Black Knight Greataxe
Black Knight Greataxe | |||
---|---|---|---|
General | Aux Effects | ||
---|---|---|---|
Standard | 0 | ||
0 | |||
500 | 0 | ||
Yes | 0 | ||
Combat | |||
Warcry (2) | 65~75 | ||
200 | 40 | ||
N/A | 19.0 | ||
N/A | 100 | ||
Damage | Guard Absorption | ||
209 | 60~100 | ||
0 | 45~50 | ||
0 | 50~90 | ||
0 | 40~80 | ||
0 | 45~50 | ||
Requirements | |||
36 | 18 | ||
0 | 0 |
Lore
Greataxe of the black knights who wander
the lands. Used to face chaos demons.
The unique attack of this axe greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Effect: increases damage against Demons by 10%.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
- Bonus damage against Demon enemies: 10%.
Availability
Item drop
- Dropped by a Black Knight found in the Smouldering Lake.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 209 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.05` |
+1 | 214.7 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.07` |
+2 | 220.4 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.09` |
+3 | 226.1 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.11` |
+4 | 231.8 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.13` |
+5 | 237.5 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.15` |
+6 | 243.2 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.17` |
+7 | 248.9 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.19` |
+8 | 254.6 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.21` |
+9 | 260.3 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.23` |
+10 | 266 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 | 60~100 | syntax error near `~50+10)*1.` | 50~90 | 40~80 | 45~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 25 | 0 | 0 | 0 |
Other Infusions | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+1 | 107.35 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+2 | 110.2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+3 | 113.05 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+4 | 115.9 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+5 | 118.75 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+6 | 121.6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+7 | 124.45 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+8 | 127.3 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+9 | 130.15 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
+10 | 133 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 209 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+1 | 214.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+2 | 220.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+3 | 226.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+4 | 231.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+5 | 237.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+6 | 243.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+7 | 248.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+8 | 254.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+9 | 260.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
+10 | 266 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 120 | 20 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 64, last edited: 14 Feb 2022 17:31