Blacksmith Hammer
Blacksmith Hammer
Blacksmith Hammer Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Perseverance (2) Stability 55
Skill FP Cost 150 Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 99 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 55 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 18 Dexterity Requirement 0
Intelligence Requirement 12 Faith Requirement 12

Lore

Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.

Of course, a hammer's true potential is realized in the hands of a blacksmith.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Effect

Availability

Merchants

Treasure

Moveset

Notes

  • Fire damage of this weapon has no scaling.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 70 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 99 0 55 0 0 120 60 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 101.7 0 56.5 0 0 120 60 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 104.4 0 58 0 0 120 60 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 107.1 0 59.5 0 0 120 60 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 109.8 0 61 0 0 120 60 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 112.5 0 62.5 0 0 120 60 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 115.2 0 64 0 0 120 60 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 117.9 0 65.5 0 0 120 60 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 120.6 0 67 0 0 120 60 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 123.3 0 68.5 0 0 120 60 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 126 0 70 0 0 120 60 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 99 0 55 0 0 0 0 0 0 120 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 99 0 55 0 0 0 0 0 0 150 75 0 0 0
Other Infusions 99 0 55 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 49.5 132 0 0 0 0 0 0 0 120 60 200 0 0
+1 50.85 135.6 0 0 0 0 0 0 0 120 60 200 0 0
+2 52.2 139.2 0 0 0 0 0 0 0 120 60 200 0 0
+3 53.55 142.8 0 0 0 0 0 0 0 120 60 200 0 0
+4 54.9 146.4 0 0 0 0 0 0 0 120 60 200 0 0
+5 56.25 150 0 0 0 0 0 0 0 120 60 200 0 0
+6 57.6 153.6 0 0 0 0 0 0 0 120 60 200 0 0
+7 58.95 157.2 0 0 0 0 0 0 0 120 60 200 0 0
+8 60.3 160.8 0 0 0 0 0 0 0 120 60 200 0 0
+9 61.65 164.4 0 0 0 0 0 0 0 120 60 200 0 0
+10 63 168 0 0 0 0 0 0 0 120 60 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 70 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 70 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 99 0 55 0 0 0 0 0 0 120 60 0 0 0
+1 101.7 0 56.5 0 0 0 0 0 0 120 60 0 0 0
+2 104.4 0 58 0 0 0 0 0 0 120 60 0 0 0
+3 107.1 0 59.5 0 0 0 0 0 0 120 60 0 0 0
+4 109.8 0 61 0 0 0 0 0 0 120 60 0 0 0
+5 112.5 0 62.5 0 0 0 0 0 0 120 60 0 0 0
+6 115.2 0 64 0 0 0 0 0 0 120 60 0 0 0
+7 117.9 0 65.5 0 0 0 0 0 0 120 60 0 0 0
+8 120.6 0 67 0 0 0 0 0 0 120 60 0 0 0
+9 123.3 0 68.5 0 0 0 0 0 0 120 60 0 0 0
+10 126 0 70 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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