Black Knight Glaive
Black Knight Glaive
Black Knight Glaive Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 500 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Sweep Stability 65
Skill FP Cost 15(-/25) Durability 40
Spell Buff N/A Weight 9
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 165 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements Scaling
Strength Requirement 32 Base Strength Scaling 100
Dexterity Requirement 18 Base Dexterity Scaling 40
Intelligence Requirement 0 Base Intelligence Scaling 0
Faith Requirement 0 Base Faith Scaling 0
Luck Requirement 0 Base Luck Scaling 0

Lore

Glaive of the black knights who wander
the lands. Used to face chaos demons.

The unique attack of this glaive greatly reduces enemy poise, reflecting the tremendous size of the enemies that the knights have fearlessly faced.

Effect: increases damage against Demons by 10%.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Effect

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 174 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 183 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 192 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 201 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 210 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 165 0 0 0 0 100 40 0 0 0 40 38.5 30 20 25 syntax error near `.*1.05`
+1 169.5 0 0 0 0 100 40 0 0 0 40 39.2 30 20 25 syntax error near `.*1.07`
+2 174 0 0 0 0 100 40 0 0 0 40 39.9 30 20 25 syntax error near `.*1.09`
+3 178.5 0 0 0 0 100 40 0 0 0 40 40.6 30 20 25 syntax error near `.*1.11`
+4 183 0 0 0 0 100 40 0 0 0 40 41.3 30 20 25 syntax error near `.*1.13`
+5 187.5 0 0 0 0 100 40 0 0 0 40 42 30 20 25 syntax error near `.*1.15`
+6 192 0 0 0 0 100 40 0 0 0 40 42.7 30 20 25 syntax error near `.*1.17`
+7 196.5 0 0 0 0 100 40 0 0 0 40 43.4 30 20 25 syntax error near `.*1.19`
+8 201 0 0 0 0 100 40 0 0 0 40 44.1 30 20 25 syntax error near `.*1.21`
+9 205.5 0 0 0 0 100 40 0 0 0 40 44.8 30 20 25 syntax error near `.*1.23`
+10 210 0 0 0 0 100 40 0 0 0 40 45.5 30 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 165 0 0 0 0 0 0 0 0 100 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Other Infusions 165 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 82.5 176 0 0 0 0 0 0 0 100 40 150 0 0
+1 84.75 180.8 0 0 0 0 0 0 0 100 40 150 0 0
+2 87 185.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 89.25 190.4 0 0 0 0 0 0 0 100 40 150 0 0
+4 91.5 195.2 0 0 0 0 0 0 0 100 40 150 0 0
+5 93.75 200 0 0 0 0 0 0 0 100 40 150 0 0
+6 96 204.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 98.25 209.6 0 0 0 0 0 0 0 100 40 150 0 0
+8 100.5 214.4 0 0 0 0 0 0 0 100 40 150 0 0
+9 102.75 219.2 0 0 0 0 0 0 0 100 40 150 0 0
+10 105 224 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 174 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 183 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 192 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 201 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 210 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 165 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 169.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 174 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 178.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 183 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 187.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 192 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 196.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 201 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 205.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 210 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.07.

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