Black Scorpion Stinger
Black Scorpion Stinger
Black Scorpion Stinger Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 45
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Scorpion Sting Stability 50
Skill FP Cost 100 Durability 20
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 130
Damage Guard Absorption
Physical Damage 123.2 Physical Absorption 35
Magic Damage 0 Magic Absorption 15
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 20
Requirements
Strength Requirement 32 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Manscorpion Tark's thrusting sword.

The scorpion pincer guard contains poison, which is injected into foes pierced by the blade.

Tark's past is a thing obscure. But then again, do any of us know who we are, let alone what we may have been?

Effect: Inflicts potent Poison akin to Toxic.

Skill: Scorpion Sting
Thrust forward with lethal precision to inject foes with deadly poison, piercing through shields and inflicting damage directly. Also leaves behind a lingering cloud of poison.

Effect

Availability

Merchants

Moveset

Notes

  • Once inflicted, the poison effect from this weapon deals 50 + 0.1% HP per second for 15 seconds.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
+1 126.56 0 0 0 0 0 45 0 0 120 0 0 0 0
+2 129.92 0 0 0 0 0 45 0 0 120 0 0 0 0
+3 133.28 0 0 0 0 0 45 0 0 120 0 0 0 0
+4 136.64 0 0 0 0 0 45 0 0 120 0 0 0 0
+5 140 0 0 0 0 0 45 0 0 120 0 0 0 0
+6 143.36 0 0 0 0 0 45 0 0 120 0 0 0 0
+7 146.72 0 0 0 0 0 45 0 0 120 0 0 0 0
+8 150.08 0 0 0 0 0 45 0 0 120 0 0 0 0
+9 153.44 0 0 0 0 0 45 0 0 120 0 0 0 0
+10 156.8 0 0 0 0 0 45 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 123.2 0 0 0 0 120 0 0 0 0 35 27.5 20 15 20 syntax error near `.*1.05`
+1 126.56 0 0 0 0 120 0 0 0 0 35 28 20 15 20 syntax error near `.*1.07`
+2 129.92 0 0 0 0 120 0 0 0 0 35 28.5 20 15 20 syntax error near `.*1.09`
+3 133.28 0 0 0 0 120 0 0 0 0 35 29 20 15 20 syntax error near `.*1.11`
+4 136.64 0 0 0 0 120 0 0 0 0 35 29.5 20 15 20 syntax error near `.*1.13`
+5 140 0 0 0 0 120 0 0 0 0 35 30 20 15 20 syntax error near `.*1.15`
+6 143.36 0 0 0 0 120 0 0 0 0 35 30.5 20 15 20 syntax error near `.*1.17`
+7 146.72 0 0 0 0 120 0 0 0 0 35 31 20 15 20 syntax error near `.*1.19`
+8 150.08 0 0 0 0 120 0 0 0 0 35 31.5 20 15 20 syntax error near `.*1.21`
+9 153.44 0 0 0 0 120 0 0 0 0 35 32 20 15 20 syntax error near `.*1.23`
+10 156.8 0 0 0 0 120 0 0 0 0 35 32.5 20 15 20 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
Laughing 0 0 0 0 0 0 45 0 0 0 0 0 0 0
Unstable 123.2 0 0 0 0 0 45 0 0 150 0 0 0 0
Other Infusions 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 62.7 127.6 0 0 0 0 45 0 0 120 0 120 0 0
+1 64.41 131.08 0 0 0 0 45 0 0 120 0 120 0 0
+2 66.12 134.56 0 0 0 0 45 0 0 120 0 120 0 0
+3 67.83 138.04 0 0 0 0 45 0 0 120 0 120 0 0
+4 69.54 141.52 0 0 0 0 45 0 0 120 0 120 0 0
+5 71.25 145 0 0 0 0 45 0 0 120 0 120 0 0
+6 72.96 148.48 0 0 0 0 45 0 0 120 0 120 0 0
+7 74.67 151.96 0 0 0 0 45 0 0 120 0 120 0 0
+8 76.38 155.44 0 0 0 0 45 0 0 120 0 120 0 0
+9 78.09 158.92 0 0 0 0 45 0 0 120 0 120 0 0
+10 79.8 162.4 0 0 0 0 45 0 0 120 0 120 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
+1 126.56 0 0 0 0 0 45 0 0 120 0 0 0 0
+2 129.92 0 0 0 0 0 45 0 0 120 0 0 0 0
+3 133.28 0 0 0 0 0 45 0 0 120 0 0 0 0
+4 136.64 0 0 0 0 0 45 0 0 120 0 0 0 0
+5 140 0 0 0 0 0 45 0 0 120 0 0 0 0
+6 143.36 0 0 0 0 0 45 0 0 120 0 0 0 0
+7 146.72 0 0 0 0 0 45 0 0 120 0 0 0 0
+8 150.08 0 0 0 0 0 45 0 0 120 0 0 0 0
+9 153.44 0 0 0 0 0 45 0 0 120 0 0 0 0
+10 156.8 0 0 0 0 0 45 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
+1 126.56 0 0 0 0 0 45 0 0 120 0 0 0 0
+2 129.92 0 0 0 0 0 45 0 0 120 0 0 0 0
+3 133.28 0 0 0 0 0 45 0 0 120 0 0 0 0
+4 136.64 0 0 0 0 0 45 0 0 120 0 0 0 0
+5 140 0 0 0 0 0 45 0 0 120 0 0 0 0
+6 143.36 0 0 0 0 0 45 0 0 120 0 0 0 0
+7 146.72 0 0 0 0 0 45 0 0 120 0 0 0 0
+8 150.08 0 0 0 0 0 45 0 0 120 0 0 0 0
+9 153.44 0 0 0 0 0 45 0 0 120 0 0 0 0
+10 156.8 0 0 0 0 0 45 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 123.2 0 0 0 0 0 45 0 0 120 0 0 0 0
+1 126.56 0 0 0 0 0 45 0 0 120 0 0 0 0
+2 129.92 0 0 0 0 0 45 0 0 120 0 0 0 0
+3 133.28 0 0 0 0 0 45 0 0 120 0 0 0 0
+4 136.64 0 0 0 0 0 45 0 0 120 0 0 0 0
+5 140 0 0 0 0 0 45 0 0 120 0 0 0 0
+6 143.36 0 0 0 0 0 45 0 0 120 0 0 0 0
+7 146.72 0 0 0 0 0 45 0 0 120 0 0 0 0
+8 150.08 0 0 0 0 0 45 0 0 120 0 0 0 0
+9 153.44 0 0 0 0 0 45 0 0 120 0 0 0 0
+10 156.8 0 0 0 0 0 45 0 0 120 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License