Blades of Mercy
Blades of Mercy | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Slash/Thrust | 10 | ||
0 | |||
100 | 0 | ||
Yes | 0 | ||
Combat | |||
Quickstep | 50 | ||
30 | 25 | ||
N/A | 3.0 | ||
N/A | 130 | ||
Damage | Guard Absorption | ||
61.6 | 35 | ||
0 | 20 | ||
0 | 15 | ||
0 | 15 | ||
0 | 20 | ||
Requirements | |||
12 | 38 | ||
0 | 0 |
Lore
Paired blades wielded by Eileen, hunter of hunters. Known for their extreme lethality.
Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Hollow enemies by 5%.
Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.
Effect
- Bonus damage to Hollow enemies: 5%.
- Changes the roll animation to Bloodborne's dodge while equipped.
Availability
Item drop
- Drop by Overseer Eileen.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+1 | 63.28 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+2 | 64.96 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+3 | 66.64 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+4 | 68.32 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+5 | 70 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+6 | 71.68 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+7 | 73.36 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+8 | 75.04 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+9 | 76.72 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+10 | 78.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 61.6 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 33 | 15 | 15 | 20 | syntax error near `.*1.05` |
+1 | 63.28 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 33.6 | 15 | 15 | 20 | syntax error near `.*1.07` |
+2 | 64.96 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 34.2 | 15 | 15 | 20 | syntax error near `.*1.09` |
+3 | 66.64 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 34.8 | 15 | 15 | 20 | syntax error near `.*1.11` |
+4 | 68.32 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 35.4 | 15 | 15 | 20 | syntax error near `.*1.13` |
+5 | 70 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 36 | 15 | 15 | 20 | syntax error near `.*1.15` |
+6 | 71.68 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 36.6 | 15 | 15 | 20 | syntax error near `.*1.17` |
+7 | 73.36 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 37.2 | 15 | 15 | 20 | syntax error near `.*1.19` |
+8 | 75.04 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 37.8 | 15 | 15 | 20 | syntax error near `.*1.21` |
+9 | 76.72 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 38.4 | 15 | 15 | 20 | syntax error near `.*1.23` |
+10 | 78.4 | 0 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 | 35 | 39 | 15 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 25 | 150 | 0 | 0 | 0 |
Other Infusions | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 30.8 | 61.6 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+1 | 31.64 | 63.28 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+2 | 32.48 | 64.96 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+3 | 33.32 | 66.64 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+4 | 34.16 | 68.32 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+5 | 35 | 70 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+6 | 35.84 | 71.68 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+7 | 36.68 | 73.36 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+8 | 37.52 | 75.04 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+9 | 38.36 | 76.72 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
+10 | 39.2 | 78.4 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 180 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+1 | 63.28 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+2 | 64.96 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+3 | 66.64 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+4 | 68.32 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+5 | 70 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+6 | 71.68 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+7 | 73.36 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+8 | 75.04 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+9 | 76.72 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+10 | 78.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+1 | 63.28 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+2 | 64.96 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+3 | 66.64 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+4 | 68.32 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+5 | 70 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+6 | 71.68 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+7 | 73.36 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+8 | 75.04 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+9 | 76.72 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+10 | 78.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 61.6 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+1 | 63.28 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+2 | 64.96 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+3 | 66.64 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+4 | 68.32 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+5 | 70 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+6 | 71.68 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+7 | 73.36 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+8 | 75.04 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+9 | 76.72 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
+10 | 78.4 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 20 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 86, last edited: 14 Feb 2022 18:11