Black Scorpion Stinger
| Black Scorpion Stinger | |||
|---|---|---|---|
![]() |
| General | Aux Effects | ||
|---|---|---|---|
| Standard | 0 | ||
| 45 | |||
| 300 | 0 | ||
| Yes | 0 | ||
| Combat | |||
| Scorpion Sting | 50 | ||
| 100 | 20 | ||
| N/A | 5.0 | ||
| N/A | 130 | ||
| Damage | Guard Absorption | ||
| 123.2 | 35 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| 0 | 15 | ||
| 0 | 20 | ||
| Requirements | |||
| 32 | 0 | ||
| 0 | 0 | ||
Lore
Manscorpion Tark's thrusting sword.
The scorpion pincer guard contains poison, which is injected into foes pierced by the blade.
Tark's past is a thing obscure. But then again, do any of us know who we are, let alone what we may have been?
Effect: Inflicts potent Poison akin to Toxic.
Skill: Scorpion Sting
Thrust forward with lethal precision to inject foes with deadly poison, piercing through shields and inflicting damage directly. Also leaves behind a lingering cloud of poison.
Effect
Availability
Merchants
- Servant of the Rat transposition in exchange for 15 Rat Tail and 38,000 Souls.
Moveset
Notes
- Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 15 seconds.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +1 | 126.56 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +2 | 129.92 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +3 | 133.28 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +4 | 136.64 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +5 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +6 | 143.36 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +7 | 146.72 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +8 | 150.08 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +9 | 153.44 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +10 | 156.8 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
| +0 | 123.2 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 27.5 | 20 | 15 | 20 | syntax error near `.*1.05` |
| +1 | 126.56 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 28 | 20 | 15 | 20 | syntax error near `.*1.07` |
| +2 | 129.92 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 28.5 | 20 | 15 | 20 | syntax error near `.*1.09` |
| +3 | 133.28 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 29 | 20 | 15 | 20 | syntax error near `.*1.11` |
| +4 | 136.64 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 29.5 | 20 | 15 | 20 | syntax error near `.*1.13` |
| +5 | 140 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 30 | 20 | 15 | 20 | syntax error near `.*1.15` |
| +6 | 143.36 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 30.5 | 20 | 15 | 20 | syntax error near `.*1.17` |
| +7 | 146.72 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 31 | 20 | 15 | 20 | syntax error near `.*1.19` |
| +8 | 150.08 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 31.5 | 20 | 15 | 20 | syntax error near `.*1.21` |
| +9 | 153.44 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 32 | 20 | 15 | 20 | syntax error near `.*1.23` |
| +10 | 156.8 | 0 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 35 | 32.5 | 20 | 15 | 20 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
| Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
| Uninfused | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Unstable | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
| Other Infusions | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 62.7 | 127.6 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +1 | 64.41 | 131.08 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +2 | 66.12 | 134.56 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +3 | 67.83 | 138.04 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +4 | 69.54 | 141.52 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +5 | 71.25 | 145 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +6 | 72.96 | 148.48 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +7 | 74.67 | 151.96 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +8 | 76.38 | 155.44 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +9 | 78.09 | 158.92 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
| +10 | 79.8 | 162.4 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 120 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +1 | 126.56 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +2 | 129.92 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +3 | 133.28 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +4 | 136.64 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +5 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +6 | 143.36 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +7 | 146.72 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +8 | 150.08 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +9 | 153.44 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +10 | 156.8 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +1 | 126.56 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +2 | 129.92 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +3 | 133.28 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +4 | 136.64 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +5 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +6 | 143.36 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +7 | 146.72 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +8 | 150.08 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +9 | 153.44 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +10 | 156.8 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
| Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
| +0 | 123.2 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +1 | 126.56 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +2 | 129.92 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +3 | 133.28 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +4 | 136.64 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +5 | 140 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +6 | 143.36 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +7 | 146.72 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +8 | 150.08 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +9 | 153.44 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
| +10 | 156.8 | 0 | 0 | 0 | 0 | 0 | 45 | 0 | 0 | 120 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 11, last edited: 14 Feb 2022 18:05
