Blacksmith Hammer
Blacksmith Hammer | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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500 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Perseverance (2) | ![]() |
55 |
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150 | ![]() |
25 |
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N/A | ![]() |
5.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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99 | ![]() |
45 |
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0 | ![]() |
30 |
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55 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
30 |
Requirements | |||
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18 | ![]() |
0 |
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12 | ![]() |
12 |
Lore
Metal hammer passed down amongst blacksmiths of the shrine. Serves as a strike weapon, but also excels at reducing poise and breaking the guard of a shield.
Of course, a hammer's true potential is realized in the hands of a blacksmith.
Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 25,000 Souls.
Treasure
- Found in the Untended Graves.
Moveset
Notes
- Fire damage of this weapon has no scaling.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 99 | 0 | 55 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 44 | 25 | 25 | 30 | syntax error near `.*1.05` |
+1 | 101.7 | 0 | 56.5 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 44.8 | 25 | 25 | 30 | syntax error near `.*1.07` |
+2 | 104.4 | 0 | 58 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 45.6 | 25 | 25 | 30 | syntax error near `.*1.09` |
+3 | 107.1 | 0 | 59.5 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 46.4 | 25 | 25 | 30 | syntax error near `.*1.11` |
+4 | 109.8 | 0 | 61 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 47.2 | 25 | 25 | 30 | syntax error near `.*1.13` |
+5 | 112.5 | 0 | 62.5 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 48 | 25 | 25 | 30 | syntax error near `.*1.15` |
+6 | 115.2 | 0 | 64 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 48.8 | 25 | 25 | 30 | syntax error near `.*1.17` |
+7 | 117.9 | 0 | 65.5 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 49.6 | 25 | 25 | 30 | syntax error near `.*1.19` |
+8 | 120.6 | 0 | 67 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 50.4 | 25 | 25 | 30 | syntax error near `.*1.21` |
+9 | 123.3 | 0 | 68.5 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 51.2 | 25 | 25 | 30 | syntax error near `.*1.23` |
+10 | 126 | 0 | 70 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 45 | 52 | 25 | 25 | 30 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 75 | 0 | 0 | 0 |
Other Infusions | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 49.5 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+1 | 50.85 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+2 | 52.2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+3 | 53.55 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+4 | 54.9 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+5 | 56.25 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+6 | 57.6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+7 | 58.95 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+8 | 60.3 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+9 | 61.65 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+10 | 63 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 101.7 | 0 | 56.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 104.4 | 0 | 58 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 107.1 | 0 | 59.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 109.8 | 0 | 61 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 112.5 | 0 | 62.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 115.2 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 117.9 | 0 | 65.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 120.6 | 0 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 123.3 | 0 | 68.5 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 126 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 62, last edited: 14 Feb 2022 17:42