Blades of Mercy
Blades of Mercy
Blades of Mercy Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 10
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Quickstep Stability 50
Skill FP Cost 30 Durability 25
Spell Buff N/A Weight 3.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 61.6 Physical Absorption 35
Magic Damage 0 Magic Absorption 20
Fire Damage 0 Fire Absorption 15
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 12 Dexterity Requirement 38
Intelligence Requirement 0 Faith Requirement 0

Lore

Paired blades wielded by Eileen, hunter of hunters. Known for their extreme lethality.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max. Boosts damage against Hollow enemies by 5%.

Skill: Quickstep
Instantly step behind or around the side of foes.
Especially effective when locked on to target.

Effect

  • Bonus damage to Hollow enemies: 5%.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 0 0 0 0 10 0 0 0 20 120 0 0 0
+1 63.28 0 0 0 0 10 0 0 0 20 120 0 0 0
+2 64.96 0 0 0 0 10 0 0 0 20 120 0 0 0
+3 66.64 0 0 0 0 10 0 0 0 20 120 0 0 0
+4 68.32 0 0 0 0 10 0 0 0 20 120 0 0 0
+5 70 0 0 0 0 10 0 0 0 20 120 0 0 0
+6 71.68 0 0 0 0 10 0 0 0 20 120 0 0 0
+7 73.36 0 0 0 0 10 0 0 0 20 120 0 0 0
+8 75.04 0 0 0 0 10 0 0 0 20 120 0 0 0
+9 76.72 0 0 0 0 10 0 0 0 20 120 0 0 0
+10 78.4 0 0 0 0 10 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 61.6 0 0 0 0 20 120 0 0 0 35 33 15 15 20 syntax error near `.*1.05`
+1 63.28 0 0 0 0 20 120 0 0 0 35 33.6 15 15 20 syntax error near `.*1.07`
+2 64.96 0 0 0 0 20 120 0 0 0 35 34.2 15 15 20 syntax error near `.*1.09`
+3 66.64 0 0 0 0 20 120 0 0 0 35 34.8 15 15 20 syntax error near `.*1.11`
+4 68.32 0 0 0 0 20 120 0 0 0 35 35.4 15 15 20 syntax error near `.*1.13`
+5 70 0 0 0 0 20 120 0 0 0 35 36 15 15 20 syntax error near `.*1.15`
+6 71.68 0 0 0 0 20 120 0 0 0 35 36.6 15 15 20 syntax error near `.*1.17`
+7 73.36 0 0 0 0 20 120 0 0 0 35 37.2 15 15 20 syntax error near `.*1.19`
+8 75.04 0 0 0 0 20 120 0 0 0 35 37.8 15 15 20 syntax error near `.*1.21`
+9 76.72 0 0 0 0 20 120 0 0 0 35 38.4 15 15 20 syntax error near `.*1.23`
+10 78.4 0 0 0 0 20 120 0 0 0 35 39 15 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 61.6 0 0 0 0 10 0 0 0 15 90 0 0 0
Laughing 0 0 0 0 0 10 0 0 0 0 0 0 0 0
Other Infusions 61.6 0 0 0 0 10 0 0 0 15 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 30.8 61.6 0 0 0 10 0 0 0 20 120 180 0 0
+1 31.64 63.28 0 0 0 10 0 0 0 20 120 180 0 0
+2 32.48 64.96 0 0 0 10 0 0 0 20 120 180 0 0
+3 33.32 66.64 0 0 0 10 0 0 0 20 120 180 0 0
+4 34.16 68.32 0 0 0 10 0 0 0 20 120 180 0 0
+5 35 70 0 0 0 10 0 0 0 20 120 180 0 0
+6 35.84 71.68 0 0 0 10 0 0 0 20 120 180 0 0
+7 36.68 73.36 0 0 0 10 0 0 0 20 120 180 0 0
+8 37.52 75.04 0 0 0 10 0 0 0 20 120 180 0 0
+9 38.36 76.72 0 0 0 10 0 0 0 20 120 180 0 0
+10 39.2 78.4 0 0 0 10 0 0 0 20 120 180 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 0 0 0 0 10 0 0 0 20 120 0 0 0
+1 63.28 0 0 0 0 10 0 0 0 20 120 0 0 0
+2 64.96 0 0 0 0 10 0 0 0 20 120 0 0 0
+3 66.64 0 0 0 0 10 0 0 0 20 120 0 0 0
+4 68.32 0 0 0 0 10 0 0 0 20 120 0 0 0
+5 70 0 0 0 0 10 0 0 0 20 120 0 0 0
+6 71.68 0 0 0 0 10 0 0 0 20 120 0 0 0
+7 73.36 0 0 0 0 10 0 0 0 20 120 0 0 0
+8 75.04 0 0 0 0 10 0 0 0 20 120 0 0 0
+9 76.72 0 0 0 0 10 0 0 0 20 120 0 0 0
+10 78.4 0 0 0 0 10 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 0 0 0 0 10 0 0 0 20 120 0 0 0
+1 63.28 0 0 0 0 10 0 0 0 20 120 0 0 0
+2 64.96 0 0 0 0 10 0 0 0 20 120 0 0 0
+3 66.64 0 0 0 0 10 0 0 0 20 120 0 0 0
+4 68.32 0 0 0 0 10 0 0 0 20 120 0 0 0
+5 70 0 0 0 0 10 0 0 0 20 120 0 0 0
+6 71.68 0 0 0 0 10 0 0 0 20 120 0 0 0
+7 73.36 0 0 0 0 10 0 0 0 20 120 0 0 0
+8 75.04 0 0 0 0 10 0 0 0 20 120 0 0 0
+9 76.72 0 0 0 0 10 0 0 0 20 120 0 0 0
+10 78.4 0 0 0 0 10 0 0 0 20 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 61.6 0 0 0 0 10 0 0 0 15 90 0 0 0
+1 63.28 0 0 0 0 10 0 0 0 15 90 0 0 0
+2 64.96 0 0 0 0 10 0 0 0 15 90 0 0 0
+3 66.64 0 0 0 0 10 0 0 0 15 90 0 0 0
+4 68.32 0 0 0 0 10 0 0 0 15 90 0 0 0
+5 70 0 0 0 0 10 0 0 0 15 90 0 0 0
+6 71.68 0 0 0 0 10 0 0 0 15 90 0 0 0
+7 73.36 0 0 0 0 10 0 0 0 15 90 0 0 0
+8 75.04 0 0 0 0 10 0 0 0 15 90 0 0 0
+9 76.72 0 0 0 0 10 0 0 0 15 90 0 0 0
+10 78.4 0 0 0 0 10 0 0 0 15 90 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.10.

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