Black Knight Sword
Black Knight Sword | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard/Thrust | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Perseverance (2) | 65 | ||
150 | 30 | ||
N/A | 12.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
137.5 | 55 | ||
0 | 40 | ||
0 | 40 | ||
0 | 35 | ||
0 | 40 | ||
Requirements | |||
26 | 18 | ||
0 | 0 |
Lore
Greatsword wielded by the Black Knights who wander the lands. Designed to face chaos demons.
The unique attack of this sword greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.
Effect: increases damage against Demons by 10%.
Skill: Perseverance
Raise sword in the name of the First Lord to temporarily boost poise. Damage reduced while activated.
Effect
- Bonus damage against Demon enemies: 10%.
Availability
Treasure
- Found in the Smouldering Lake.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 137.5 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 55 | 40 | 35 | 40 | syntax error near `.*1.05` |
+1 | 141.25 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 56 | 40 | 35 | 40 | syntax error near `.*1.07` |
+2 | 145 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 57 | 40 | 35 | 40 | syntax error near `.*1.09` |
+3 | 148.75 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 58 | 40 | 35 | 40 | syntax error near `.*1.11` |
+4 | 152.5 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 59 | 40 | 35 | 40 | syntax error near `.*1.13` |
+5 | 156.25 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 60 | 40 | 35 | 40 | syntax error near `.*1.15` |
+6 | 160 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 61 | 40 | 35 | 40 | syntax error near `.*1.17` |
+7 | 163.75 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 62 | 40 | 35 | 40 | syntax error near `.*1.19` |
+8 | 167.5 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 63 | 40 | 35 | 40 | syntax error near `.*1.21` |
+9 | 171.25 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 64 | 40 | 35 | 40 | syntax error near `.*1.23` |
+10 | 175 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 | 55 | 65 | 40 | 35 | 40 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 75 | 0 | 0 | 0 |
Other Infusions | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 68.2 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+1 | 70.06 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+2 | 71.92 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+3 | 73.78 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+4 | 75.64 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+5 | 77.5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+6 | 79.36 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+7 | 81.22 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+8 | 83.08 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+9 | 84.94 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
+10 | 86.8 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 137.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+1 | 141.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+2 | 145 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+3 | 148.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+4 | 152.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+5 | 156.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+6 | 160 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+7 | 163.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+8 | 167.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+9 | 171.25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
+10 | 175 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 60 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 58, last edited: 14 Feb 2022 17:36