Black Knight Sword
Black Knight Sword
Black Knight Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Perseverance (2) Stability 65
Skill FP Cost 150 Durability 30
Spell Buff N/A Weight 12.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 137.5 Physical Absorption 55
Magic Damage 0 Magic Absorption 40
Fire Damage 0 Fire Absorption 40
Lightning Damage 0 Lightning Absorption 35
Dark Damage 0 Dark Absorption 40
Requirements
Strength Requirement 26 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.

The unique attack of this sword greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.

Effect: increases damage against Demons by 10%.

Skill: Perseverance
Raise sword in the name of the First Lord to temporarily boost poise. Damage reduced while activated.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 145 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 160 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 175 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 137.5 0 0 0 0 120 60 0 0 0 55 55 40 35 40 syntax error near `.*1.05`
+1 141.25 0 0 0 0 120 60 0 0 0 55 56 40 35 40 syntax error near `.*1.07`
+2 145 0 0 0 0 120 60 0 0 0 55 57 40 35 40 syntax error near `.*1.09`
+3 148.75 0 0 0 0 120 60 0 0 0 55 58 40 35 40 syntax error near `.*1.11`
+4 152.5 0 0 0 0 120 60 0 0 0 55 59 40 35 40 syntax error near `.*1.13`
+5 156.25 0 0 0 0 120 60 0 0 0 55 60 40 35 40 syntax error near `.*1.15`
+6 160 0 0 0 0 120 60 0 0 0 55 61 40 35 40 syntax error near `.*1.17`
+7 163.75 0 0 0 0 120 60 0 0 0 55 62 40 35 40 syntax error near `.*1.19`
+8 167.5 0 0 0 0 120 60 0 0 0 55 63 40 35 40 syntax error near `.*1.21`
+9 171.25 0 0 0 0 120 60 0 0 0 55 64 40 35 40 syntax error near `.*1.23`
+10 175 0 0 0 0 120 60 0 0 0 55 65 40 35 40 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 137.5 0 0 0 0 0 0 0 0 150 75 0 0 0
Other Infusions 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 68.2 137.5 0 0 0 0 0 0 0 120 60 200 0 0
+1 70.06 141.25 0 0 0 0 0 0 0 120 60 200 0 0
+2 71.92 145 0 0 0 0 0 0 0 120 60 200 0 0
+3 73.78 148.75 0 0 0 0 0 0 0 120 60 200 0 0
+4 75.64 152.5 0 0 0 0 0 0 0 120 60 200 0 0
+5 77.5 156.25 0 0 0 0 0 0 0 120 60 200 0 0
+6 79.36 160 0 0 0 0 0 0 0 120 60 200 0 0
+7 81.22 163.75 0 0 0 0 0 0 0 120 60 200 0 0
+8 83.08 167.5 0 0 0 0 0 0 0 120 60 200 0 0
+9 84.94 171.25 0 0 0 0 0 0 0 120 60 200 0 0
+10 86.8 175 0 0 0 0 0 0 0 120 60 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 145 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 160 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 175 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 145 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 160 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 175 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 137.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+1 141.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+2 145 0 0 0 0 0 0 0 0 120 60 0 0 0
+3 148.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+4 152.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+5 156.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+6 160 0 0 0 0 0 0 0 0 120 60 0 0 0
+7 163.75 0 0 0 0 0 0 0 0 120 60 0 0 0
+8 167.5 0 0 0 0 0 0 0 0 120 60 0 0 0
+9 171.25 0 0 0 0 0 0 0 0 120 60 0 0 0
+10 175 0 0 0 0 0 0 0 0 120 60 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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