 0 0 0 0 0 0 40 160 210 0 0
+5 52.5 118.75 0 0 0 0 0 0 0 40 160 210 0 0
+6 53.76 121.6 0 0 0 0 0 0 0 40 160 210 0 0
+7 55.02 124.45 0 0 0 0 0 0 0 40 160 210 0 0
+8 56.28 127.3 0 0 0 0 0 0 0 40 160 210 0 0
+9 57.54 130.15 0 0 0 0 0 0 0 40 160 210 0 0
+10 58.8 133 0 0 0 0 0 0 0 40 160 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 119 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 40 160 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 40 160 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 40 160 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 40 160 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 40 160 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 40 160 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 40 160 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 40 160 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 40 160 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 40 160 0 0 0
+10 119 0 0 0 0 0 0 0 0 40 160 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 0 0 0 0 0 0 0 0 30 120 0 0 0
+1 96.05 0 0 0 0 0 0 0 0 30 120 0 0 0
+2 98.6 0 0 0 0 0 0 0 0 30 120 0 0 0
+3 101.15 0 0 0 0 0 0 0 0 30 120 0 0 0
+4 103.7 0 0 0 0 0 0 0 0 30 120 0 0 0
+5 106.25 0 0 0 0 0 0 0 0 30 120 0 0 0
+6 108.8 0 0 0 0 0 0 0 0 30 120 0 0 0
+7 111.35 0 0 0 0 0 0 0 0 30 120 0 0 0
+8 113.9 0 0 0 0 0 0 0 0 30 120 0 0 0
+9 116.45 0 0 0 0 0 0 0 0 30 120 0 0 0
+10 119 0 0 0 0 0 0 0 0 30 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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